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INTERVIEW: Ryan Ottley and Jason Howard

It doesn’t seem like it’s very often that we get big name comic creators to tackle a personal project for anything other than shits and giggles, so when I saw that Ryan Ottley, artist of Image Comics’ Invincible, and Jason Howard, artist on Image Comics’ “The Astounding Wolf-Man” were working on such an outlandish comic, I knew I had to corner them and see what made them choose as wacky a project as “Sea Bear and Grizzly Shark”.

Budget Tron (BT):  Ok, guys, before we get started, tell us a little bit about yourselves and your career thus far in comics.

Ryan Ottley (RO):  My name is Ryan. I’ve been drawing comics about 7 years now, and that whole time my full time gig has been Invincible for Image comics. And occasionally I can fit in a side project here and there like this Bear and Shark thing.

Jason Howard (JH):  Jason here. I have been drawing comics full time for a little over 2 years, and part time for several years before that. I first did some comic work for small publishers in the mid 90’s but I was young and the drawings were not good. This meant I wasn’t really making any money at it, so I got a job in the art department of a local large company. I figured this would support me for a year or 2 until I was good enough to do comics. Well the job turned out to be a good one and I kept getting promoted and got to do lots of cool stuff. Eventually I met Kirkman on the con circuit and we did some stuff together, eventually launching The Astounding Wolf-Man through Image and in 2008 I left the day job to finally get back to focusing on comics. I have been drawing Wolf-Man full time ever since.

BT:  How did you come up with the idea for this book?  It’s pretty out there and extremely fun.

RO:  Jason and I were sitting in our Hotel room one year at Heroes con and for some reason we just starting throwing out ridiculous ideas that we kept adding to. It sounded fun so we made a blood oath to make it so!

JH:  That was it. We were clearly tired from a long day at the convention and anything at that point sounded like a good idea. But we got really excited about it and later that night when we mentioned it to others we were staying with they got excited and seemed to think “it was so crazy that it just might work”. I think the encouragement helped us to really commit to make it happen. That and the blood oath.

BT:  How did the idea to tackle this project during 24 Hour Comic Book Day come about?

RO:  The plan from the beginning was to do these stories on 24 hour comic day so it wouldn’t interfere with our jobs. Jason quickly chose the Sea Bear part of the story to which I started to complain because drawing a horizon line above water and then bubbles under water would’ve made it very quick for me, so I said “Let’s leg wrestle for it.”  Long story short I got stuck with Grizzly shark. I’m not complaining though, Grizzly Shark turned out to be a perfect fit for me, and I got an awesome leg workout out of it.  24 hour comics day came and I drew for 24 hours straight and could only finish 10 pages, written, pencil, and ink. I slowly have finished a page every other week or so since then. So yeah, my 24 hour comic is not at all a 24 hour comic, so don’t call it that. Sigh, but hey I’m proud of this one, it’s my funnest one yet!

JH:  Here’s the thing. Ryan HAD to draw the Grizzly Shark story. I knew he would draw a better shark than I would, and he has a slightly twisted sense of humor that I thought would come out better in a story about a shark running around in the woods eating people. While bears don’t LIVE under water they can swim (trust me I’m a botanist) so the Sea Bear concept didn’t seem quite as out there. Plus I already had an idea for the Sea Bear story. I thought doing these as 24 hr books was a good idea. Until 24 hr comic day came around, then it seemed like a bad idea. But I powered through. Sadly I did not complete mine in the 24 hr period either.

BT:  Did you know the comic would be published when you started working on it, or was it all just for fun?

RO:  Both! The plan was always to publish it through Image. Image is cool like that. And a side project has to be fun or it’s not worth doing.
JH:  Yeah, I was hoping that it would be something that would get published. But mainly it was done for fun.

BT:  Speaking from experience, 24 Hour Comic Book Day is a pretty grueling experience in itself, how does the possibility of your story being published influence your approach?

