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Has Rob Liefeld Seen 8 Minutes of Test Footage for an R-Rated Deadpool Film?

As of late there hasn’t been much talk of a Deadpool movie from FOX. In fact, the last I remember hearing anything about this proposed film was back around April of last year when it was rumored that Tim Miller was attached to direct (a rumor I can’t recall ever being confirmed, but according to IMDB seems to be), and there is a script floating around.

However, at the Amazing Arizona Comic Con which took place over the weekend of January 6-8, Deadpool co-creator Rob Liefeld brought this film back into the news with this little tidbit:

They’ve got a great director on the movie, they’ve got a great script. I may or may have not seen some sort of test of footage that would blow your mind if you saw it and go holy crap and that’s Deadpool in costume. Katana swords, guns, shooting people’s faces off and making me laugh. And I may or may not have seen something that looks just like that. And you’ve got what would amount to the first R Rated X-Men movie. Because that script is R Rated.

They may or may not have wanted to shoot eight minutes to see how it would play. And all I can tell you, it’s close. It’s closer that it’s even been to going, or going Naaah, that’s too scary a proposition to make a R Rated Deadpool movie.

[Bleeding Cool]

So has FOX at least shot some test footage for a Deadpool movie? Sounds like a definite “maybe”. I’d imagine that Liefeld has some sort of inside information on a character he co-created and would have a stake in this film being made – and made well.

There are still a lot of questions left unanswered though. Ryan Reynolds who portrayed a bastardized version of the character in X-Men Origins: Wolverine has been attached to this film since day one, but is currently working on R.I.P.D. and then may have not one, but twoGreen Lantern sequels to film (despite awful reviews and a poor box office performance), so where would he find the time to do a Deadpool movie? Also, would FOX actually be willing to do an R-Rated Marvel film? Obviously fans of the character know that the only way to do this character justice is with a violent, funny movie with an R-Rating, but would John Q Public flock to an R-Rated superhero flick when their only exposure to the character thus far has been the version in the PG-13 rated X-Men Origins film?

Personally, I want to see at least a good attempt at a Deadpool film, completely disregarding the character from the Wolverine movie, and there has been some talk that thisversion of Deadpool would have no relation to the one that appeared in the previous film*. Ryan Reynolds would make a good fit for this character, as we saw briefly in X-Men Originswhen he was just Wade Wilson, pre-transformation (and even as his turn as witty vampire hunter Hannibal King in Blade Trinity), but if his schedule is just too busy perhaps there’s an unknown actor out there who could fill the Merc-With-A-Mouth’s shoes just as well. In the interest of full disclosure, Deadpool is my favorite character in the Marvel Universe, so perhaps this is all just fanboy wishful thinking that a proper Deadpool film will ever get made.

*Fun Fact: There was an older story regarding the script to this Deadpool film in which he breaks the fourth-wall regarding X-Men Origins: Wolverine andhis displeasure of the portrayal of himself in the film. I hope this would actually make it into the film, classic fourth-wall breaking humor Deadpool is known for.

Golden Globes: 2012

The 69th Annual Golden Globe Awards are now officially over, and I am satisfied, having spied my favorite director Steven Spielberg several times throughout the evening.  He sat at a table near the front with wife Kate Capshaw.  It’s not a proper awards show without a Steven sighting, even when he’s not nominated for anything.  (Though this year both War Horse and Tintin received nominations).

I don’t understand the purpose of monologues for these shows.  I prefer to get to the awards and montages.  I didn’t find Ricky Gervais to be very funny, and the quips from the presenters usually sound forced.  None of the gowns stood out to me, either, though I noticed a lot of mermaid dresses.  You’d have thought that “The Little Mermaid” was just released in 3D and not “Beauty and the Beast”.

