Tag Archives: video games

LEGO Marvel Super Heroes Game Announced

Very exciting news. Anymore it seems like a sure thing. If LEGO acquires a license to develop toys, it eventually makes a video game. Having had a steady stream of Marvel related LEGO toys released last year, it seemed inevitable that they would join DC in the video game world.

Marvel Super Heroes are assembling for an action-packed, brick-smashing good time!  Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Marvel Entertainment announced today that LEGO® Marvel™ Super Heroes will be available beginning Fall 2013 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, the Wii U™ system and Windows PC, as well as the Nintendo DS™ handheld system, Nintendo 3DS™ handheld system and PlayStation®Vita handheld entertainment system. LEGO Marvel Super Heroes is the first instalment in the highly successful LEGO videogame franchise to feature famous Marvel characters.

LEGO Marvel Super Heroes complements the LEGO Marvel Super Heroes construction toy collection, which brings the characters, vehicles and action of Marvel’s renowned universe to the world of LEGO build-and-play adventure. There are currently eight iconic scenes from the X-Men, Iron Man and Spider-Man franchises available and more construction sets tied to the new Iron Man 3 feature film will launch later this spring.

LEGO Marvel Super Heroes offers an original storyline in which Nick Fury calls upon Iron Man, the Hulk, Thor, Spider-Man, Wolverine and other heroes spanning the Marvel Universe to save Earth from such threats as the vengeance of Loki and the hunger of Galactus, Devourer of the Worlds.  LEGO and Marvel fans will enjoy classic LEGO videogame adventure and humor, while playing as their favorite Marvel characters.

“We’re very excited to bring a myriad of classic Marvel characters to life in LEGO form for some fun, family-friendly gameplay in LEGO Marvel Super Heroes,” said Tom Stone, Managing Director, TT Games Publishing. “Players will brave the ultimate mission to save the world as they explore famous landmarks in LEGO New York and take the adventure beyond Earth to iconic locations in the Marvel Universe.”

“Fans of both LEGO and Marvel have wanted this game for years, and we’re addressing that demand with more Marvel Universe characters than ever in a console game,” said TQ Jefferson, Vice President, Games Production, Marvel Entertainment.  “If you’re a fan of Spider-Man, the Avengers, Fantastic Four, X-Men, Guardians of the Galaxy or scores of other Marvel characters, this is the game for you.”

In LEGO Marvel Super Heroes, players will unlock more than 100 characters from across the Marvel Universe, including fan favorites like Spider-Man, Iron Man, Wolverine, Captain America, the Hulk, Thor, Black Widow, Hawkeye, Deadpool, Loki and Galactus!  The game will pack in a plethora of super-cool character abilities, combat-like action sequences, epic battle scenes, puzzle-solving and a unique story told with playful LEGO humor.

LEGO Marvel Super Heroes is being developed by TT Games and will be published by Warner Bros. Interactive Entertainment.

This game is slated for Fall 2013. With announcement like this, it makes me wonder about some the other LEGO licenses that have yet to be turned into a video game. Teenage Mutant Ninja Turtles is the first that springs to mind for me. What LEGO toys would you like to see turned into a video game?

The Same Old Scapegoat Roast: Video games are burning in Connecticut

We should be ashamed of ourselves as a society if we learn nothing from our recent national tragedies, or if we waste this opportunity to have a real discussion. If we lose focus, and allow our current mood of self-reflection to devolve into just another witch hunt, I believe we have done a disservice to the memory of the children of Sandy Hook, and all the others whose lives have been cut short by these horrible events.

There are no witches to burn here. But according to a group of high-minded culture warriors called SouthingtonSOS in Connecticut, violent video games will serve as an acceptable substitute. I’ll leave it to you to tease out all the hypocrisies and double-talk the group presents in that article alone, because I want to talk about the root cause of this video game burning instead: the larger issue of media-scapegoating.

We are shocked, and appalled, and we want to make it better.

We are all painfully aware of the massacres that have occurred. This spate of senseless violence has forced itself on the public eye. If anything positive can possibly come out of this, it will be a mature discussion of the real issues at work here, and an acknowledgment of the complexity of the problems we’re facing; it is patently shameful that it took a tragedy of this magnitude to spark the conversation, but at least it’s happening. It’s happening on TV, it’s happening in Washington, and it’s happening in our living rooms.

It’s hard to pull apart this knot-work, though. There are so many factors involved–including our mental health care system, gun control, and even, yes, violence in media and society. This latter issue then blooms out into issues of parenting, the economy, homes with two working parents, and the list goes on and on. When the problems are this complicated, there’s nowhere to point blame. At least, there’s nothing that can be legitimately blamed in isolation.

This makes us crazy. There we are, swollen with emotion. We want to do something, we want to feel like we’re fixing something, we want to find the cause of this horror and put a stop to it. It’s natural. But the problem is this: we don’t just want to point fingers. No, we want to point one finger, in one direction, because it makes it easier to feel like we’re doing that something. The irony is that by doing this, we fail to do anything at all.

Scapegoating prevents us from addressing the real issues.

That is the charge I lay against the forces who are trying (again) to blame all of societies ills on violent media–and the evil du jour, of course, is violent video games. I’ve been arguing against this for years, but I don’t think I’ve ever come across a video game burning event before. I’m not going to go so far as to compare this to Nazi book burnings, but I think we should be deeply concerned whenever a piece of media is literally burned like a witch on the pyre of moral panic.

It’s hard to know where to start here, but let’s try an admission of guilt. Sort of.

Violent media of any kind is almost certainly bad for young children. Violent video games and media can be harmful to some teenagers, but so can peanut butter.

We have an excellent video game rating system in this country, the ESRB is one of the most successful rating systems in the entertainment industry. And as far as I can tell, it is easier to access their ratings information and content-summaries than it is with any other ratings organization. (I think gamers in general are very much in support of the ESRB, by the way.)

