REVIEW: Sorcery PS3

Sithbot here with a review of Sorcery for the PS3. Take it away, Sithbot!

If you’re like me and own a Move for the PlayStation3, then you’ve played the hell out of House of the Dead Overkill and Dead Space Extraction, but then packed it away and only broke it out for drunken bouts of Just Dance or Yoostar.  Sony’s Move seemed to have had so much potential, but due to the overall lack of developer support, aside from the games mentioned above, it never reached the heights of what was promised back when it was announced at an E3 years gone by.  There was this really cool looking game called Sorcery that was demoed, but it kept getting pushed back and back, and most of us thought the game would never get released … Until now, that is.

Yes, Sorcery finally made its debut on the PS3, and unless you paid close attention to your PSN updates,  you might have easily missed it, which is a shame since this game, despite being much too short and a bit flawed, is a ton of fun and a good excuse to dust off your Move controller and put it to the use they were meant for.

Sorcery follows the story of young sorcerer’s apprentice, Finn, and his ‘cat’ Erline, and the misadventures they get into when he borrows a magic wand from his master and goes exploring.  Needless to say, ‘stuff’ happens, you learn you’re more than just an untalented apprentice, Erline’s not just a cat, and the fate of the world is on your shoulders.  So, nothing that cool or original in the story, but that’s not why you should be playing this game anyway, although the dialog and voice acting between Finn and Erline is enjoyable and well done and gets your involved in the characters.

You SHOULD be playing this game to see how a proper PlayStation Move game should perform. Want to cast your arcane bolt? Flick the controller at the screen. Need to hit that enemy on a ledge above you? Flick it UP, towards the enemy on screen, and your spell locks on that foe and knocks them out.  Want to ‘curve the bullet’ a la the movie Wanted? ‘Throw’ your spell like they do in that movie, and it will curve around pillars and connect.  Seriously, it’s hard to recreate with words, the pure joy of using your controller like a magic wand and have it recreated exactly how you want on screen; it really makes you feel like Harry Potter. I can’t describe how fun it is to be just running through a hallway, flicking your wand left and right to smash objects to get the gold or ingredients inside them and just seeing it take place flawlessly.

As you progress through the game and get new powers and spells, feel free to combine their effects to further destroy those who oppose you. Level up your fire and wind spells to lay down a path of flames and send a whirlwind through them that will catch on fire and obliterate all in front of you.  Hit your foes a few times with the ice spell, then switch, on the fly, to your standard arcane bolt and shatter them into a million pieces.

In case you didn’t get my drift, Sorcery is a blast to play and something anyone with a Move should experience.  That said, the game is incredibly short and can be beaten in around 6 hours, with little to no replay value, which is a shame, as that keeps me from recommending it as a solid BUY since it can easily be beaten in a rental period. Sadly again, you won’t find the game at your local BlockBuster (if you still have one), so you’re stuck shelling out the $40 to buy it or waiting on GameFly.  Whatever you decide, if you get the chance to check out this amazing game, do so, you won’t regret it!

You can pick it up at Amazon.