RO:  Well it definitely makes me want to do the best I can, which I think is why I only got 10 pages done in 24 hours and not all 24. My last 24 hour comic called DEATH GRUB is one I actually finished in 24 hours and Image published that one for me as well. This one I wanted to be different than that one in many ways. More story/dialogue, better art, and more characters. All of that makes for a more time-consuming comic, especially dialogue. This writing stuff is for the…writers. I think I did all right though.

JH:  This was the first time I had tried a 24hr comic. It was intense, but fun. My local comic shop (Clem’s Collectibles in Lansing,MI  www.clemslansing.com) held a cool event with other local artists and food sponsors for the whole 24 hrs, they really took care of us. I really wanted to get mine done during that time period. I started out well and got the whole thing written and pencilled, but as the day wore on I really slowed down, and the inking was getting weird, so rather than screw it up at the end I took my time the last 4-5 hours, and finished most of the inking as I got a chance to afterwards. Knowing that it might be published made me less willing to thrown down anything to get it finished in the 24 hr period.

BT:  Ryan, you’re best known for your excellent superhero work for sure, but your last 3 writing efforts (24 hour comic offerings, “Death Grub” from Image Comics, “Ted Noodleman” from Alias, and now “Grizzly Shark and Sea Bear”) are all pretty wacky comedies.  Are you eager to try the writing side of things on some more comedic comic book properties?

RO:  Yes indeed. I loved Lobo back in the day. It was awesome and hilarious at the same time, there was no restrictions on it which really was nice especially compared to the other superhero comics I read at the time, those all have pretty tight restrictions and rules to them. When I feel like someone needs their arms ripped off then I should be able to make it happen.

BT:  The prose intro was a very fun idea to get “your boss” involved. Obviously, you 2 are known for working on Robert Kirkman’s Image titles, but how did he get involved with the project?


RO:  Oh well at the same convention we told him about our idea to which he laughed and offered to do the prose origin. And of course we love having him on board.

JH:  I think he DEMANDED to be involved. But we were glad to have him. We both feel that the extra exposure would be good for Robert and we want to do whatever we can to help him get a little name recognition in the comic book industry. I think his prose piece in this book might be the thing that really makes people sit up and take notice of his writing skills.
BT:  What was your favorite part of this unique collaborative process?

RO:  The fact that there was NO collaboration for our individual stories whatsoever. It’s all ourselves doing our own things without knowing what the other person was doing. We only saw eachother’s work once we finished our parts.

JH:  All the collaboration was in the initial concept of the book and we discussed it quite a bit at that time so I felt we had a good idea of the tone we were going for. Its a lot of fun to brainstorm crazy ideas, it actually happens a lot, but the execution of the ideas is where the real work comes in. And that the part that often keeps things from coming to fruition.  After the initial concept and commitment to make it happen we were on our own. Which was probably best. It is much easier for me to work on my own, Ryan is always trying solve disagreements by leg wrestling, and honestly it makes me a little uncomfortable.

BT:   Jason, I was lucky enough to see your comic at last years comic con, but you wouldn’t let Ryan see it…was this some form of punishment against the poor guy or were you hoping the secrecy would somehow serve the story when Ryan took a crack at his half of the book?

JH:  We felt that doing the stories completely independent of each other would add to the sort of random crazy fun of the book.


BT:  What was your reaction to each other’s half of the book?
RO:  I lol’d, I think Jason did a great job and if he wasn’t living so far away I woulda given him a high five.

JH:  I immediately phoned Ryan’s mother and offered her any support I could give. Then I contacted all Ryan’s other friends and encouraged them to hug Ryan and let him know they would be there for him and he could talk about his problems and things would get better from here on out, and to keep him away from children.

BT: What was Image Comics’ reaction of the book when they saw what you guys were up to?