When I was sixteen, I was unable to buy M-rated games; as much of a hypocrite as I feel saying this now, that is as it should be. This allowed my parents to decide, based on me as an individual, what kind of games were appropriate for me. That is to say, if I had a history of violence and a demonstrated lack of empathy or conscientiousness, it probably would have been inadvisable for me to play modern incarnations of Call of Duty for six hours a day.

In June of 2010, the American Psychological Association published a special issue of their journal, Review of General Psychology on Video Games (Vol. 14. No. 2). Christopher J. Ferguson, PhD, of Texas A&M International University was guest editor of the issue, and had this to say: “Violent video games are like peanut butter. They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.”

I’m not trying to say there are no studies demonstrating negative or potentially negative effects of violent video games on children. In fact there are scores of them. But even Ferguson admits, “Much of the attention to video game research has been negative, focusing on potential harm related to addiction, aggression and lowered school performance.”

To compare: minors are legally allowed to attend R-rated movies if they are accompanied, because in the end it is the parents’ responsibility to decide what is and is not appropriate or acceptable for their children to consume. In the recent case between California lawmakers and the Entertainment Software Association, the Supreme Court agreed (7-2) that video games shouldn’t be treated any differently. The ruling stated that the proposed California law, “violated the first amendment,” and was, “greatly overinclusive, since not all of the children who are prohibited from purchasing violent video games [by the Act] have parents who disapprove of their doing so.”

The Court also stated, “Psychological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively. Any demonstrated effects are both small and indistinguishable from effects produced by other media.”

Don’t tell me what to do.

America is about freedom of choice, about individuals, and that’s where the argument against video games breaks down, especially the one presented by the California lawmakers. I doubt Americans really want some foreign body deciding what they can and cannot allow their children to see, read, hear, and play. So you’re left with that simplest of options: if you don’t like something, don’t support it.

If the majority of Americans really believed there is too much violence in today’s media, they would change the channel, they would go to a different movie, they would buy different games. But they don’t. The entertainment industries, like almost every other industry, work on supply and demand. If we didn’t consume violent media by the trough-load, there wouldn’t be all that much of it.

Despite widely held beliefs to the contrary, violent crime has decreased, and per-capita spending on video games by country shows no correlation with gun violence.

It turns out that crime rates were at a 40-year low as of January 2010; “crime has plummeted to its lowest level since the early 1960s.” And there has also been a distinct downward trend in violent crime rates over the last 5 years, with an overall 18.1% decrease in the violent crime rate over the last 5 years, and a decrease of 21.9% over the last 10.

Furthermore, based on an analysis of the 10 countries who spend the most on video games around the world, there is no correlation between per-capita video game spending and gun violence. And you’ll notice two things: first, the United States is, by far, an outlier on that graph; second, that the two countries with the highest per-capita video games spending do not significantly outrank the other countries in gun-related crime rates.

It’s worth noting the caveat that this graph looks specifically at gun-related violent crime, and that other countries’ gun regulations are probably a factor in the results. That does not discount the reality of the death-rates, and the sobering facts of the gun regulation debate. I am not in favor of outlawing guns, but it seems obvious to me that a psychopath who wants to kill people is going to be a lot less effective with a sword than with an assault rifle.

Let’s ban Shakespeare while we’re at it. His work is just so violent. And Loony Tunes too.

Violence in media is a tricky subject, but it’s important to keep the slippery slope principle in mind. It’s hard to draw the lines once you start regulating violence. How many people die in Hamlet? Or how about the part in Titus Andronicus, where a woman is tricked into eating a meat pie made of her own sons. Heavens to Betsy. That sounds horrific. We should ban it because it’s violent and violence is bad.

The confounder is context. The above-mentioned accidental cannibalism is indeed horrific–and that’s kind of the point–but it serves a legitimate purpose in context. It’s emotional and cathartic, it has a causal root, it moves the narrative. It is necessary and valuable within the proper context.

It seems to me that when the non-gaming public thinks about “violence in video games” their first thoughts are things like Mortal Kombat, and Call of Duty. And, okay, those are pretty blatant examples of violence for violence’s sake. That is: non-contextualized violence, where the violence serves no purpose other than to be a spectacle. It would be absurd to argue that these things are categorically “good for society,” but from the outside you also can’t make a blanket statement that they’re not capable of doing good for an individual.

Maybe Call of Duty helps John Smith, a downtrodden man who hates his job and his boss, blow off some steam at the end of a hard day. Maybe he needs that relief. And is it all that different from the sports fan screaming at their TVs? These ultra-violence video games aren’t going to be working their way into high culture any time soon, but that doesn’t mean they deserve to be categorically demonized.

That said, I do think that an over saturation of non-contextualized violence can be demonstrably harmful to young, developing minds. A good friend of mine told me about his little brother who laughed at dying soldiers in Saving Private Ryan. That’s a disturbing image, to be sure, and I won’t even try to claim that a violence-saturated media environment was not a factor there.

Parents already have the tools to make informed decisions.

Consider that all the media society has been blaming for decades now has a ratings system in place–movies, music, video games, and comic books / graphic novels. There is a debate to be had about the effectiveness of some of these ratings systems, but the fact is they are there, and the information is out there for parents.

The same industries that serve up the violence also empower parents to limit access to it, if need be. Televisions come equipped with V-chips and cable services usually have parental controls that can block anything over a certain rating. Video game consoles have password-protected parental settings which can do the same for games.

And I won’t apologize on this point: ignorance of their use is no defense. If a parent wants to limit their child’s access to violence, it’s as easy as typing into Google, “xbox parental controls” or “comcast parental controls.”

Blaming video games as a trigger for psychopathic behavior is unreasonable; if it wasn’t video games, it would have been something else.

