Tag Archives: video games

Star Wars Pinball Coming to PS3 and PS Vita?

Rebel spies have sent us information that Zen Studios are planning on releasing a Star Wars themed pinball game for the PS3 and PS Vita sometime in the near future.  Earlier today, it was leaked on the PlayStation Blog and YouTube before being pulled shortly thereafter that Star Wars Pinball is on it’s way.  Here is all that is left of the original post:

Zen Studios has been making pinball games for nearly a decade now, and today is one of the most exciting pinball moments for our studio! We are extremely excited to announce that Star Wars is coming to Zen Pinball 2! Zen Studios has been working closely with LucasArts to create an amazing collection of videogame pinball tables set in a galaxy far, far away!

The first pack of tables include Star Wars Episode V: The Empire Strikes Back, Boba Fett, and Star Wars: The Clone Wars. Beyond these exciting tables, there are seven others in production as we speak, all to be revealed as 2013 unfolds.

Each table features a different iconic moment from the Star Wars universe, with interactive 3D characters and unique gameplay. If you have not yet downloaded Zen Pinball 2, it is pretty easy to do. The free download will give you access to a great library of pinball content, where you can download demos for each table and pick which you’d like to buy. All content is cross-buy entitled on PS3 and PS Vita.

We will be unveiling more details on each table over the next few weeks leading up to launch, so be sure to keep an eye on PlayStation.Blog or www.starwarspinball.com for the latest Star Wars Pinball updates.

May the Force be with you!

Currently, if you go to the website, all you’ll see is a crude rendering of some TIE fighters.  We were able, however, to get a  screenshot from the YouTube video.

Star Wars Pinball

 

The gamers here at BSR absolutely love Zen Studios and everything they have put out (Marvel Pinball, anyone?) and maybe we’re jumping the gun here, but if they are in fact putting out a Star Wars pinball game, then we are all in for a treat!  Zen are known for making some of the most amazingly fun and lifelike virtual pinball games out there, so let’s keep our fingers crossed that this is true!  Stay tuned for more information as we get it!

SONY: Unveiling Next Playstation?

#Playstation2013 is the latest hash tag preparing gamers for the next piece of Sony’s line up. A video released today on the Playstation Blog shows that on February 20, 2013 at 6pm they will be announcing something, a new something, or maybe just talking about the weather, they could just discuss the weather. So much could be involved in the new Playstation, and we are definitely in need of new hardware. Hopefully we can all afford to spend the $900.00.

Video Below:


DmC reboots Devil May Cry franchise, sending gamers into a darker, grittier realm

Psst. Hey buddy, you want in on a hot trend? It’s all the rage.

What’s that? These look like old boots to you? Naw, these are reboots. Don’t you know that recycling is good for ya?

Let’s face it, the video game industry is like Hollywood’s little brother, always trying to follow in the steps carved out by its more popular sibling. And given the fact Hollywood reboots are commonplace (thanks in large part to the success of relaunched properties such as Star Trek, The Amazing Spider-Man, X-Men and Planet of the Apes), is it really surprising that video game franchises are trying to follow stride?

Dante’s new look isn’t the only change you’ll find in the franchise reboot DmC: Devil May Cry, available on Xbox 360 and PlayStation 3.

Not really.

Gaming franchises have been rebooted over the years, look no further than Fallout 3, The Elder Scrolls IV: Oblivion and even Super Mario. Heck, a little more than a month from now, we’ll be getting our hands on the love new iteration of gaming icon/vixen Lara Croft, when the rebooted Tomb Raider franchise goes gold.

Today, though, you can get your hands on a hot new reboot: DmC: Devil May Cry – developed by British studio Ninja Theory and published by Capcom on the Xbox 360 and PlayStation 3 consoles.

Devil May Cry 4, the last game in the popular franchise, came out in 2008 and was a critical success. But with this new retelling of the story of a pair of demon-fighting brothers, Ninja Theory and Capcom have overhauled everything from the ground up, opting for a darker, grittier approach.

