The Wizeguy: Build Your Own Monomyth

One of the most popular story structures is called the “monomyth,” also known as “the hero’s journey.” In monomyths, heroes are called to leave their home and set out on a journey to an unknown place. After overcoming a trial, they return home with newfound wisdom or a reward that they can share with and ultimately help their community. 

You can figure that nearly all superhero movies, especially the likes of ‘Spider-Man’ and ‘Superman’, are our culture’s mythical gods and champions… essentially replacing Greek Mythology in these modern times. While we don’t worship them from a religious perspective as the Greeks did, we do worship them in the form of following these comic books, anticipating, and watching these movies. We use them as metaphors to our own cultural struggles and journeys. 

The greatest stories are those that are broad and relatable to a wide group of people. The best TV shows in history all transcended their specific subject and captured a moment in time in our culture. ‘Star Wars’, ‘Harry Potter’ & ‘The Lord Of The Rings’ encapsalate the Hero’s Journey and are stories that are easily understood. 

There are plenty of Google images on the webz that boil this down into a nutshell. I’ve put together 31 steps that can help you navigate this formula. Enjoy. 

1.. A member of a family leaves home (the hero is introduced);
2.. An interdiction is addressed to the hero (‘don’t go there’, ‘go to this place’);
3.. The interdiction is violated (villain enters the tale);
4.. The villain makes an attempt at reconnaissance (either villain tries to find the children/jewels etc; or intended victim questions the villain);
5.. The villain gains information about the victim;
6.. The villain attempts to deceive the victim to take possession of victim or victim’s belongings (trickery; villain disguised, tries to win confidence of victim);
7.. Victim taken in by deception, unwittingly helping the enemy;
8.. Villain causes harm/injury to family member (by abduction, theft of magical agent, spoiling crops, plunders in other forms, causes a disappearance, expels someone, casts spell on someone, substitutes child etc, comits murder, imprisons/detains someone, threatens forced marriage, provides nightly torments); Alternatively, a member of family lacks something or desires something (magical potion etc);
9.. Misfortune or lack is made known, (hero is dispatched, hears call for help etc/ alternative is that victimised hero is sent away, freed from imprisonment);
10.. Seeker agrees to, or decides upon counter-action;
11.. Hero leaves home;
12.. Hero is tested, interrogated, attacked etc, preparing the way for his/her receiving magical agent or helper (donor);
13.. Hero reacts to actions of future donor (withstands/fails the test, frees captive, reconciles disputants, performs service, uses adversary’s powers against them);
14.. Hero acquires use of a magical agent (directly transferred, located, purchased, prepared, spontaneously appears, eaten/drunk, help offered by other characters);
15.. Hero is transferred, delivered or led to whereabouts of an object of the search;
16.. Hero and villain join in direct combat;
17.. Hero is branded (wounded/marked, receives ring or scarf);
18.. Villain is defeated (killed in combat, defeated in contest, killed while asleep, banished);
19.. Initial misfortune or lack is resolved (object of search distributed, spell broken, slain person revivied, captive freed);
20.. Hero returns;
21.. Hero is pursued (pursuer tries to kill, eat, undermine the hero);
22.. Hero is rescued from pursuit (obstacles delay pursuer, hero hides or is hidden, hero transforms unrecognisably, hero saved from attempt on his/her life);
23.. Hero unrecognised, arrives home or in another country;
24.. False hero presents unfounded claims;
25.. Difficult task proposed to the hero (trial by ordeal, riddles, test of strength/endurance, other tasks);
26.. Task is resolved;
27.. Hero is recognised (by mark, brand, or thing given to him/her);
28.. False hero or villain is exposed;
29.. Hero is given a new appearance (is made whole, handsome, new garments etc);
30.. Villain is punished;
31.. Hero marries and ascends the throne (is rewarded/promoted).

Write your own saga, become your own hero.

-Dagobot



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