Charles Manson thought The Beatles were telling him to kill people and bring about the end of the world. Let me emphasize that: The Beatles. Mark David Chapman killed John Lennon and was (allegedly) inspired to do so by The Catcher in the Rye. These are, of course, only a couple of the more widely-known examples, but I think they serve the point. A mentally unstable person with violent tendencies, with a psychopathic disregard for life, and who does not receive adequate care will find something to justify their actions. If a person has become so disconnected from reason that they plan to kill people like this, then something, anything, could trigger it. But maybe we should take away Timmy’s copy of Yellow Submarine, just in case.

We want to find a cause, to find some kind of rational reason, but we can’t search for rationality when we are talking about people who have lost theirs. The admittedly oversimplified assertion I made in my response to the Aurora shooting was: “He is a psychopath, end of story.” I still believe this is true in terms of after-the-fact discussion, but the more complicated question, the one worth discussing, is this: How did we, as a society, allow him become this way by failing to provide help?

Society has been scapegoating its own failings forever.

Did you know that Socrates was to blame for the corruption of the youth in ancient Greece? The same Socrates we revere in our philosophy classrooms all across the country. Okay, that might be kind of a facile argument, but it still serves its purpose.

At some point we also burned a lot of women alive, because they were witches and were therefore responsible for all our problems.

In modern times, we’ve been pointing blame at various supposed media “corruptors” since the early 1900s. For instance, The Comics Code Authority was a “result of moral panic,” in the words of the Comic Book Legal Defense Fund. This restrictive censorship organization nearly destroyed the comic books medium in this country by driving away creative people.

We’re lucky it didn’t. Alan Moore’s graphic novel Watchmen appeared on Time‘s List of the 100 Best Novels published between 1923 and 2005. That is: List of Best Novels, not graphic novels specifically. (It did make that list as well.) I think we can safely say that comic books have matured into a respectable artistic and literary medium over the years, and I would argue that we are richer and more diverse as a culture because of it. We have reached this point only in spite of the Comics Code Authority, and only thanks to the perseverance of artists in the face of censorship.

Not all comics are going to achieve the artistic level of Watchmen, Maus, Fun Home, or Sandman, of course, but neither are movies all going to achieve the level of Schindler’s List. Just because Dude Where’s My Car? exists doesn’t mean that all movies exist on the same intellectual plane. It’s the same equation regardless of the medium.

Later, in the 80s, the heavy metal band Judas Priest was blamed for the suicides of two teenage boys. This led to a much broader assertions of guilt by the Parents Music Resource Center (PMRC), and a vocal Tipper Gore. In an op-ed article around that time, Gore claimed that a song, Under the Blade by Twisted Sister, included lyrics encouraging things like “sadomasochism, bondage, and rape,” and on a list published by the PMRC, the song We’re Not Gonna Take It was accused of containing “violent lyrical content,” an accusation which is laughable, as you’ll know if you’ve ever rocked out to it.

Dee Snider, Twisted Sister front-man, writer of both Under the Blade and We’re Not Gonna Take It, and a parent, appeared before a congressional hearing to refute these claims, and to give a speech which should be remembered and admired. Whatever your opinion on Twisted Sister’s music, Snider’s speech was impressive, and is as relevant today as it was in 1985. (As a demonstration, I will replace the phrase “PMRC” with “SouthingtonSOS” in the following quote.) Here is just a small excerpt from Snider’s statement:

“It is my job as a parent to monitor what my children see, hear, and read during their pre-teen years. The full responsibility for this falls on the shoulders of my wife and I, because there is no one else capable of making these judgments for us. Parents can thank the [SouthingtonSOS] for reminding them that there is no substitute for parental guidance, but that is where the [SouthingtonSOS]’s job ends.”

-Connor Thomas Cleary, January 2013

Video Game Quick Hits 1/1/13

Welcome to a new year, friendly robots. Unfortunately, the gaming news has been a bit slow through the end of 2012, as expected. So there’s really nothing to report this week. Instead, I’ll be doing yet another one of those “… of the Year” lists you’ve been seeing for the last week.

For my generally favorite high lights of the year, check out BSR!’s roundtable wrap-up. But, for my video game specific list, look no further.

Best Purchase of 2012 – PlayStation Vita

My purchase was actually the Assassin’s Creed III: Liberation bundle on its release date. It’s odd, but as much as I love video games I have never bought a console on release date. I tend to give it a few months to build a decent game library and let everyone else work out the bugs. This bundle, which released on October 30th, just over eight months after the original release, was perfect. Sure, it went down $50 for a Black Friday sale just a month later, but by then I felt I’d already gotten my money’s worth. Free games like, Treasure Park (best free game of 2012) and Frobisher Says, provide value the moment you open the package. The 4GB card is clearly not enough, especially with PS Plus now giving me Uncharted, Mutant Blobs Attack, and Retro City Rampage. I’ll be upgrading to a 16GB or 32GB early next year. Oh yeah, speaking of the Vita:

Best Vita Game of 2012 – Assassin’s Creed III: Liberation

This one is clearly up for debate and I am fully prepared to stand corrected as I play some catch up and get to some of the earlier releases for the device. I’ve heard great things about a number of other games that may prove to be great. I just haven’t had the time or the memory available. As for Aveline’s portable adventure, I enjoyed it a lot. Is it the best Assassin’s Creed yet? No. Is it better than the original game? Yes. Better than Assassin’s Creed: Bloodlines from PSP? Yes. I might even say it’s better than Ezio’s third game, but not his first and probably not his second. The game has a few flaws, like not being able to climb in the Lady persona. But, the persona system was an interesting addition. Also, finally getting a little bit of the story from the Templar’s perspective was intriguing. The Citizen E segments break that perspective, but in a manner that’s very consistent with the series’ puzzling narrative.

