REVIEW: PLAY! A Video Game Symphony

The Utah Symphony and The Utah Chorus brought out the gamers Tuesday with Play! a Video Game Symphony. Although the acoustics in Abravanel Hall were nothing but amazing, the show itself lacked in many ways.

Eric Roth stepped in for his father Arnie Roth and began the symphony with a simple fanfare followed by “Super Mario Brothers.”

There were montages above the orchestra that showed selected games from the earliest to the latest versions. As opposed to last year, this years set up was quite disorganized. Some videos began late while others, like “Chrono Trigger/Chrono Cross,” were skipped all together.

However, the lack of preparation gave the audience a chance to focus more on the orchestra; which did an amazing job. They played classics stemming from “Sonic The Hedgehog” to “World of Warcraft,” not limiting themselves to play only console games.

Some of the great shooting games such as “Battlefield” and “Halo,” were played, but “Call of Duty” was left out of the show; which was upsetting since the newest version has just come recently.

Timing was off with “Legend of Zelda” during the montage and music, but nobody seemed to mind as the crowd cheered loudly as it is one of the classic games and was one of the final selections.

The last pieces chosen before the intermission and the final selection both ended in epic game names with “Kingdom of Hearts” and “Final Fantasy.” Going out with a bang, the audience stood with applause at the end of the show.

All in all, the music for Play! was amazing and both the orchestra and chorus did very well, but the overall performance was sloppy. There was no interaction with the audience outside of announcing the music selections whereas last year there was a lot of focus on audience participation. Understandably it’s a symphony, but it’s a video game symphony, some interaction would’ve been nice.