RO:  Actually they haven’t seen it yet. But honestly how could any publisher say NO to a book called Sea Bear and Grizzly Shark? It’s money in the bank! But of course Robert can approve submissions so as soon as he laughed at our idea we knew it was approved.

JH:  Word.


BT:  Any final thoughts?

RO:  Your a good interviewer. Can we be friends?

BT:  Only if you buy me Sushi every Tuesday.  Jason?  Final Thoughts?


JH:  Sushi is for girls. Also, check out the Sea Bear & Grizzly Shark blog, started by an awesome fan at www.theygotmixedup.blogspot.com . Bonus also, Ryan and I both have supa sweet websites at www.RyanOttley.com and www.JasonHowardArt.com. Bonus bonus also, we both sell our original art at www.SplashPageArt.com

Here’s some images from Ryan’s section of the book…when Jason sends his along, I’ll add them.  Jason?

So go to your local retailer and DEMAND this book!

SEA BEAR & GRIZZLY SHARK #1
story & art RYAN OTTLEY & JASON HOWARD
cover RYAN OTTLEY & JASON HOWARD
JUNE 23
48 PAGES / BW
$4.99

Comics Shipping 3/31/10 Brought to you by Dr Volts Comic Connection!

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Its that time again! The time of the week where I show you what’s shipping and what you should be reading if you’re not! If you read these, comment down below and lemme know what you think! Or if you have any other opinions about what came out this week lemme know!  And of course this list is brought to you by Dr Volts Comic Connection located at 2043 E 3300 S in Salt Lake City, UT. Visit their website at http://www.DrVolts.com for more store info including hours, sales, gaming events, and anything else! You ready to see what’s new this week? LET’S GO!

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Blackest Night #8

Here it is! After almost a year we’ve hit this extra sized finale! If you are a Green Lantern or DC fan you probably won’t want to miss this!

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Fantastic Four #577

Ok so Hickman has been writing FF for 8 issues now and has made it without a doubt one of the best and most fun books Marvel has to offer! In his short time on this book he has turned from a title I’ve always been kinda meh on, even though I love the characters, and has made it one of the books I anticipate the most every month from Marvel.

And here is the list of everything else coming out this week!

DARK HORSE COMICS

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DC COMICS

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IDW

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IMAGE COMICS

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MARVEL COMICS

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JAN100691	ESSENTIAL RAMPAGING HULK TP VOL 02	$19.99
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JAN100678	GUARDIANS OF GALAXY TP VOL 03 WAR OF KINGS BK 02	$19.99
JAN108113	INCREDIBLE HULK #607 2ND PTG PELLETIER VAR (PP #910)	$3.99
DEC090580	IRON MAN EXTREMIS HC	$24.99
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JAN100617	X-FORCE #25	$2.99
JAN100625	X-MEN FOREVER #20	$3.99
JAN100608	X-MEN SECOND COMING #1 XSC	$3.99

WIZARD
FEB100640	WIZARD MAGAZINE #224 IRON MAN 2 CVR	$5.99
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**********

COMICS

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UPDATED: UPDATE: Walking Dead Casting and Greenlight

UPDATE: So, the below story ran about 20 minutes before I received word from Variety that the pilot has been greenlit and that Jon Bernthal (“The Pacific”) has been cast in the lead role and that we’ll see it on the screen this October.

Jon Bernthal (“The Pacific”) has been cast in a lead role. The series revolves around police officer Rick Grimes, who leads a group of human survivors on a search for a safe home in a world overrun by zombies. AMC greenlighted production of a “Walking Dead” pilot back in January but ultimately decided to go straight to series after hearing Darabont’s vision for a six-episode arc, and because of the desire to tie in with “Fearfest.”

What we ran about 30 minutes ago:

Bloody Disgusting has received word that JonnyLee Miller (Angelina Jolie’s Ex-Wife) who is best known for his roles in Hackers and Trainspotting is the front runner in talks to join the cast of The Walking Dead TV series on AMC as Rick Grimes.