That quickly becomes evident from DmC’s hyper-stylized introduction to main character Dante, who we meet during a music-driven sequence in which a pair of angel wing-wearing strippers grind each other in a nightclub before going home with our hero for a little ménage-a-trois action.

Yep, that’s definitely new.

The thing is, it works in every way imaginable.

DmC offers a fluid, action-heavy ride that is punctuated by stylish melee and pistol-powered combos and conflicted characters who have big, power-imbued axes to grind, literally and figuratively.

The story centres on twin brothers – Dante and Vergil – born to a father who was a demon and a mother who was an angel. The duo are reunited after being hidden away from the evil Mundus, the demon their father, Sparda, betrayed after falling in love with Eva, their mother. They are hell-bent on carving out a little payback because Mundus killed Eva and sentenced Sparda to unending torment on the other side.

Adding to the mix is the fact the brothers are Nephilim … half-demon, half-angel. And only Nephilim possess the power required to beat the demon Mundus.

The game takes place on two planes of existence.

In the real world, Mundus, in the guise of a Lex Luthor-esque human, owns a corporate media outlet to spread his propaganda. He owns the debts of major nations, making their politicians his tools. And he keeps the masses submissive through the use of a popular energy drink.

In Limbo, Mundus’ demonic forces run wild and this is where Dante does battle. Using his sword, Rebellion, and twin pistols, Ebony and Ivory, Dante unleashes both ground-based and aerial attacks, seamlessly shifting between the two. In fact, the game rewards you for mixing up the combos in an endless stream of flashing blades and blazing guns. Use the same combo over and over and you’ll actually lose style points for being, well, mundane and boring.

But because Dante is a half-breed, Rebellion can be imbued with both angelic and demonic powers. Holding down the left trigger brings up Osiris, an angelic scythe that slices and dices at great speeds. Holding the right brings up the Arbiter, a demonic axe whose slow attacks are mitigated by the fact they are powerful, breaking through defensive shields in short order.

The combos are remarkably simple to use, but offer gamers plenty of choice.

The enemy AI is a bit uneven at times. Some demons move with the speed of old school zombies, while others can go all 28 Days Later on you. There are five difficulty settings (some of which are unlocked only by finishing the game at lower levels), which means that just about anyone can pick up and play DmC and feel challenged depending on their experience level.

The art direction is stunning. The environments are visually arresting, with unique colour palettes highlighting the different planes of existence.

And the voice acting is remarkably good. The characters have depth and easily draw you in, making you invest in their journey from the opening scene to the awesome final battle.

DmC doesn’t completely ignore its heritage. There’s a moment early on in the first mission when a white-blonde wig lands on the head of the ‘new’ Dante – a nod to the character’s previous look. However, after studying his reflection for a couple seconds, Dante doffs the wig and chucks it away, dismissing the locks with a disdainful “Not in a million years” retort.

But don’t completely dismiss the notion, Dante. Sometimes looks have a way of coming back en vogue.

DmC is rated M for mature.

Wayne Chamberlain has covered the gaming industry since 2002. He is the co-host of the Star Wars Book Report podcast, available on iTunes, and a contributing writer with Postmedia News and Canada.com.

Video Game Quick Hits 1/30/13

Well, we’ve made it through the first month of another year. It’s been a slow month for gaming news. It’s actually been a pretty slow month for game releases too. The two biggest releases I’ve noticed are DMC (which Zombietron quite liked) and Ni No Kuni: Wrath of the White Witch, which is pretty niche but has reviewed well. The slow release schedule is typical for this time of the year, after the holidays but before the Spring glut. The slow news I’m blaming on Microsoft and Sony’s refusal to discuss their next-gen systems. The last wave of games for the current consoles have already been announced, showcased, and hype-built. Now it’s just the fine details of working on the games, not releasing more information. This time of year should see us getting announcements about holiday games and breaking features for those titles. But those are all looking to be next-gen releases, which the developers can’t discuss because it might out more information about the consoles than Sony and Microsoft want revealed. That said, we do have a few tidbits:

First up is a PS3 exclusive. The two biggest exclusives left for Sony are teaming up a bit. God of War: Ascension (March 12, 2013) will provide the first hands-on player experience for The Last of Us (May 7, 2013). As if Kratos’ latest adventures and the franchise’s first foray into multiplayer aren’t enough of a draw, Naughty Dog’s newest IP getting an on-disc playable demo should get your pre-order in place at least ten minutes ago.