The first award went to Christoper Plummer as Best Supporting Actor in a Motion Picture for  Beginners. He referred to co-star Ewan McGregor as a “scene-stealing swine,” and the camera focused on a very handsome Mr. McGregor.  However, I think I’m a little in love with Christopher Plummer. He’s a legend in Hollywood, he has an accent, and he very sweetly thanked his wife Elaine of 43 years.

Winner for Best Actress in TV series, Comedy, or Musical went to Laura Dern for “Enlightened”.  She wore a sparkling emerald gown which is a far cry from the casual summer wear she donned for Jurassic Park (which is, in my opinion, her best role).  I give my own humor award to another nominee in the category:  Tina Fey photo bombed former SNL co-star Amy Poehler when the camera cut to her, as she was also a nominee.

Sadly, John Williams lost for Best Original Score for War Horse.  I suppose he’s won enough awards in his lifetime, but I am just such a fan of his work.  The award instead went to Ludovic Bource for “The Artist.”

Best Supporting Actor: Television went to fan favorite Peter Dinklage for “Game of Thrones.” His first thank you was for George R.R. Martin, the author of the book series the show is based on.  He said he was thinking about Martin Henderson, telling viewers to Google him.  The link sends you to an article about a dwarf who was badly injured after being picked up and thrown to the ground, and Dinklage’s mention will now make everyone aware of the tragic incident.

But, on a happier note, the Best Animated Feature Film was “The Adventures of Tintin.”  Unsurprisingly, I was THRILLED to see Steven Spielberg accept the award, thanking important contributors to the film and “man of a thousand digital faces Andy Serkis.”

Morgan Freeman received the Cecil B. DeMille Award, providing us with the first (and only) movie montage of the evening.  He told Helen Mirren: “Watching you handle a gun makes me know I never want to piss you off,” referring to their work together on “Red”.  The montage even included a clip from the old television show “Electric Company” with Freeman singing while taking a bath in a casket: -yDJAtWQ”>-yDJAtWQ.  Watch it.  You won’t be sorry.

“The Artist” won for Best Motion Picture—Comedy or Musical, and the cast came up on stage with the dog from the film, and he stole the show for a moment while he walked on his hind legs.  It was honestly probably the most entertaining moment of the evening.

 

The rest of the awards:

 

Best Supporting Actress in a Series, Mini-Series or Motion Picture Made for Television
Jessica Lange, “American Horror Story”

Best Director:  Martin Scorsese, “Hugo”

Best Mini-series or Motion Picture made for TV:  “Downton Abbey”


Best Actress in a Mini-Series or Motion Picture Made for Television:
Kate Winslet, “Mildred Pierce”

Best Performance by an Actor in a Television Series — Drama
Kelsey Grammer, “Boss”

Best TV Series (Drama): “Homeland”

Best Original Song — Motion Picture:

“Masterpiece” — W.E., music and lyrics by Madonna, Julie Frost, Jimmy Harry

Best Performance by an Actor in a Mini-Series or Motion Picture Made for Television

Idris Elba, “Luther”

Best Performance by an Actress in a Motion Picture — Comedy or Musical
Michelle Williams, “My Week With Marilyn”

Best Screenplay — Motion Picture

Woody Allen, “Midnight in Paris”

Best Foreign Language Film
“A Separation” (Iran)

Best Performance by an Actress in a Television Series — Drama
Claire Danes, “Homeland”

Best Performance by an Actor in a Television Series — Comedy or Musical
Matt LeBlanc, “Episodes”

Best Performance by an Actress in a Supporting Role in a Motion Picture
Octavia Spencer, “The Help”

Best Television Series — Comedy or Musical
“Modern Family”

Best Performance by an Actor in a Motion Picture — Comedy or musical
Jean Dujardin, “The Artist

Best Performance by an Actress in a Motion Picture — Drama
Meryl Streep, “The Iron Lady”

Best Performance by an Actor in a Motion Picture — Drama
George Clooney, “The Descendants”

Best Motion Picture — Drama
“The Descendants”

Now the real question is . . . which films will win at the Academy Awards?