We reported earlier that Jamie Bamber, Mark Pellegrino, and Stuart Townsend were up for the role.  We have since learned that Bamber and Townsend are definitely out.  Bamber was approached, but word has it that he was too short for the part.  We were iffy on the information about Townsend in the firstplace and it has since been denied.  Pellegrino, however, as far as we can tell is still somewhere in the running and is definitely (or was at press time) in the running for the part.

So, with Bloody Disgusting’s information, we have two names left that are possibilities: Mark Pellegrino and Jonny Lee Miller.

Bloody Disgusting is reporting that Jonny Lee Miller is the front runner, and we have received no information that says otherwise, and they’re a reliable source.  So, that’s where things are at.

This Week IN Comics

This week we get a little bit political, looking at Glenn Beck’s analog in Marvel comics.

You can read the online version here.

If you’re in the Salt Lake or Park City areas, you can pick up a copy of IN magazine off the ubiquitous street newsracks. Otherwise, you can see the full laid out version below.

Read the article and let us know: What do you guys think about Todd Keller and Siege: Embedded?

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TRAILER: Scott Pilgrim vs. The World

I’m not being hyperbolic when I say that I have to watch this a million more times and wait til my jaw returns to my face until I add any commentary to this post.  I really don’t think I can express myself properly until my brain slows down.

WATCH THE TRAILER NOW, DWEEBS!

COMMENTARY: New Moon

My friend, Marcus (the stand-up Comedian with just one name who’s been on some TV specials and whatnot…) and I decided that it could very well be hilarious to provide a downloadable commentary for the Twilight Saga’s New Moon.

So we got together along with some other Stand-Up comics and funny-men (Guy SeidelCody Eden, and Ken Dames) to provide you a commentary for Twilight at the expense of our sanity.  And our Tuesday evening.

In order to get the commentary, all you have to do is follow the link below.

Then all you need to do is download the file, load it up on your .mp3 player of choice, and enjoy the movie.  Which is something I never thought I’d be able to say in good conscience.

And for those of you interested, Shannon from Geekshow and I recorded a commentary for Star Wars: Episode 1 – The Phantom Menace.

To check that out, click the link below.





INTERVIEW: Scott Snyder

(This originally appeared on The Huffington Post)

It seems to me that vampires have been much maligned in the popular culture as of late. They’re sexy and hip, but never scary. Antagonists in most modern vampire stories seem to want to be vampires themselves; they want to fall in love and sleep with vampires; they want to make vampires their sex toys. This seems odd to me since vampires are scary creatures of the night and I ask myself often why people aren’t scared of them. All of that, however, is about to change.

DC Comics’ Vertigo imprint has teamed up with short story author Scott Snyder (Voodoo Heart) and master of horror Stephen King (every horror bestseller you’ve ever heard of) to tell a uniquely American vampire story, and they’re doing an incredible job at making them scary again in the popular culture in their new book hitting stands this month, American Vampire.

Winnowing through eras of American history, American Vampire tells the story of Skinner Sweet, the first of a new breed of American vampires. The first five issues of the book are split in half between Snyder and King. In his first original comics work, Stephen King gives us the origin story of Skinner Sweet and his turn into a vampire in the old West. For his part, Snyder gives us an engaging look at the silent film era of the 20s, where Sweet has his eyes on a lovely background performer named Pearl, but to what end?

The comic itself, beautifully rendered by Rafael Albuquerque, is eerie and haunting. Snyder has quite capably made the jump from literature to comics with an ease and grace that comes from his lifelong adoration of comics. When Snyder and I talked this week, he told me: 

This is a perfect medium, I still love doing literary stuff and I’m working on a novel, but I’ve been on two years of enthusiasm for doing comics. The thing that’s hard about writing literary stuff, short stories, is that it’s just you and the computer all by yourself and it’s up to you to put something that matters to you on the page and it’s very, very lonely. Having collaborators, I talk to Rafael everyday and while Stephen was writing his part we talked everyday, and it’s this real collaborative effort and there’s something so exciting about having a team working with you on writing something. I’ve always loved literary stuff, but I don’t relish the isolation.