Before Assassin’s Creed III released we were already teased with an intriguing alt-history DLC, “The Tyranny of King Washington.” As it turns out, this will be a three episode story arc, starting with “The Infamy of King Washington” on February 19th (800MSP, or included in the 2400MSP season pass). The story will take place after the main story missions, with Connor set to depose the newly-crowned King George Washington, a nasty tyrant that doesn’t much resemble the beneficent president we learned about in school. This kind of story is right up my alley, but I think he needs a goatee if he’s supposed to be our Washington’s evil twin from another dimension.

The recent auction of THQ‘s properties has brought with it more questions than answers. Many of their high profile IPs were purchased (check our rundown) but Vigil Games and the Darksiders franchise are left in an odd limbo along with many less active titles from the company’s history. CEO Jason Rubin states “There will be a separate process to sell off the back catalogue and IP. That process will take place in the coming weeks.” He also called the lack of bids for Vigil “a travesty” and attributes the lack of interest to the team being so far from releasing Crawler, their next project. According to Quinn Duffy, director for Company of Heroes 2, Relic has “some gaps on [the] team in the short term” but work on the game hasn’t stopped and is expected to continue under SEGA. Crytek, who was already developing Homefront 2 for THQ prior to acquiring the IP in the auction is still hard at work, with no interruption.

Konami has confirmed the final package for Metal Gear Rising: Revengeance Limited Edition. The packaging is sort of a nice bonus in its own way, but this version will also include a steelbook case, soundtrack, and a plasma lamp containing Raiden’s blade. Pre-orders will also get the Cyborg Ninja skin add-on. The Limited Edition will run $150 and the game releases February 19th.

Sony has finally taken the right kind of cue from Microsoft, adding a web-version of the PlayStation Store. I’ve long wanted this type of feature, and had just about given up on the PS3’s store since its latest update. The newest version on the console sometimes won’t even start. When it does start it will constantly get hung up loading new menus and requires the user to know what they’re looking for and using the search menu, rather than shopping around. I couldn’t even find DLC for Sleeping Dogs in the add-ons section on Monday. I had to search for the game manually, then look for related content. If this web-version works I’ll use it exclusively. To use the web-store:

  1. Sign in to https://store.sonyentertainmentnetwork.com/ with your Sony Entertainment Network or PlayStation Network username and password.
  2. Browse or search for PlayStation Network games, add-ons, movies, TV shows, or whatever else you’re looking for.
  3. As soon as you buy what you want in the online store, it will be added to the “My Downloads” section in the PlayStation Store on your PS3, PSP, or PS Vita for you to download and enjoy!

Speaking of the PlayStation Store, the robots here at BSR! haven’t exactly made it a secret that we love our PlayStation Plus memberships. We’ve played or replayed a lot of great games on that subscription. Ninja Gaiden Sigma Plus for Vita is being added to the Instant Game Collection this month, along with several new discounts. If you’ve been wanting to try PS+ for yourself but leery of the price, now is a great time to join. From now until March 4th you’ll get three months free when you buy a year’s subscription. you can also take advantage of the discount by adding on to your current subscription. Personally, I just renewed in October. If I do this deal I’ll be good until 2015. Of course, with next-gen hardware on the horizon, I’m not sure that’s great deal for me.

Junction Point Studios, developers of Epic Mickey, has been closed by their parent company, Disney. This was part of an overall shift in the media giant’s gaming division, but certainly is also related to the incredibly poor reviews and sales of Epic Mickey 2. According to Disney’s official statement, “These changes are part of our ongoing effort to address the fast-evolving gaming platforms and marketplace and to align resources against our key priorities. We’re extremely grateful to Warren Spector and the Junction Point team for their creative contributions.” This does seem to line up with other statements from Disney regarding the recent acquisition of Star Wars. When asked about the future of gaming for that franchise, Disney indicated that they will be focusing on smaller, casual titles and leaving major console gaming to third parties.