 

REVIEW: Zen Pinball 3D

It should be no surprise to anyone that we here at BSR are pinball fans. We’ve espoused the virtues of Zen Studios excellent pinball simulations time and time again. Now the Budapest-based team has brought their skills to the portable arena. While the iOS and Android ports have been around for a bit, the version for the Nintendo 3DS’ eShop has been delayed in North America. It finally releases today, is it worth your time? Let’s find out.

First off, because of the way the eShop works, Zen Pinball 3D is a little different for those familiar with Pinball FX2. You unfortunately are not able to play a sample of the game before you buy it. While I was told not to rule out a free table in the future, for now the starting price for pinball goodness on your 3DS is $6.99. For your money, you get a nice bundle of four tables (Excalibur, Earth Defense, Shaman, and El Dorado). What’s especially nice is that Shaman and El Dorado have up until now been PlayStation 3 exclusives. Having them to play on the go is quite nice indeed, though my favorite PS3 table, based on famed scientist and internet darling Nikola Tesla, would be a welcome addition.

I have to commend the team at Zen for the presentation they give Zen Pinball 3D. Not only is the interface attractive and functional, Zen has gone the extra mile to include as many of the console familiar features as possible. If you know anything about the way Nintendo systems usually handle online modes, you’ll be doubly surprised to see that ZP3D not only has leaderboards and the superscore feature from the consoles, but they’ve actually managed to include achievements for each table. I hear the actual 3D effects are no slouch, either (Note: The reviewer cannot see 3D imagery).

Now, onto the gameplay itself. Unfortunately, this is where I wasn’t as satisfied as I’d like to be. Don’t get me wrong, it is still very fun, and decidedly zen-like (see what I did there?), but the 3DS itself has a couple of limitations that kept me from having the experience I expected. I’m not one to obsess over ball physics and technical things like that, but when I was first playing, I did notice things seemed a little off. At first, I chalked this up to the way the ball move to indeed be a little different. What I came to realize after a bit more play though is that I was playing a bit differently because I had a hard time seeing the playfield itself. You see, while the game does allow many view modes to see the playfield, most of them are at an angle, and on the small screen of the 3DS, it’s difficult to decipher things the further back the perspective goes. This is alleviated a bit with the views that focus the camera more on the ball itself, but I wasn’t able to find a view that I felt fit perfectly, unlike on the consoles. That being said, once you get past that, the gameplay is as smooth as silk, and is the high quality you’ve come to expect from Zen.

Normally, I’m not one to give a numbers-based review score, but if I had to score Zen Pinball 3D, I’d give it an 8.5. It looks nice, it plays well, and above all else, it is fun. Couple that with future table packs coming as downloadable content. I can also confirm that the beloved Marvel tables are due to hit the handheld, likely in a 4-pack. In conclusion, I can safely say that this is (so far) the best pinball experience you can get on the 3DS, and you’d do well to pick it up.

Zen Pinball 3D is now available on the Nintendo 3DS eShop for €4.99 or $6.99, depending on your region. A download code was offered for review purposes.

 

PREVIEWS: Two Clips From The Clone Wars 4.14 – “A Friend In Need”

Lucasfilm has been kind enough to give us two more clips form Friday’s new episode of The Clone Wars.

The last time we were on Mandalore, the results weren’t exactly the best, but it’s encouraging to see that Dave Filoni has stepped in to direct this episode himself and that we’re bringing in Katee Sackhoff to the cast as a female member of The Deathwatch.

Friday can’t come soon enough.

From the press release:

In the next all-new episode of The Clone Wars, Ahsoka Tano is reunited with Lux Bonteri, the handsome young Separatist who opened her eyes to the fact that the war isn’t always black-and-white. When Lux suddenly barges into a peace conference between Separatists and Republic delegates, he involves Ahsoka in a dangerous search to find justice for his mother’s death.

