With the summer in full effect and fall/winter’s video gaming heavy hitters just around the corner, now’s the perfect time to take stock of what 2025 has already delivered. This year was expected to be a milestone for gaming—and so far, it’s lived up to the hype. Instead of a few dominant titles overshadowing the rest, we’ve seen a consistent stream of standout releases across genres, platforms, and budget. Whether you’re in the mood for deep emotional journeys, high-octane co-op thrills, or elegantly designed puzzlers, this first half of the year has had something for everyone. Let’s take a look at the games that have made the biggest impression. These are the best games of 2025, so far.
Expedition 33
Sandfall Interactive aimed to channel the spirit of a PS2-era RPG with modern gameplay enhancements—and they absolutely nailed it. It’s a polished, turn-based experience that manages to feel both nostalgic and forward-thinking. The rhythm-like parry system and balanced dodge mechanics add real depth to the combat, while smart quality-of-life features avoid the usual genre pitfalls. The storytelling, supported by some brilliant audio design, makes this one feel like a true passion project with a one of a kind identity.
Split Fiction
So far, my personal Game of the Year. While its narrative doesn’t break new ground, the co-op gameplay is outstanding. Think It Takes Two, but even more daring with its constant mechanical reinvention. Sure, it borrows from a laundry list of classics—Contra, Portal, Metroid, Halo, Dark Souls, and more—yet still manages to feel original. The viral captcha moment? Every bit as wild as viral. This is pure, high-energy fun.
Blue Prince
Easily one of the best puzzle games I’ve played in years. From its clever title to its elegantly layered design, Blue Prince is a revelation. Every room feels like a challenge and a discovery rolled into one, with that rare ability to make the player feel brilliant just by solving what’s in front of them. It’s a shining example of intuitive, player-respecting game design. I also loved the titles play on words.
Avowed
Obsidian’s Avowed comes out swinging with immersive first-person combat, deep spell customization, and a richly built world. But for all its strengths, early mana limitations made the gig go sour fast. Why give players an arsenal of magic if they can only cast a handful of spells per fight? It felt more restrictive than rewarding.
South of Midnight
Atmospheric and beautifully crafted, this one nails its setting, characters, and story. Unfortunately, the combat drags things down a bit. A parry-heavy system with long cool downs quickly becomes a chore—even on easier settings. Still, the music and narrative are strong enough that I’d recommend at least giving it a shot.
Death Stranding (Redux?)
It’s still bizarre, still divisive—and somehow better the second time around. Skip the boss fights and let it just be the weird walking simulator it wants to be. Think Marble Madness meets FedEx Apocalypse, with long stretches of surreal Metal Gear-style dream logic. Not for everyone, but oddly compelling if you rock with it.
Lost Records: Bloom & Rage
This spiritual cousin to Life is Strange had potential, but didn’t fully deliver. Tape 1 felt more like a feeling than a narrative, and while Tape 2 had sparks of greatness, it never quite ignited. The camcorder mechanic is a standout, though—and makes you wish the whole game had leaned harder into that type of framing.
Kabuto Park
An unexpected gem. A breezy, bug-collecting summer camp adventure where your critters square off in fast-paced sumo bouts. It proudly wears its Pokémon inspiration, but wisely trims the grind. Possibly perfect? I need more time, but it’s close.
Into the Restless Ruins
A confident blend of familiar mechanics and original ideas. Zelda-style dungeons meet Vampire Survivors-esque chaos and rogue like deck building, all steeped in rich Scottish folklore. It’s one of those “how did no one do this before?” ideas that’s executed with a team that shows care.
Many Nights a Whisper
This one cuts deep. A single-play through narrative that doesn’t allow redos or second chances. I made a mistake. I won’t replay it—and that’s the point. Haunting and memorable because of its finality. Play it once, or twice?
Deltarune Chapters 3 & 4
Toby Fox continues to deliver. I may struggle with the bullet-dodging, but the charm, humor, and heart kept me going. Chapter 4’s focus on Susie was a highlight, and the game’s compassion for players (like offering extra healing chests after tough bosses) really stands out.
As we look ahead for the rest of the calendar year, here’s hoping we see even more variety: blockbuster games with indie soul, stylish text adventures, fast-paced co-op gems, and those mysterious manor houses brimming with clever puzzles. I’m here for it all.
-Dagobot
insta: @dagobot