Honorable mentions for this category should certainly include Tales from Space: Mutant Blobs Attack (rarely do I laugh so much when I’m so frustrated), Treasure Park (combined with Near, this keeps my Vita on me at all times – especially when I’m covering a lot of ground in the city), Zen Pinball 2 (which, thanks to the Marvel tables accounts for the majority of my play time on Vita), and Retro City Rampage (haven’t played enough to place it firmly on any kind of list but it promises great enjoyment).

Best Family Game of 2012 – LEGO Batman 2: DC Super Heroes

I’ve made no secret of my love for LEGO video games over the years. I was addicted from the first LEGO Star Wars, Jar Jar and all. They’ve improved in each iteration and franchise since that first uncontrollably flipping Yoda. While LEGO Lord of the Rings hasn’t made it into my console yet, I feel safe in saying that it probably doesn’t quite match up to zipping around an open-world Gotham as Superman or Martian Manhunter. The introduction of fully-voiced minifigs went over much better than expected. The first original story for a LEGO franchise game was also a pleasant surprise. This is some of the best interaction between Superman and Batman I’ve ever seen – and I absolutely adored Robin’s fanboy reaction to the last son of Krypton.

Best Downloadable Game of 2012 – The Walking Dead

This one caused a bit of a stir when it took the top spot at Spike’s VGAs. I wouldn’t say it was the absolute best game of the year, but it definitely proved a lot of things in my eyes. First and foremost, Kirkman’s post-zombocalypse world is the most entertaining locale for storytelling in the 21st century. Not only does it tell great stories in the comic book and television medium, but it makes for a great game in a genre long thought dead. That’s the second thing it proved to me: Adventure gaming still has a market and it can still be fun when done well. Telltale has long been pushing the episodic format, and this series is their vindication. For me, this game will likely be a generation-defining experience. The advent of app stores, Steam, PSN, XBLA, etc. really came into its own through this generation. What started as simply one more way to sell yet another crappy port of Galaga became a subscription service that can get you top quality games with some of the best story-telling in the industry.

Best Gaming Value in 2012 – PlayStation Plus

Do I sound like a shill yet? I promise, I’m not being paid by Sony. This subscription service is $17.99 for three months or $49.99 for 12 months. When it was only available on PS3, and when it only offered occasional discounts and sporadic free games it was worth it but not necessarily a fantastic bargain. When Instant Game Collection was introduced it became indispensable. Adding the IGC to Vita in November at no extra cost was an amazing bonus. Current games available for free to subscribers include BioShock 2, inFamous 2 (my game of the year 2011), LittleBigPlanet 2, Quantum Conundrum, Retro City Rampage, Uncharted: Golden Abyss, Gravity Rush, Final Fantasy Tactics, and ten others. These games rotate in and out regularly as well. Those are just the ones currently available. The first two episodes of The Walking Dead were part of the IGC for a short time and that’s when I got sucked in. Telltale’s Back to the Future was also available for a short time. The benefits can also extend beyond games. A PS+ sale recently got me a year’s subscription to Sony’s Music Unlimited for only $12, an 80% discount. If you play on Sony devices, there are a lot worse ways to spend your money.

Game of the Year 2012 – Mass Effect 3

I’m probably going to lose a lot of people with this one. Then again, since the extended cut DLC was released and we’ve had a little time away from the controversy, I think more people are beginning to recognize the greatness of this game. Certainly there is still some disappointment with the ending, but when isn’t there? The last chapter of a fantastic story has inherent disappointment. For my money, the decision-making, shooting mechanics, and other core elements of the franchise reached their peak in its final chapter. Did the decisions you made in the earlier games really decide your outcome? Not so much, but they made a much stronger impact than anything had done prior. Like The Walking Dead, your decisions changed moments in the game, but not the overall experience. Is that something we can look forward to in the future? I hope so. And if it does, you can bet it will be influenced by the strides Bioware made on this one. Beyond the controversy, and beyond the amazing story of Commander Shepard, Mass Effect 3 is also responsible for my conversion to online multiplayer. When I first heard they’d be “tacking on” a multiplayer mode, I was disappointed and simply assumed I would never play it. Then the beta released and I was so anxious to get back in that universe that I downloaded and immediately began playing. My instant enjoyment translated into the retail copy and I’m still popping it in occasionally for weekend operations ten months later. I’ve even started a fresh Commander Shepard in the original game with the intent of a new experience in my fourth playthrough of the final game. Aldo Shepard will be a serious playboy, tapping anything that opens up. He’ll also be reckless with his crew; I’m expecting only three survivors when the Reapers arrive (Kaidan or Ashley, and a couple from ME2 but not Miranda, Garrus, or Tali).

Most Anticipated 2013 – Grand Theft Auto V

Seems obvious doesn’t it? I didn’t include the category here, but my pick for best re-release of a retro title is GTA: San Andreas. Rockstar’s flagship franchise has always been a favorite of mine and the sheer scope of the new Los Santos is jaw-dropping. Three protagonists, submarines, the return of jets, possible attack dog companions…. How can you not be excited?

Oh yeah, there is something that can temper that excitement. The elephant in the room is a next-gen announcement from Microsoft and Sony. With the WiiU releasing back in November, it’s only a matter of time before we find out what the other two major players have in mind. Industry insiders and all business sense points to PS4 and neXtBox coming in 2013. So, officially, my most anticpated has to be GTA V if only because I know it’s actually happening. But I’m definitely on the edge of my seat as I anticipate what the new tech will bring.

REVIEW: Nintendo TVii

Nintendo TVii was one of the biggest, if not the single biggest, selling point for me on the new Wii U console: a single place to integrate all of my television and movie watching, and the ability to interact on social media and take tv watching to a new, immersive level. So now that I’ve lived with it for about a week, is my life changed?