The way the comic is laid out, into two stories in different eras, serves it well. I could easily see myself tuning out of the comic if it had started in the old West, but the silent film era is just too compelling to put down and raises just enough questions about the dark, creepy man in the corner that I want to know more about; and it doesn’t matter when or where things take me. There’s a genuine feeling of the eras represented — in the subtext. When Scott Snyder and I spoke, we talked about how easy it is to just give off a stereotypical feeling for a time and place in American history, but it takes more to go deeper:

I wanted to do a vampire story that didn’t feel foreign to me anymore. What made vampires scary to me was that they’re these undead, feral, terrifying versions of people that you care about, that you recognize and are familiar with. It’s the threat of someone scary that you know walking the same landscape as you trying to get you that makes it primally frightening to me. And then I started thinking why don’t we ever see these vampires in this landscape that I really love, which is the iconic America landscape. The old west, or seeing them in the 20s, or the 30s, or the 40s or these hyper-American landscapes, because to me that would be really frightening to see them invade that place.


For King’s part, you get the idea that he can write anything and be good at it. Though he’s written westerns before, he’s never written a comic book. Reading the issue, it feels like it’s the most natural thing in the world for him. He makes everything look effortless and his story is dripping with that sense of place and time that could only happen when and where it does. He does an excellent job of making the title to the book so appropriate that it borders on cliche (though in exactly the right way).

Perhaps the thing I like most about this book is that there is a horror element to it, which has been missing from the treatment of vampires for the last 20 years. The book is scary and Sweet seems like he’s going to become even scarier. Snyder came up with the story and concept of these ever-evolving vampires and Sweet seems like he’s going to be the baddest of the bad. He thrives on the sunlight and has fangs like a rattlesnake. His claws are bigger than the European vampires we know from the standard mythos and he’s darker, faster, and stronger:

I was thinking, you know, if we were going to have a vampire walk this American landscape, well what if it was a new species of vampire? And it sort of hit me then. What if it really was a new breed with new powers and new characteristics and what if the vampire bloodline every once in a while mutates or evolves as it hits somebody new? Then it hit me that this is a story about an American vampire that was born in the Old West and he has these sort of confounding powers to the old guard and from there it bloomed into this idea of vampire genealogy and evolution throughout history, all the way back to pre-modern times.


You can see some preview pages of the book below, but be sure to order it from your local comic book store. It’s great to pick up a collected edition, but unless a book gets support on the single-issues, it’ll never make it to being a collection. Out of the gate I like this book a lot and I’m going to be adding it to my hold. The first issue hits stands March 17th and it is a monthly ongoing series from there.

Do yourself a favor and pick it up before it sells out.

You can listen to the full interview with Scott Snyder over at Big Shiny Robot!s iTunes feed It’s an interesting listen and we talk in depth about how Stephen King got involved, Snyder’s literary work, and comics in general. It was a great conversation and I hope you agree.

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INTERVIEW: James Arnold Taylor


Late last week I was given the privilege to spend about a half an hour chatting with James Arnold Taylor, the voice of Obi-Wan Kenobi on Clone Wars, in the video games and just about anywhere else you hear the character these days that isn’t in the movies proper.

He’s a talented, versatile voice actor who is the official voice of a lot of beloved characters ranging from Fred Flintstone to the Green Arrow.

He’s been the voice of Obi-Wan since Genndy Tartakovsky’s Clone Wars micro-series that was released between the release of Attack of the Clones and Revenge of the Sith and has kept on the character ever since.

We spoke a lot about the qualities of the character, both currently on the show and what we might see in the future.  One of the most intriguing things we talked about was whether or not Obi-Wan suspected anything between Anakin and Padme during this era.

