This weekend David Mack will come to Salt Lake City as part of the SLC Main Library’s “Literary Luminaries” showcase on Saturday. His finer works are currently on display in their gallery, and he’ll be on hand from 2-3PM to talk to the crowd. But before then, City Weekly‘s own Gavin Sheehan got a quick interview with the man about his work on both Kabuki and Daredevil, plus talking about his art style and approach. A read definitely worth checking out.
Gavin’s Undergound interview with David Mack
Gavin: The artistic styling and even writing are very different to that of traditional comics. What made you want to design it out this way?
David: I start with the story first. I’m a writer first. Then I find a way to use the art as a tool of the story. I try to choose the visual approach that best fits with each individual story. I like to design a new look and storytelling style for each project. I like that comic books and graphic novels are a limber and fertile enough of a medium to do this each time. When it is done best, the art and story are indistinguishable from one another.
Gavin: Something that sets you a part from most current artists is that you don’t really do computer graphic design, you do actual artistic pieces. What made you go in that direction when most everything is being done digitally to some degree these days?
David: Its just my natural approach. I don’t have anything against a computer design approach. I respect what people are doing with it. And I may try it some time for a specific project. But so far I haven’t felt the urge to do so, and I like working with my hands, and that approach seemed right for the stories I was doing. But I bet there will be a story some day that may make me want to experiment with it. Alex Maleev is doing a great job with it on his Daredevil work and his new Spider-Woman series with Brian Bendis. That said, I never get tired of making art with my hands and the handmade approach of dealing with 3D materials.