While no official announcement has been made, a trophy/achievement list is making the rounds that indicates Sleeping Dogs is apparently getting more story-based DLC. Titled “Year of the Snake,” this addition will apparently see Wei Shen disarming bombs and stopping cultists. No word on price (expect $6.99 like the game’s other add-ons) or release date. Educated guesses would indicate it should drop sometime around February 10th, the Chinese New Year – which just happens to be Snake.

There have been plenty of game of the year awards handed out recently. The Game Developers Choice Awards are arguably one of the most prestigious, and they’re just announcing their nominees. These awards are chosen by others in the industry. So, they may not always reflect the “best” from a players standpoint, but they are the most respected among their peers. Of the nominees, thatgamecompany’s PS3-exclusive Journey leads the pack (six nominations). Here’s the full list of categories (winners will be announced in March at the Game Developers Conference):

  • Best Audio
  • Journey (Thatgamecompany/Sony Computer Entertainment)
  • Hotline Miami (Dennaton Games/Devolver Digital)
  • Sound Shapes (Queasy Games/Sony Computer Entertainment)
  • Assassin’s Creed III (Ubisoft Montreal/Ubisoft)
  • Halo 4 (343 Industries/Microsoft Studios)
  • Best Debut
  • Humble Hearts (Dust: An Elysian Tail)
  • Polytron Corporation (Fez)
  • Giant Sparrow (The Unfinished Swan)
  • Subset Games (FTL: Faster Than Light)
  • Fireproof Games (The Room)
  • Best Game Design
  • Dishonored (Arkane Studios/Bethesda Softworks)
  • Mark Of The Ninja (Klei Entertainment/Microsoft Studios)
  • Spelunky (Derek Yu/Andy Hull)
  • Journey (Thatgamecompany/Sony Computer Entertainment)
  • XCOM: Enemy Unknown (Firaxis Games/2K Games)
  • Best Downloadable Game
  • The Walking Dead (Telltale Games)
  • Spelunky (Derek Yu/Andy Hull)
  • Trials: Evolution (RedLynx/Microsoft Studios)
  • Mark Of The Ninja (Klei Entertainment/Microsoft Studios)
  • Journey (Thatgamecompany/Sony Computer Entertainment)
  • Best Technology
  • Far Cry 3 (Ubisoft Montreal/Ubisoft)
  • PlanetSide 2 (Sony Online Entertainment)
  • Halo 4 (343 Industries/Microsoft Studios)
  • Call of Duty: Black Ops II (Treyarch/Activision)
  • Assassin’s Creed III (Ubisoft Montreal/Ubisoft)
  • Best Handheld/Mobile Game
  • Gravity Rush (SCE Japan Studio/Sony Computer Entertainment)
  • Hero Academy (Robot Entertainment)
  • Sound Shapes (Queasy Games/Sony Computer Entertainment)
  • The Room (Fireproof Games)
  • Kid Icarus: Uprising (Sora/Nintendo)
  • Best Narrative
  • Spec Ops: The Line (Yager Entertainment/2K Games)
  • Mass Effect 3 (BioWare/Electronic Arts)
  • Dishonored (Arkane Studios/Bethesda Softworks)
  • The Walking Dead (Telltale Games)
  • Virtue’s Last Reward (Chunsoft/Aksys Games)
  • Best Visual Arts
  • Borderlands 2 (Gearbox Software/2K Games)
  • Journey (Thatgamecompany/Sony Computer Entertainment)
  • Far Cry 3 (Ubisoft Montreal/Ubisoft)
  • Dishonored (Arkane Studios/Bethesda Softworks)
  • Halo 4 (343 Industries/Microsoft Studios)
  • Innovation
  • Mark of the Ninja (Klei Entertainment/Microsoft Studios)
  • Journey (Thatgamecompany/Sony Computer Entertainment)
  • FTL: Faster Than Light (Subset Games)
  • The Unfinished Swan (Giant Sparrow/Sony Computer Entertainment)
  • ZombiU (Ubisoft Montpellier/Ubisoft)
  • Game of the Year
  • Dishonored (Arkane Studios/Bethesda Softworks)
  • The Walking Dead (Telltale Games)
  • Mass Effect 3 (BioWare/Electronic Arts)
  • XCOM: Enemy Unknown (Firaxis Games/2K Games)
  • Journey (Thatgamecompany/Sony Computer Entertainment)