As promising and exciting as that prospect is, it is, unfortunately, all that it remains: a great prospect. Without Netflix integration and better support for cable/satellite subscriptions, all Nintendo TVii appears to be is a ramped up skin for Hulu and Amazon subscribers. It’s coming, they say? I believe it. But I’m not going to base my review on the promise as I have no way to appropriately set my expectations. If Nintendo wants to let me use a beta, I’m more than happy to look at it. And I’ll be incredibly happy to be proved wrong once Netflix is up and running. But for now, I have to put Nintendo TVii in the C+/B- range.

The first ding is for not including it at launch, claiming it wasn’t finished; the second is for then releasing an incomplete version anyway several weeks later. I really don’t understand this decision, as it just seems like typical PR spin (read: lies).  Either release it on time or don’t, but don’t lie about what’s going on.

Now, that being said, TVii is a beautiful interface that is fun and intuitive. Merely pick your favorite tv shows and movies, and TVii gives you all of the ways you can watch them, including when upcoming episodes will be on TV. Additionally, the way it lets every member of my family set up a separate profile based on our Mii avatars is incredibly exciting– no more will content be suggested to me because “I” recently watched “Go Diego Go” or “Blue’s Clues” or “Grey’s Anatomy.”

The TV tag system is also neat, especially for sports. I can immediately see play-by-play breakdowns of the game so far. Unfortunately, among the 10 shows I attempted to watch, none of them were supported by the feature. This was disappointing, especially as I tried shows across genres and channels and popularity.

The final, and largest disappointment, comes when I actually find a show I want to watch. If it is on TV, it simply directs me to make sure my tv is set to the cable input rather than to the Wii U. And unfortunately, its included universal remote functionality only covers just the television set, so then I have to change channels on my cable box separately. How frustrating, especially since the Wii U Gamepag contains the ability to control most tvs or cable boxes: just not, seemingly, two of them at the same time. Even more frustrating is when you want to watch the show or movie on Hulu or Amazon– you get kicked out of the TVii interface and just go into Hulu or Amazon. (We can assume that’s what will happen with Netflix as well.) Which begs the question: why not just use Hulu from the get-go?

Which, unfortunately, is what I have found myself doing. Rather than integrating all of my digital viewing into one format under Nintendo TVii, what I am really being driven to do is just use my existing accounts. Frustrating, and not exactly what I was promised.

So, for now, I’ll happily use TVii on the rare occasions I’m watching sports or when I happen to have to Wii U on and want to browse what’s on cable. Otherwise, I’m just using the services I’ve used before. I’m waiting on the next version, as all of these problems are easily fixable. I still believe in the promise of Nintendo TVii, even if its current iteration isn’t quite there yet.

PS- The Netflix interface on the Wii U is the best one I’ve ever used though any game console, Roku box, etc. It’s simply amazing.

Video Game Quick Hits 12/28/12

As you’d expect for this time of year, video game new is pretty slow. Many in the game community shut down for the last week of the year – which is understandable.

Before they shut down for the year end break, Rockstar Games dropped a few more screens from Grand Theft Auto V. You should check their site for the full release, but here are my two favorites:

The shark is actually the second animal featured in one of these announcements, the first being a dog. What role these two animals will play is unclear, as is the question of whether more animals will be featured. The submarine is a first for the series but it leads me to wonder how extensive the underwater world will be. They’ve talked up the game map as larger than San Andreas, Red Dead Redemption, and L.A. Noire combined. Is that including the ocean? We’ll find out next year.

Speaking of open world crime games, PlayStation Plus updated this week with Retro City Rampage free for PS3 and Vita. If you haven’t heard of this one I’m not even sure how best to describe it. It’s definitely a throwback to the classic GTA titles from PSOne, when it was still a top down game, before switching to a third person shooter with GTA III on PS2. But it’s not just that. It’s also a massive love letter to the classic 8- and 16-bit eras of gaming and pop culture. In just the first two missions I’ve clearly seen homages to Back to the Future, Bill and Ted’s Excellent Adventure (which I at first mistook for Doctor Who – my own mistake), Teenage Mutant Ninja Turtles, Smash TV, Super Mario Bros., Mega Man, Commando, Bionic Commando, Contra, and plenty more. If I have anything to complain about, it’s that the classic control scheme just hasn’t held up. I appreciate the retro-flair, but there’s a reason mechanics evolve. Even if you’re not on PS+, I’d still recommend picking this one up as it’s just gone on sale for $9.99 (originally $14.99). It’s also cross-buy, so getting it for one system will hook you up on both PS3 and Vita.

Over on XBox Live there’s a sale you shouldn’t ignore. Spike’s VGA game of the year, The Walking Dead is extra cheap today only. Really, this game is a value at the regular $25 price. But today only, December 28th, the first episode is free and the other four are 50% off, only 200MSP. If you’re concerned the game isn’t really your style, pick up that first episode immediately and play it. Maybe it’s not for you. But if you enjoy it, and I think you will, get the other four for half price right now!

One of the next year’s most highly anticipated games, Dead Space 3, is slated for release on February 5th. If you’d like to check it out sooner, watch for the demo coming January 22nd. XBox has an opportunity for you to get the demo a week earlier by signing up for early access here.

Kind of a weak way to end the year, but it’s to be expected. I don’t expect much to be announced over the weekend, so Tuesday’s VGQH, the first of 2013, will likely just be my best of 2012 list. I’d love to see a few readers’ lists as well. What were your top games? Top disappointments? What are you most excited for in 2013? Let us know in the comments.

XCOM Taught Me How To Die, or: How I learned to stop worrying and lay off the save button

Firaxis Games’ XCOM: Enemy Unknown—a remake of one of the biggest cult classics in strategy gaming history—is designed to be brutal. It’s the kind of game that doesn’t offer any easy answers, only tough decisions. It places a slew of choices before you (Research, Engineering, Airspace Domination, Infantry Recruitment, and on and on), and you’ll need to emphasize some to the detriment of others. All you can do is hope you’re making the right choices, and hope you won’t pay too mightily down the line for a bad decision. You will, though. You will pay for it.