I was struck by how much care and love James has for the world and the characters.  We spoke of the prequel trilogy in particular and how wrongfully maligned it’s been.  To be honest, after a while we sort of stopped talking about Clone Wars specifically and began talking about Star Wars like the pair of geeks we are.

It was a very engaging conversation and I hope you guys enjoy listening to it as much as I enjoyed participating.  James Arnold Taylor is an incredibly nice guy and a class act, to be sure.  And he’s every bit as much of a fan of Star Wars as we are.

To listen to the full interview, check out Big Shiny Robot!s iTunes feed and subscribe to it. And be sure to visit Big Shiny Robot! every day for all sorts of geek news.

REVIEW: Goin’ Out West with NEMESIS

One of the first things that struck me about Millar/McNiven’s Nemesis, was what a great character to throw into the whole “who would win in a fight between x and y” arena. One of Comic book fans greatest pleasures for sure.

Anyway…

The latest of a string or creator owned books from the twisted brain of Mark Millar, Nemesis conjures images of “The Most Dangerous Game” thrown in with a classic Western, pitting a sadistic drifter against gritty lawmen who are tougher than leather and smarter than God while normal folks watch helplessly in terror. In the case of Nemesis, he drifts from Tokyo to Washington D.C. with malicious intent toward her (not super) heroic Police Chief Morrow.

Clad in a pristine, hornless white cape and cowl, it is clear right off the bat that even though we’ve never met this character, NEMESIS is Batman’s polar opposite, morally, philosophically and tactically. While Batman operated from the shadows to bring down the worst kind of scum the world has to offer, Nemesis makes a spectacle of taking down prominent police chiefs around the globe for sport while greedily commanding the worlds spotlight. Well equipped, well funded, a tactical genius and a complete psychopath to boot, Nemesis is most simply put, Batman behaving like the joker. Scary to think about, scary to watch but darkly exhilarating all the same. The world’s only super-villain going up against a flesh and blood man of the law. It would be like the joker setting his sights on Chief Gordon without Batman there to do anything about it.

Thankfully, Millar does not seem inclined on letting up on his creator owned works, and similarly to Robert Kirkman seems determined to inject the industry with new  blood (by the gallons) and characters – and if Kick-Ass and Nemesis are any indicator’s, I say let it pour. These books are created at high risk to both writer and artist who seen no money at all unless the book sells really well, and without a marketing budget of any kind, these endeavors are very much a leap of faith with no one but you and I standing there to catch them.

What I liked most about Nemesis is the lack of expectations that come with a brand new character and universe, the unpredictability that it often so hard to come by in the established world of mainstream comics. I love the Avengers, the X-Men, the Fantastic 4 and all the others and I sincerely hope they’re still around for me to read while I’m pooping my pants in a convalescent home some day but familiarity can only do so much for you – something new and exciting is… well, new and exciting.

Lets keep these fresh stories coming.

GAME REVIEW: Final Fantasy XIII !!!

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Final Fantasy is one of the greatest video game series of all time, which is an undisputed fact backed by sales numbers and numerous top ten lists. Due to its massive reputation, Square Enix has had to make games that not only push the limits of video game technology, but also innovate new ways to keep their brand fresh. They’ve done this through original stories,  a new cast of characters every time, new worlds, and entire new systems of playing the game.

To sum it up, I’ve been waiting for this game to come out for a long time and I had really high expectations. The trailers looked amazing and judging from the rest of the series I felt secure, but I was still a little afraid that it might be another FFXII (So different, that they had to make it easy.) After several years of waiting, I finally had the disk in my hands. I put the game in my PS3, and I began what I was hoping was going to be a great experience.

The game starts by dropping you in the middle of a new world, Cocoon. Because of how much was going on at the beginning I felt a little overwhelmed, but after a few hours of playing I felt somewhat comfortable with the environment. Looking back, I think I liked how fast the game got started. You begin learning the battle system inside a few minuets, and it’s a good thing too, because the first few hours of battles are really just glorified tutorials. (It was a little repetitive, therefore, I don’t know how the beginning will stand up to replays.)