REVIEW: Devil May Cry

Capcom and Ninja Theory did something that I’ve wanted to happen for years with Devil May Cry. They took the phenomenal universe of DMC and merged it with a combat system as fluid, and perfect as Bayonetta. Playing through the origin story of Dante and Virgil’s rivalry isn’t just action-packed, it’s also full of quick nods to the other titles, and a phenomenal story. If you’re more into racking up “style points and combos” you can have that too with a complete combo training room and multiple levels of difficulty not for the faint of heart.

The Hunter

Story:


Players are led through a world divided by two realities, Limbo where the demons exist and reality where everyone else exists. Mundus the “demon king” has been ruling from his position within the institution. HIs three pillars of control are the “Raptor News Network”, a soda factory pumping out Virility. Which is the worlds most popular soda conveniently loaded with a drug that keeps the human race sedate, and of course his control of the financial markets where he rules through debt. The political undertones are nothing new to the series but this is the first game that has a direct tie in to government and social issues to an extent. Overall the real joy is the re-imagining of Dante and Virgil’s past, and the explanation of their rivalry. The story, and sharp dialogue led by a younger and even more arrogant Dante drives you through every action packed battle available.

Beginnings of an air-juggle combo



Gameplay


DMC’s game play is about 2 basic things: killing baddies in the most creative ways possible using as many different weapons as you can during the fight, and navigating complex terrain using those same weapons. A training room is available to practice your juggling abilities at any moment and the load screens playing videos of example combos you can attempt to master. The levels themselves are pretty standard for the DMC series keeping the user on a linear path with secrets hidden in strange alcoves and breakable walls. The puzzle and unlock element from previous games was left behind in this one not requiring the gamer to find different pieces to unlock doors. While this doesn’t leave you locked in a drawn out adventure through the same level for a continued amount of time, it also seemed to give the game a faster feel upon completion. For those seeking depth for the series it’s required to play the unlocked extended difficulties. Even on “Nephilim” the hardest difficulty available at the beginning, I only died a total of 7 times throughout all 20 missions, while using a total of 7 items and 0 gold orbs.


As the difficulties increase the waves of enemies become stronger, lengthier, and eventually you can play where 1 hit kills, period. For those seeking a challenge the final mode is beefy enough for any savvy gamer. Finishing a level on Nephilim without taking damage is hard enough with the opportunity for stray enemy attacks or bullets. Lack of puzzle-based levels aside the overall experience is fluid, the level design is creative and each piece of the game stays unique while keeping true to the universe.


Audio


The music fits the game so perfectly I was stunned to see that most of the songs were written before or early in the production stages, and were created from a different album release entirely. The music for combat is all pulled from multiple “Combichrist” albums, that simply taught me how much I enjoy his blend of industrial techno and metal. The rest of the music for different levels is a healthy blend of dub-step and trance that fits each environment completely. When necessary you are even forced to wander levels in silence with nothing but sound effects to keep you company. Basically, the sound is phenomenal.

Overall:


If you’re even remotely interested in the DMC series or the hack ‘n slash genre you should consider picking this game up. It has enough depth for your die hard achievement whores and completionists, as well as enough story and sharp dialogue to keep your mild enthusiasts intrigued. The perfected combo system, well developed characters, unique art-style, and killer soundtrack make this game a must.

Obligatory number-based scory thingy:

  • Controls: 10
  • Sound: 9
  • Story: 8
  • Replay: 8
  • Overall: 9

REVIEW: The Legend of Zelda – Hyrule Historia

“It’s the Legend of Zelda, and it’s really rad. Those creatures from Ganon are really bad. Octorocks, Tektites, and Leevers too, but with your help our hero pulls through.” With those words a generation of children were introduced to one of the most venerable video game franchises of all time (and yes, even with the outdated slang, it IS rad). Over course, over the 25 year history of the series, the Zelda Universe has continued to grow unabated. Now, just days after the newest Zelda title for the Wii U was teased, Nintendo-philes everywhere are finally able to get their hands on what is sure to become the definitive piece of Zelda merchandise, The Legend of Zelda: Hyrule Historia, brought to these shores by the fine folks at Dark Horse Comics.