Every facet of the game is designed to make you feel like you’re barely hanging in there, scraping the bottom of the barrel, the bottom of the wallet, and the bottom of alien skulls to maintain your global defense initiative day after day. This is precisely why XCOM:EU is such a great game: that atmosphere of struggling-against-all-odds is what makes for such an affecting experience.

And you thought I was kidding about scraping out the alien skulls.

Similarly, when you’re engaged in boots-on-the-ground combat, you’re often forced to take big risks in order to make progress. Like sending your men into the fog of war to scout out enemy troops. You can (and should) try to limit your losses by all means, but a single misstep can put your troops in some serious danger. The combat is fast, and deadly—a lot of potential damage gets thrown back and forth—and sometimes your soldiers die. And they die, die. We’re talking permadeath.

Hold on now, there, Sonny Jim. Don’t go for that ‘Load’ button just yet. Permadeath is one of the reasons why combat is so stressful in XCOM:EU—and I mean that in the best possible way—it is also an essential aspect of the game experience. To embrace this fact, however, we need to engage in a bit of de-programming. Because, as gamers, we have played so many games where things like mission failure or character death equals game over, equals re-load, start over, try again. Instead, in XCOM:EU you have to adjust to the idea of eating your mistakes and stumbling forward despite them.

You don’t have to go as far as the Dwarf Fortress community and say, “Losing is fun!” (Unless you want to, XCOM:EU has a few merciless difficulty levels for those of you who enjoy getting the socks rocked off you. And even on the lower levels, you’re not guaranteed a win.) But you do need to realize that your failures contribute to the overall joy of the experience, as counterintuitive as that may seem at first.

Choose-your-own-adventure time.

Put yourself here: “We’re in Beijing, and— Oh, crap. My two best soldiers just died. I cannot possibly complete this mission with these damn rookies. But… abandoning the mission means I lose China’s support and resources.” If you want to re-load from the beginning of the mission and try again, go to the next paragraph, labeled “Re-load.” If, on the other hand, you want to cut your losses, pull your troops back to the transport jet, and pull out of the mission, then skip the next paragraph, go to the one labeled, “Deal with it.”

Re-load: Congratulations, you’ve missed the point.

Death with it: Well played, soldier. You’re getting the point.

Of course, this particular method of weaving failure into the game design isn’t going to work for every kind of game, but I do hope that bringing XCOM fandom out out of the dusty cult closet, and exposing it to the mainstream via the remake, means a new interest in this kind of… “failure-inclusion,” let’s call it.

Certain genres already have this built in: “4X” strategy games like Civilization and Endless Space, or hybridized 4X/RTS games like the Rise of Nations and Total War series, for instance. But if you’re anything like me, you’re probably more likely to re-load than you are to deal with the consequences of failing a large-scale battle.

That’s what I mean when I say XCOM:EU brings “failure-inclusion” to a new level, or at least a different one. It feels like part of the game, and because it’s built in, you know that you are supposed to fail, at least a little. Just look at “The Memorial”—which, during a brief interview at E3 earlier this year, Lead Designer Jake Solomon told me is one of his favorite little details in the game. There, while sad bagpipe music plays in the background, you can look over a list of all your fallen soldiers: their nickname, their kill count, their final mission, and an ever-growing pile of shot glasses, fuzzy pictures and scribbled notes. It’s actually pretty somber.

I still miss my epic-level sniper queen, ‘Ghost’ Inez, but I will continue to fend off the alien invaders, keeping her ever in my thoughts. She will not have died in vain. My failure will not defeat me.

Video Game Quick Hits 12/21/12

Well, the world didn’t end. Which is both good and bad. My backlog of games is just huge. On the one hand, I don’t want the world to end because I want to play them. On the other hand, no world means no more worries about catching up. Let’s get to the news:

The financial troubles for THQ continue. The publisher has now filed for bankruptcy in an effort to salvage through a sale to Clearlake Capital Group for $60million. The sale will include their company’s “four owned studios and games in development.” Jason Rubin, President, explains the situation and calms fears in an open letter regarding the filing:

The sale [of the company] needs to be completed through a Chapter 11 proceeding of the Bankruptcy code.

The most important thing to understand is that Chapter 11 does not mean the end of the THQ story or the end of the titles you love. Quite the opposite is true, actually.

Chapter 11 is a safety net for U.S. companies. American Airlines is currently in Chapter 11 restructuring, yet I flew back and forth on that airline when I visited Volition two weeks ago. Donald Trump and his companies have been in Chapter 11 four times.

You can add to that list household names such as Macy’s, Eddie Bauer, the Chicago Cubs, Chrysler, Delta Airlines, General Motors, the Pittsburgh Penguins, Marvel Studios, and MGM, among many others.

MGM filed Chapter 11 two years ago, and this year it released Skyfall and The Hobbit, two of the biggest titles of the year. That’s what I mean when I say new start!

Whatever happens, the teams and products look likely to end up together and in good hands. That means you can still pre-order Metro: Last Light, Company of Heroes 2, and South Park: The Stick of Truth.

Our teams are still working on those titles as you read this, and all other rumored titles, like the fourth Saints Row, the Homefront sequel, and a lot more are also still in the works.

So, not great news, but possibly not all bad. It also confirms development on two much-desired titles. Other papers in the filing also out a few other unannounced titles along with projected sales numbers. The four owned studios (Turtle Rock, THQ Montreal, Relic Entertainment, and Vigil Games) each have their own new IPs in development: Evolve, 1666, Atlas, and Crawler (respectively). Of those projects, THQ Montreal’s 1666 is headed up by Assassins’ Creed creator Patrice Desilets. If nothing else, I’d like these financial troubles resolved in such a way that we get to see that one. [On a related side note, Assassins’ Creed owners Ubisoft are reportedly in talks to buy THQ from Clearlake after certain assets have been sold off.]