I thought it was interesting that for the first twenty hours of gameplay, you are essentially on a track. There are no city’s to visit, or side quests to do, you just kind of go from dungeon to dungeon in a very mathematical fashion. What was surprising about this, was that it was actually really fun. Its simplicity helped me to get into the game before turning me loose, and I think they made it simple enough for themselves to really focus on the storytelling. I really enjoy aspects like this in modern games, but it’s something I would have complained about ten years ago. Because this was one of the main aspects of FF XIII that made it not feel so much like Final Fantasy.

Story:

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I think that my favorite part of the Final Fantasy series is the stories that go into them. Sadly, I don’t think that Final Fantasy XIII has mimicked this success. The actual story, and the complexity of the world are pretty amazing. What I think FF XIII did wrong was the delivery. Since FF X Square Enix has been moving away from subtitled scenes and speech boxes. FF XIII has made the move to 100% voice acting. Most people would think this is a good thing, but I have two problems with this. First, the Final Fantasy stories have always been cheesy, the more voice acting they have, the cheesier it gets. When you get lame dialog in a speech box it doesn’t stick with you. But bad writing with voice acting, can make it feel like a horrible movie. Therefore my long winded complaint is, sometimes the bad dialog made me laugh out loud and took me out of the story.

The second reason is much shorter, it’s simply that speech boxes are great. In the past I’ve been able to say, “I was playing Final Fantasy, it’s an upper echelon video game, in many ways it’s more like reading a book.” But, now I can’t say that any longer…  oh well.

Graphics/Audio:

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The graphics were tremendous. The models, the landscapes, and the environments are easily the best I’ve ever seen. If I had to complain about something it would be the crappy costume design on some of the humanoid bosses. (Not really an issue with the graphics, but I think it’s a valid complaint.)

When it comes to sounds, I usually don’t have too much of an opinion, but I would definitely say this game had a really strong sound track. Some parts reminded me of Ghost in the Shell, and Macross Plus. Which I think was a good fit for this game. (a futuristic element.) As far as video games are concerned, the voice acting was really well done– especially when you factor in how much of it there was.

Controls/Gameplay:

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The new paradigm battle system is definitely different from any other Final Fantasy game. It resembles the gambit system from FF XII in that the computer is doing most of the work, but it is far more intuitive than its predecessor. What I liked about this system is that it requires both skill and strategy. The battles have a lot of variation, and since you really can’t back track in the game, they are pretty consistently challenging.

Although, overall the battle system was really good, it had its flaws. I felt like the most annoying aspect was that you couldn’t change the party leader during combat, and if your party leader ever got killed, it would automatically game over. I can’t tell you how many battles I got in where all the enemies would gang rape my party leader, so I would have to restart, sometimes several times in a row.

Which brings me to my biggest complaint about the entire game– the summon system. The summons in Final Fantasy XIII were literally the worst in the entire series. Not only did they change what the summons looked like, but they actually turned them all into transformers. For example, Shiva is now the Shiva sisters, and they transform into a motorcycle. Ifrit turns into a race car, and Alexander (I wouldn’t lie about this) turns into a castle. I actually refused to use the summons, so I can’t go into great detail about how they work, but save to say– I didn’t like them.

Wrap up:

What I liked about this game, was that it was well made and fun to play through. The battle system was unique and challenging, and the story was good enough that I wouldn’t mind running through it again.

My main complaint is actually the stupid Summons, but if I look passed that, I really don’t have much to say. It wasn’t the best Final Fantasy game to date, but I’m not disavowing it from the series either.

OVERALL SCORE:

  • Graphics – 10
  • Controls – 10
  • Replay – 8
  • Audio – 10
  • Story – 8
  • Overall – 9