While this is ostensibly a review, I have to say right off the bat, if you like the Zelda series at all… BUY THIS BOOK. Really, you don’t need to tell me to tell you that. Hyrule Historia has the prestigious honor of being the #1 book on Amazon, unseating Fifty Shades of Grey, and this was just for pre-orders! So yes, you’ll want this tome, but for the sake of my wanting to gush over it, here’s the lowdown.

At first glance, Hyrule Historia is a glorified artbook. This is very untrue. While it does function as an artbook, it is so much more. The book is broken into many distinct sections. First, we’re treated to a retrospective on the series’ history by someone who should know, Shigeru Miyamoto. If you don’t know who he is, just think of him as to Nintendo what Stan Lee is to Marvel or Osamu Tezuka is to manga, you’ll get the idea.

After Miyamoto’s introduction, there is an extensive collection of Artwork from The Legend of Zelda: Skyward Sword, the most recent entry in the series on the Wii. Not only does this have official character artwork and the like, but also design evolution for all of the main characters in the game, and even some unused artwork. If this section was sold as a standalone book, it’d still be worth the price.

In the middle of the book, is the main selling point: the official timeline of the Zelda series. As many die-hard Zelda fans can tell you, this information has been public ever since the original Japanese language version of the book came out in 2011. Don’t think that you have all of the information though! There is a great introduction that explains how the timeline works and what games are included. No, not every Zelda game is included in the timeline, but honestly, the ones left out aren’t “real” Zelda games anyway.

Gee, it sure is boring not to be included in the official timeline!” 

While the timeline itself is contained on a single page, the actual events of the timeline are spelled out in glorious detail over the next 70 pages or so. If you ever wanted to know why the names Link and Zelda are passed down throughout the ages, as well as stuff like how the Hero’s tunic become such mainstays, this is what you’re going to want the book for. It’s painstaking, yet never overbearing, and I could pore over it for hours and indeed have. That being said, being a comprehensive timeline, it does spoil the plot of every game and their potential outcomes. Buyer beware if that’s a deal breaker, though that’s a silly reason not to pick up such a treasure trove.

You’d think after the timeline, Hyrule Historia would have exhausted its content, but you’d be quite wrong. We have another art section, this time treating us to artwork from every game in the series in chronological, rather than timeline, order. One of the few knocks I give Hyrule Historia is the lack of artwork for some of the older games in the series. Still, what is there is great, and much of it hasn’t been seen anywhere before. You also have to hand it to the people at Nintendo who literally scoured their archives looking for all of this stuff. The effort is appreciated.

After the art-fest is done, there is a handy breakdown of every game in the series, and what consoles said game is available on. This is very handy if you want to play a particular game, but don’t have access to an original NES or Game Boy. Even rarities and offshoots are detailed such as Link’s Crossbow Training, and the Japan only BS Satellaview Zelda titles.

As the book winds down, we’re treated to closing remarks from Eiji Aonuma, the series director/producer for the Zelda games from 1998 on. What he has to say is very interesting.  You don’t normally expect someone in the industry to be so candid about how the games are developed. Oddly enough, the story can almost be considered an afterthought, due to games having to be about, well, the gameplay first and foremost. It’s definitely something to think about, and a testament to how hard the team at Nintendo works to make the timeline as consistent as it is!

Finally, the book closes with an amazing Zelda manga tale by Akira Himekawa. It ties directly into the story of The Legend of Zelda: Skyward Sword and serves as the true origin of both Link and Zelda. The artwork is breathtaking, and the way the story weaves itself into the larger tapestry that is Zelda is masterful. In fact, the only gripe I have about the manga will be irrelevant to most people. It is ever so slightly annoying that Hyrule Historia is laid out like a western book, reading left to right, and then the manga hits you in its native right to left format, meaning you reach the end of the story if you’re reading the rest of the book “normally”. Again, that’s barely a complaint, just me being nitpicky. There’s really no way this book could any less flawless.