The next DLC for Borderlands 2, “Sir Hammerlock’s Big Game Hunt,” has been a regular topic in VGQH for a while now. Gearbox has now confirmed the release date will be January 15, 2013. The add-on will take place on the continent of Aegris, complete with a variety of new and dangerous beasts. The DLC is $9.99, unless you’ve already purchased the season pass, in which case it’s included.

It’s been a while since we’ve heard anything about the video game tie-in to J.J. Abrams’ second entry into the Star Trek universe. Star Trek: The Video Game will be a third-person co-op shooter starring Kirk and Spock. A release date of April 26, 2013 has been announced, meaning it will hit slightly before the movie releases. The “Elite Officer Pack” pre-order incentive was also announced with the release date. This add-on content actually includes five other packs (which I suspect will be available at some cost for those who don’t preorder):

  • Stealth Pack – Kirk and Spock stealth uniforms, Starfleet Type IV Stealth Sniper Rifle, extra ammo
  • Brawler Pack – Kirk leather jacket costume, Spock Vulcan Science Academy costume
  • Kelvin Pack – Kirk and Spock U.S.S. Kelvin uniforms, U.S.S. Kelvin Hand Phaser
  • Academy Pack – Kirk Academy Uniform, Spock Officer Dress Uniform, Academy Phaser
  • Kobayashi Maru Pack – Kirk and Spock Kobayashi Maru uniforms

That will do it for this week’s late edition. As a reminder, no update on Tuesday but you should expect one for December 28th. If you celebrate Christmas, have a merry one. If you don’t, have an awesome Tuesday anyway. And to everyone, I wish you a joyous apocalypse.

Video Game Quick Hits 12/18/12

Those eager for a first look at Metal Gear Rising: Revengeance, but have no interest in the Zone of the Enders HD Collection, have something to look forward to after the holidays. The demo included with ZoE HD will be available to all in January. You may need to clear a little room on the old hard drive though; the demo’s a whopper at 3.5GB. The game is set for launch February 19, 2013.

The Spring 2013 release window for Sly Cooper: Thieve in Time has been narrowed and confirmed for March 26, 2013 on PS3 and Vita. For those who’ve forgotten or hadn’t heard, this game will be part of the cross-buy program. Buy it on PS3 and you’ll receive a voucher to download it free on Vita. A retail Vita version will be available as a standalone product at a slightly lower cost. But it’s not only cross-buy, it’s also cross-play and cross-controller. When playing on your PS3 you’ll actually be able to use the Vita AR functions to find treasures in the game. The Sly series has always been a fun one, and Sanzaru games is definitely pushing the technology in their first new entry to the series.

Borderlands 2‘s next DLC was leaked last week and is said to be called Sir Hammerlock’s Big Game Hunt. Gearbox still hasn’t officially announced anything, but more details have been revealed through more illicit sources. According to file hackers, here’s what you should expect:

  • One new head and one new skin for each class.
  • A new vehicle – the fanboat (summoned from a Catch-A-Boat station), with 68 of its own skins and corrosive, incendiary, and shock weapon mods.
  • 12 side missions and 5 longer main story missions.
  • A new raid boss – “Imagine, if you will, a Stalker the size of a small building. Now imagine yourself killing it.”
  • More new Seraph items.
  • New kinds of enemies, like the borok and the scaylion.
  • Lots of monster-tracking side missions assigned by Sir Hammerlock.
  • A new swamp/jungle continent named Aegrus.
  • A self-important but not-so-well-known new enemy who is “super-pumped we’re archenemies now,” leads a tribe of jungle savages, and has an evil plan that might actually work.
  • A new treasure room brimming with goodies… but with a time limit.

The PlayStation Store has big plans for three weeks of sales to end 2012. Beginning with today’s update, many top titles will be up to 30% off (up to 50% for Plus members). The sale kicks off with 14 titles today. The discounts will be good until next week’s update when those titles will be replaced with others. The three week sale will at least 40 games discounted when it’s all said and done. Here’s the 14 you’re getting today (title, sale price, Plus price):

  • Catherine $27.99, $19.60
  • Counter Strike Global Offensive $10.49, $7.35
  • Dyad $10.49, $7.35
  • Escape Plan $10.49, $7.35
  • I Am Alive $10.49, $7.35
  • LittleBigPlanet 2 $13.99, Free
  • LittleBigPlanet PS Vita $24.99, $17.49
  • Magic: The Gathering – Duels of the Planeswalkers 2013 $6.99, $4.90
  • NHL 13 $41.99, $29.40
  • Rayman Origins $13.99, $9.80
  • Rayman Origins PS Vita $20.99, $14.70
  • Resident Evil 4 $13.99, $9.80
  • Retro/Grade $6.99, $4.90
  • Street Fighter III: Third Strike Online Edition $10.49, $7.35

LittleBigPlanet is the franchise just keeps growing for Sony. Outside of Rock Band, very few games have released as much consistent DLC – and most of it crosses through multiple titles in the series. The latest news is especially attractive for BSR! readers: more Marvel costumes. This week will see the release of Marvel Costume Pack 5, and Pack 6 is coming early next year. This week’s pack will include Black bolt, Black Widow, Iron Fist, Nova, and Star Lord. The next pack isn’t fully revealed, Community Coordinator Steven Isbell has indicated Deadpool will be included. He also promises an update on the LittleBigPlanet 2 cross-controller add-on will be coming very soon (like maybe this week).

Looks like that’s it for this week’s early edition. We’ll have one more on Friday but no early edition next week on Christmas day. There should be a late edition on 12/28 to end the year though.