This episode, directed by Dave Filoni, sees the return of Death Watch. Since their attempt to take over Mandalore in Season Two, they’ve gotten tougher, grittier, and far more dangerous. Jon Favreau (Iron Man, Cowboys & Aliens) returns as warlord Pre Vizsla, and is joined by Katee Sackhoff (Battlestar Galactica) as the armored warrior, Bo-Katan.

The Philosophy of Battlefield and Modern Warfare: Chess and Checkers

It would be trite to expand on the artistic differences of Battlefield 3 and Modern Warfare 3. It would be banal (devoid of originality) to exclaim that these two games have different economic roots, one being the financial king, the other reaching out it’s hand in attempt to collect greater market share. It would be commonplace to soliloquize on the engineering of engines, their age, and attempt to explain the difference between their mathematical properties. Unless we are game designers ourselves, we fall victim to having the only thing left in our arsenal of gaming discourse – and this is: our opinion.

We are the First Person Shooters. As a group, laymen call us ‘gamers’, a term that throws us into the general category, or genre, of video games. But First Person Shooter fans are as a specific a group as those who play MMOs. In relation to virtually-social tendencies, our intense desire for ‘fast paced’ and competitive gameplay make us either a ‘friend or foe’ in the virtual world. ( Utilize the word ‘fast paced’ to your own relative amount, for there is no need to disagree on the value of fast paced – as one might deem Halo to be more quick or less than, let’s say, Unreal Tournament).

Ask anyone who doesn’t play FPS games what their largest deterrent is and they might chime, “I’m just not good at it” or “it’s too frustrating for me”. This competitive landscape might be only one aspect, of many, that determine the gravitational pull towards these type of games, but there is no argument on the validity that ‘virtual competition’ heightens the desire to play multiplayer FPS’s online. (If disagreement on this point exists within you, consider the repercussions if we were to take away the ranking system that is inherent to online gameplay. How many would continue their FPS multiplayer journey)?

In many ways, players play FPS games for enjoyment, but the psychology of enjoyment grows as we mature. One day, many of us reading this article might lower the frequency with which they play games. ( Perhaps children, starting a company, or various other goals might inhibit our frequency of play). But the point remains: Our enjoyment is correlated by that which we have been conditioned to accept as the ‘status quo’.

For this reason the analysis of Battlefield 3 has been more of a comparison to it’s competitor. BF3 fell to the ‘analysis table’ of continual comparison to the ‘status quo’ – that being MW3. But with time passing by, and enough attempts, however, many were changing their bias and opening their eyes to the sophisticated difference that existed between the style of the two games. With enough time – and time was necessary to change the bias, (for if not, the fear to leave the status quo remains )– gamers could truly see a difference in quality, technique, and tactics. The demographics of many who play Battlefield 3 are older – and thus, a particular conclusion that could be reached is that those who play it are more mature. But it is often an interesting parallel to make regarding these types of games and the types of people who play them. To have a fair opinion, one must devote considerable time – an even amount – to both games. Many opinions exist without full consideration, or analysis, of both options.

Modern Warfare 3 gave fans exactly the same equation that had existed for 5 years. There would seem to be no plausible reason to evolve a game engine that, we’d be damned, still generated profit with the same FPS equation. Why change a methodology that, historically, gave considerable results – especially high monetary results? For such profits to be reaped and almost guaranteed, no sane developer would consider the expense needed for an evolutionary upgrade to their game. If such an occurrence were to happen, it would be, on the part of the developer, for altruistic reasons only.

Our eyes see what we continually perceive to be true. We stay with the same game and continue to gain ‘FPS comfort’ from our hardened, concrete vision. This illusion that any game creates – especially for a genre as powerful as FPS – would entice anyone and more importantly, bias them to a comfort- leveled demand for the ‘status quo’. In other words, that which we are continually used to, we find difficulty criticizing or critiquing. The Modern Warfare psychology was not unsophisticated so much as it was blatantly original – and thus, too a point, mundane. Long time FPS fans were ready for something new. They were ready to evolve, (even if their preferred engine would not). And so, many FPS fans (not necessarily Call of Duty fans, but just FPS fans in general), left to eat a different meal –obtain a different taste.