So there you have it, this book contains everything a fan of Zelda could possibly want, and more. The highest kudos available to the team at Dark Horse comics for bringing this book to North America. Check out the preview gallery below and buy your own copy here!

THQ Dissolved and Sold Off In Pieces

When I played through Darksiders II I got the feeling that this game was do or die for THQ. I didn’t realize how true that thought really was until yesterday. After a sizeable investment from overseas was blocked by an injunction from current THQ investors, there was no other option. THQ’s Studios and IP’s were auctioned off to the highest bidder with most items being sold. Except for Vigil Games and Darksider’s II which remains unowned.

In a letter to staff the CEO announced that employees would no longer work for THQ and wished them all luck in the “next steps of their careers.”

Here’s a breakdown of the sale:

  • Koch Media bought Volition Games (Red Faction, Saints Row) and the Metro IP. For about 27 million.
  • Sega was able to acquire Relic Games (Warhammer 40k, Company of Heroes) for about 26 million
  • 2K purchased the Evolve I.P for about 10.9 million
  • Ubisoft acquired THQ Montreal and the South Park game for 2.9 million
  • Crytek purchased Homefront for an easy $554,000



The most depressing news to me is that Vigil Games and Darksiders II remain unclaimed. Kotaku is reporting today that Platinum Games head Atsushi Inaba tweeted that he would like to acquire Darksiders on the cheap.

Translation Via Kotaku-“In THQ’s studio and IP selling off auction, Darksiders is unsold? [We] wanna buy it…on the cheap…”


If the maker of Bayonetta, Viewtiful Joe, and the upcoming Wonderful 101 were to acquire the I.P. I could imagine great things happening. Playing a more combo-integrated Strife in Darksiders III, or even the 4 player coop discussed by THQ staffers earlier this week would be phenomenal!

This is an end of an era for gaming, and sadly I don’t think THQ will be the last to go. Good luck to the staff members of THQ and it’s partner studios, and R.I.P.

More Fingers Pointed at Violent Video Games in Wake of Murdered New Mexico Family

On January 19, Nehemiah Griego, age 15, shot and killed is mother, father and three siblings. He then planned to go to the local Walmart to randomly shoot some more people in order to eventually be killed in a hail of gunfire by the local authorities. While the killing of his family is tragic, it’s fortunate that his plans to take a firearm to a crowded Walmart never came to fruition and he is now in custody being held without bond.

Authorities have stated that Griego had been “annoyed” with his mother and had been harboring homicidal and suicidal thoughts. He stated specifically that the reason for his plan to shoot up a Walmart was to commit suicide by law enforcement.

Fast-forward ahead a few days to January 22, and you will find headlines like “New Mexico teen accused of killing family ‘involved heavily’ with violent video games, sheriff says” on news outlets such as FOX News, MSNBC and Associated Press. Much like how rap music received blame for inciting violence in young people, video games – most notably first-person shooters such as Call of Duty, Halo, and Battlefield – are now seeing themselves under the spotlight as the scapegoat for inciting violent tendencies in kids, teens, and young adults.

I don’t know about the rest of you gamers out there, but I am already tired of it.

While the tragedy at Sandy Hook Elementary (and the planned violent media burnings that followed) seems to have re-sparked this discussion, it isn’t a new one, but this time around it does seem to be gaining more traction. Wrath.o.Tron covered this topic in an excellent way, and I’d encourage you to read what he had to say; myself and the other members of the Big Shiny Podcast also discussed this in our latest episode, which you can listen to here.

