E3: Hands On Castlevania Lords of Shadow Mirror of Fate

Castlevania Lords of Shadow: Mirror of Fate has a lot to offer in the way of 3d. I was put off at first while watching others play on the large led displays above. Thankfully the resolution problem wasn’t the game, it was the video transfer to the bigger screen. The game it self was very crisp. The 3D allows Konami to show the true vastness of what you’re up against. For example, when you first approach the castle the camera pulls out to show this giant looming monstrosity in the distance, which with depth of field looks much more daunting. The combat system seems to be a modified version of the original Lords of Shadow system. Y initiates your attacks and allows you to build combos, pressing b during a combo will change the attacks into air based moves. You can dodge roll to avoid damage and of course throw your alternate weapons. In the demo you are only given access to the large shuriken as an alternate, but it works well. And allows you to perform charged throws.

Being the open Castlevania fan boy that I am the game did me right. My only concern is the game doesn’t seem to have an angle on pulling in new Castlevania players. Everything in game is for those of us still riding the nostalgia and story wave from the original side scrollers. If someone hasn’t played Symphony of the Night, there didn’t seem to be much there to drive them towards the game.

I’m telling you all now if you own a 3DS you should be excited for Castlevania this Holiday season. More coverage will be shown tonight at Nintendo’s extended handheld session. See you there