Humans age, and so do our concepts, our intellectual capacity, our goals, our initiatives, our creativity. With time, many who sought the FPS energy that had been created by the Modern Warfare franchise were becoming bored with the ‘taste’ of the continual meal. If Modern Warfare was the lobster dinner, fans were now ready for Filet Mignon. The Darwinian battle between these animals [BF3/MW3] created an ecosystem where, if anything, FPS games of the future will continue to evolve towards our desires.

As of 2012, it is incomprehensible to leave BF3 without true credit or consideration. Battlefield 3 must be rewarded for being the game that has been the most adaptable. And only those neglecting a full investigation of this fact will, unfortunately, fail to see the vision of that paradigm.

If Modern Warfare was checkers, fans have shown they are now ready for chess.

Big Shiny Robot reader, First Person Shooter, Technology Product Vendor Employee, and twenty-something Connecticut resident, HotfireXG, provided the preceeding article and welcomes all feedback in the comments below!

If you have an aritcle that you would like us to consider for publishing you can contact us at editor@bigshinyrobot.com!

DC Comics set to Release the “Second Wave” of New 52 Comics!

Press Release 1/12/2012:

In May of 2012, DC Comics will release a “Second Wave” of titles as part of its historic DC COMICS-THE NEW 52 initiative. Six new, ongoing series will build on the shared universe and bold concepts introduced in September 2011 with the renumbering of DC Comics’ entire line of comic books. 

Featuring a variety of different genres and storytelling sensibilities, the titles in the “Second Wave” will be helmed by some of the most legendary writers and artists in the comic book industry, and will also feature the first ongoing comic book series written by acclaimed novelist China Miéville.

“The excitement of the initial launch of DC COMICS-THE NEW 52 was in seeing the re-imagining of these classic characters and concepts,” said Bob Harras, DC Entertainment Editor-in-Chief. “The ‘Second Wave’ is all about world-building.”

DC COMICS-THE NEW 52 “Second Wave” includes:

*   BATMAN INCORPORATED – Writer: Grant Morrison. Artist: Chris Burnham. The acclaimed ongoing writer of ACTION COMICS, Grant Morrison, presents a fresh take on BATMAN INCORPORATED, in which the Batman brand is franchised globally in preparation for a major international threat.
*   EARTH 2 – Writer: James Robinson. Artist: Nicola Scott. The greatest heroes on a parallel Earth, the Justice Society combats threats that will set them on a collision course with other worlds.
*   WORLDS’ FINEST – Writer: Paul Levitz. Artists: George Perez and Kevin Maguire. Stranded on our world from a parallel reality, Huntress and Power Girl struggle to find their way back to Earth 2. Perez and Maguire will be the artists on alternating story arcs.
*   DIAL H – Writer: China Miéville. Artist: Mateus Santoluoco. The first ongoing series from acclaimed novelist China Miéville, this is a bold new take on a cult classic concept about the psychological effects on an everyman who accidentally gains powers to become a hero.
*   G.I. COMBAT – Writer: J.T. Krul. Artist: Ariel Olivetti. Featuring the return of a classic DC Comics series, THE WAR THAT TIME FORGOT, along with rotating back-up stories and creative teams – including THE UNKNOWN SOLDIER, with writers Justin Gray and Jimmy Palmiotti and artist Dan Panosian; and THE HAUNTED TANK, with writer John Arcudi and artist Scott Kolins.
*   THE RAVAGERS – Writer: Howard Mackie. Artist: Ian Churchill. Spinning off from TEEN TITANS and SUPERBOY, this series finds four superpowered teens on the run and fighting against the organization that wants to turn them into supervillains.