Mega Man 1-6 headed to 3DS



Announced yesterday via the Capcom Unity Blog Nintendo 3DS owners will be able to snag Mega Man 1-6 on the virtual console. The games will be available on December 27, 2012 just in time for all the new 3DS owners to expose themselves to the glory of Capcom’s classics. An item of note which may or may not frustrate you is that the 3DS and Wii eShop are separate so you will need to repurchase for the 3DS. Those of us that have waited patiently shall not explode with rage, but anyone else is free to. If you’re not yet used to being eternally frustrated by challenging platforming you may want to prepare yourself for Mega Man’s 25th Anniversary by downloading Street Fighter x Mega Man or Mega Man 10. It’s going to be a great year for us Capcom geeks.

Video Game Quick Hits 12/14/12

Let’s start with a kudos to Microsoft for some brutal honesty about the process of technology engineering in the modern landscape. Going so far as to openly state that many projects “will fail, and fail fast” isn’t the kind of happy propaganda you normally see from a publicly traded company.

A new team is forming in Microsoft’s entertainment division with a specific purpose: to push the envelope of today’s and tomorrow’s technology as we explore new ideas from the ground floor. It begins with veterans from Xbox 360, Xbox LIVE, and Kinect. But we’re growing as quickly as our imaginations can be translated into code.

Joining this team comes with risks. Most of what we work on is top-secret; you may not know what your new project is until you’ve accepted an offer. Not all of our ideas will fly. We will fail, and fail fast, on some projects. We will celebrate those failures because they are vital to making sure the right ideas take off in a big way.

If you want a comfortable, standard-role job at Microsoft with no ambiguity or risk, please don’t apply. But if you’re passionate about the potential for Kinect to continue to revolutionize entertainment and are a seasoned software engineer with the skills to prototype and build the future of premium Kinect-powered experiences, we have a growing team of talented people who want to take entertainment into the future.

In this role your technical skills and creativity will be pushed to their limits as you weave together disparate technologies to tell the story of what the future of entertainment will look like. You’ll learn more than you even knew existed about machine vision, data mining, AI, voice recognition, and embedded systems.

You’ll become an expert in one or more of those areas. You will work on a truly agile team to build and iterate on prototypes to evolve and demonstrate our creative vision.

It’s a bit of scary ad for a job, but it will definitely appeal to the right crowd. Are you that crowd? Apply here.

Speaking of want ads, Sony has all but outed a sequel to PlayStation All-Stars Battle Royale through a couple of ads for an art director and game designer. Other than some very justifiable complaints regarding the roster, the game has been well-reviewed and received. A sequel seems obvious doesn’t it?

The idea of a Hitman HD Trilogy surfaced just before the release of Hitman: Absolution, and it has now been confirmed as a very real plan. Unfortunately, it is only a trilogy, featuring Hitman 2: Silent Assassin, Hitman: Contracts, and Hitman: Blood Money. The first game will not be included. The collection will be coming in January 2013. A premium edition will also be available for the collector types who want an art book of reinterpreted images from the three games. Not sure how good the book will be, but the cover art is definitely one of the best I’ve seen recently; it definitely captures the feel of Agent 47’s series.

Speaking of cover art, Irrational Games has heard a few complaints about the planned cover for BioShock Infinite and they’re taking a page from Bioware’s book. You may recall voting for the stock male/female Shepard appearances years ago, and the reversible cover Mass Effect 3. Irrational has released several alternate covers and would like you to vote on which will be the reversible option for your game case. Head on over to their official site to vote, but do it soon. They’ve got printing deadlines to meet. And what if your favorite doesn’t win? They’ll be making all of these images, and possibly more, available for you to print your own covers. As a reminder, the game is coming March 26, 2013.

Another round of server shutdowns are coming for EA Sports titles. If you’ve still got online trophies/achievements to hunt/whore, better get them in quick. These titles from 2010 will be shutting down January 11, 2013: FIFA 11, NBA Jam, Madden NFL 11, NCAA Football 11 and NHL 11. According to EA, these titles get shut down as their player numbers dwindle. Currently these titles make up about 1% of customer playtime. Sucks for those who still love the games, but it makes sense to devote your resources to the 99%, not the 1%. And no, that’s not necessarily a political statement.

Looking for some big discounts on XBLA items? Look no further than the Countdown to 2013 sale! There are a bunch of items that will be on continuous sale from December 18-31, while each day during the sale will have its own theme. Here are the themes for each day, followed by the “permanent” list:

  • December 18th – Modern Warfare 3 & DLC
  • 19th – LEGO Games
  • 20th – Platformers
  • 21st – Rockstar Games
  • 22nd – To Be Announced
  • 23rd – Summer of Arcade 2012 revisited
  • 24th – Trials HD and Trials Evolution w/ DLC
  • 25th – Kinect Family (of course)
  • 26th – To Be Announced
  • 27th – Borderlands
  • 28th – The Walking Dead
  • 29th – Family Games
  • 30th – Fighting Games
  • 31st – The Elder Scrolls
  • Full sale period
  • Frogger: Hyper Arcade Edition
  • Joe Danger 2: The Movie
  • Zuma’s Revenge!
  • The Simpsons Arcade Game
  • Wreckateer
  • Plants vs. Zombies
  • Peggle and PeggleNights Content Pack
  • Fire Pro Wrestling
  • SONIC 4 Episode II
  • Sonic The Hedgehog 2
  • RAW
  • A World of Keflings – with Sugar, Spice and Not So Nice and It Came From Outer Space
  • Kinect Party
  • Jet Set Radio
  • A number of Games on Demand titles still to be announced.

Gearbox has revealed the next planned DLC for Borderlands 2. The three trophies/achievements revealed for “Sir Hammerlock’s Big Game Hunt” task you with visiting all the locations, finishing the side missions, and completing the final DLC mission. Price and date are not confirmed, but it is part of the Season Pass so expect to swing the same amount of cash as you did for the last two ($9.99). A big patch has also just released, leading me to believe this is dropping on Tuesday, much as happened with “Campaign of Carnage.”