The six new series will replace BLACKHAWKS, HAWK AND DOVE, MEN OF WAR, MISTER TERRIFIC, O.M.A.C. and STATIC SHOCK, all of which will conclude with their eighth issues in April.

“Many of the characters from our canceled books will appear in DC COMICS-THE NEW 52 titles, and in some very surprising ways,” said Harras. “We’re developing stories that reach from cultures around the globe to parallel worlds. We’re just getting started.”

(The Cover for “Dial H” by Brian Bolland.)

REVIEW: Mega Man #9

I am an unabashed fan of Mega Man. If a game or piece of merchandise features the Blue Bomber, it’s a safe bet I plan on adding it to my personal stash. That being said… 2011 was a terrible year for Mega Man fans. Not one but two upcoming Mega-games were cancelled. To add insult to injury, the co-creator of Mega Man, Keiji Inafune left Capcom (the company that publishes/owns Mega Man) due to being disenfranchised with the company and their way of doing business. Because of this, I actually instituted a one-person Capcom boycott. The one Mega-related product I’ve allowed myself is my subscription to Archie’s Mega Man comic book. That being said, if the company that owns the Blue Bomber treated him as well as the chroniclers of his adventures do, I’d gladly open my wallet for them.

Previously in Mega Man:

The second arc has just wrapped up and essentially finished retelling the story of the original Mega Man NES game. As you might expect, this issue starts the retelling of Mega Man 2. While that may sound incredibly uncreative and lazy, the team behind the comic make it their own while still leaving a few winks and nudges to people (like me) who are intimately familiar with the games.

Case in point, as you may or may not know, Mega Man can absorb the abilities of the enemies he defeats. In the videogame Mega Man 2, the Metal Blade weapon is so overpowered that it can be used almost exclusively. It is so powerful in fact that Wood Man and Bubble Man can be defeat in seconds. The writers of the comic seem to know this, as Metal Man and his blades are nowhere to be found, leaving our hero to take on the other two robot masters without the aid of a crutch.

Furthermore, since this is a comic book format, the robot masters themselves can have actually personalities, an aspect early Nintendo games couldn’t really elaborate on. Wood Man knows that he is an anachronism, being a robot made out of wood. He has made his peace with it and is as calm and serene as the forest, until it’s time for battle, that is! On the other hand, Bubble Man has a chip on his shoulder the size of Gibraltar. Being the butt of many jokes due to his having bubbles for a weapon and his aforementioned weakness to metal blades. Bubble Man strives to overcome his shortcomings. This more than anything makes these robots seem very… human.

The real star of the show however, is Mega Man. His characterization is the most poignant of all. Originally a robot built to help his creator Dr. Light with lab experiments, Mega Man volunteered to be converted into a fighting robot when the evil Dr. Wily unleashed his madness on the world. When Wily appears again, Mega Man is of course off to fight again, but he has an inner conflict. He regrets his need to “kill” his robotic brethren. As he defeats his “brothers” there also seems to be consequences lurking around the corner that the games never touched on. It’s fairly heavy stuff for an all ages comic, but at the same time it remains enjoyable for all.

I’ve espoused enough about Ian Flynn’s writing, but so far I’ve neglected to mention the superb art of the Ben Bates/Gary Martin. The art pops off the page at every turn. The storytelling is fluid and dynamic, and gives you the sense of urgency required when running a gauntlet the likes of the one Mega Man is facing. In addition, there is extra eye candy for videogame fans as the art team recreates the opening of Bubble Man’s stage from a new perspective that would not be out of place in a modern-day remake of the game.

All things considered, Mega Man #9 hits on a lot of levels. It’s instantly accessible, leaves you wanting more, and restores my faith in a franchise I was getting ready to leave behind. I can’t think of better praise than that!

Mega Man #9 is now available from finer comic shops everywhere for $2.99. It is also available digitally for $1.99. Enjoy the five page preview in the meantime!


PODCAST: January Big Shiny Podcast!

This Month’s Podcast Features:

Zombietron (Tom), Arse-Bot (Tyson), Vagatron (Kiley), Mexicus Prime (Jimmy), and special guest, Thomy (Thomy)

The Big Shiny Podcast makes its triumphant return after a brief break to bring you an all-new vulgar and geek-oriented NSFW episode for 2012!

In this episode Mexicus Prime insists that he continues with his various failed attempts at the opening segment, but we quickly move on to bragging about all the geeky gifts we got over the holiday and chat about what films we are most excited for in the upcoming year. Arse-bot pits The Dark Knight Rises and The Avengers against one another in a tough question: If both movies opened on the same day, which would you see first?

We discuss what our favorite video games of 2011 were and what there is to look forward to so far in 2012. The conversation then turns to comics as all of the bots gush about the new Teenage Mutant Ninja Turtle ongoing title, along with some lesser-known titles.

You can listen to the podcast on our iTunes feed, or via the MP3 links below!

Also be sure to check out the pilot episode of our new monthly podcast, and sistercast to The Big Shiny Podcast, The Big Shiny Girl Cast!

Thanks for listening and watch for a new episode every month!

Listen:

iTunes – Should be up shortly

MP3

*Please forgive a few of the audio issues in this ‘cast, we will be sure to address them in the next episode – most noteably Arse-bot not keeping his hands off the gorram mic stand!

Attention Gamers: Beware of Mountain Dew

Do you do the dew?

You might want to think twice about it.

In recently released court papers by the Smoking Gun, a man claimed to have found a dead mouse in his Mountain Dew. Which is really gross enough, but in their defense, Pepsi-co says it’s not possible. Not because there’s no way mice could get into Mountain Dew, but because the Dew would dissolve it:

Defending itself from a lawsuit claiming that an Illinois man found a dead mouse inside a can of Mountain Dew, PepsiCo contends that a rodent would have disintegrated and been transformed into a “jelly-like” substance between the time of the soft drink’s bottling and the day the plaintiff reportedly purchased the soda from a vending machine at his office.

Mountain Dew seems to be the beverage choice of gamers for some reason. Maybe it’s just Mountain Dew’s successful marketing campaign to ensure that happens. In either case, this is a stark reminder of how bad soda is for you. If Mountain Dew will dissolve a whole mouse, what will it do to your stomach in the long term?

Here’s shocking more detail about how it would dissolve:

According to McGill, if a mouse is submerged in Mountain Dew between four and seven days, the rodent “will have no calcium in its bones and bony structures.” During those days of soft drink immersion, “the mouse’s abdominal structure will rupture.” Additionally, “its cranial cavity (head) is also likely to rupture within that time period,” McGill noted.

After 30 days exposure to Mountain Dew, “all of the mouse’s structures” would have disintegrated to the point that it would not be recognizable. In fact, “the mouse will have been transformed into a ‘jelly-like’ substance.” The only part of the rodent that could possibly survive, added McGill, was “a portion of the tail.”

AVENGERS VS X-MEN: ROUND 1!

Press Release 1/9/2012

AVENGERS VS X-MEN: ROUND 1!

The biggest superhero brawl in the history of the Marvel Universe begins this April in Avengers Vs. X-Men #1!

Which team will reign supreme? Join the conversation on Twitter with #AvX!

For more on Avengers VS X-Men, please visit http://avx.marvel.com

AVENGERS VS. X-MEN #1 (JAN120625)

Written by BRIAN MICHAEL BENDIS, JASON AARON, MATT FRACTION, JONATHAN HICKMAN, ED BRUBAKER

Art by JOHN ROMITA JR.

Cover by JIM CHEUNG

FOC – 2/27/12, ON SALE – 4/3/12

 AvX_PsylockeBlackWidow

To find a comic shop near you, visit www.comicshoplocator.com or call 1-888-comicbook.

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