The media is starting to paint a picture of gamers that is that of an unstable and violent class of people, and while I take personal issue with this as being a fan of these games myself, I more take issue with the fact that there is no supporting evidence for this. Instead of labeling a person like Nehemiah Griego as being unstable and violent with some mental health issues that went untreated – and oh, by the way, they played first-person shooter video games, a person seems to be labeled as someone who is unstable and violent with mental health issues because they play first-person shooter video games. The simple fact is that Griego is a 15 year old boy who specifically cited “Call of Duty: Modern Warfare” as one of his games of choice to authorities. Last year, “Call of Duty: Modern Warfare 3” sold 8.8 million copies in its first month of release and the population of kids ages 12-17 in 2012 was estimated to be 25.4 million. Chances are, if you ask any 15 year old boy who owns an Xbox 360 or Playstation 3 they probably own this game, or have at the very least played it – the fact that this game is rated as suitable for ages 17 and older and how appropriate this is is another story, and a much longer one.

I understand that for some of those out there who are not familiar with video games or the culture, to see a game in which people are shooting each other and to hear kids – some perhaps too young to be doing so – are playing these can make for an easy jump to think “This is what’s ruining America’s youth”. Well, I have news for you: The United States is hardly the biggest consumer of video games out there, but our gun violence is far and above the highest. I’ll refer you to this chart from Wrath.o.Tron’s previous story:

So, how to those out there who are ademently positive that violent video games are turning our young adults into a bunch of mass murderers argue this? To me, this is the biggest problem, and the thing that bothers me the most; they argue statistics and facts with personal thoughts and feelings on the matter. Two personal encounters with this come to mind to illustrate my point.

Shortly after the Sandy Hook Elementary tragedy, I was listening to my afternoon radio broadcast of choice, Talk of the Nation. The host, Neal Conan, was taking calls to talk about violent media and what effects people thinks it has on our youth. A woman called up and began to rant about how “shoot ’em up” games were desensitizing children and making them think it okay, and just a game to go shoot people in real life. Neal Conan calmly noted that there have been many studies done on this subject, and statistics out there show that there is little to no correlation between these two. The woman then began her next statement with “Well,studies aside…” She didn’t care about the facts or figures, she had an agenda in her head and there was no changing her mind.

Another instance of this sort of behavior happened to me personally at my place of work. I was discussing my holiday break from work with a co-worker and since the Sandy Hook tragedy happened over this time, the conversation turned to this. We were casually chatting about how awful it was (and how poorly the media reported on it), when she just blurts out, “I’ll tell you, if kids didn’t play those games like Halo where you shoot everyone, these types of things would not happen!” Again, no amount of graphs or pie charts would ever convince this individual otherwise.

For those out there that may not be familiar with the gaming culture: We are not all a bunch of unstable sadists, locked up in a basement somewhere playing a shooting game fantasizing about how it would be to act these scenarios out in a local department store. I have been playing video games since I was a teenager and have never once had a desire to pull a gun on another human being, and I firmly believe that people like me are the rule, not the exception. We are not disillusioned to the fact that death is real, guns can kill people and war is an awful thing. We are able to separate the fact that what is on our television screen is simply a form of entertainment, created by people for that simple fact – there is no agenda to glorify anything. We are well-adjusted people who work hard and contribute to society. Unfortunately as of late, it seems that any time violence occurs and a young adult is the perpetrator, the media begins digging for the connection to video games.

Just like with many things, don’t depend on the Government to ban something just because you take issue with it. Be responsible and talk to the young children in your house about these games. The Entertainment Software Rating Board (ESRB) provides a handy rating guide for every game, so if it has a rating of MATURE stuck to the label you may want to educate yourself on the content of that particular game before you buy it for your 12 year old because, yes, killing people over and over in a video game may not be the best thing for them – but that responsibility rests on the parents of the child, not the rest of society, not on the Government, on you, the parent. Just like any form of entertainment out there, not everything is going to be suitable for all ages.

The answer isn’t ban violent video games, question the moral integrity of game developers, or hold a violent video game burning. Video game retailers, stick to those ratings. If you need to be 17 or older to purchase a certain title, make sure you see some ID. Parents, if your kid wants a violent video game and you feel he/she is too young to be playing such a game, then be the parent and don’t purchase it for them, but have a conversation about why. As someone who was a young teenager not terribly long ago, I know if my parents told me “No” to anything I was always more apt to obey when they had an open dialogue about why with me.

But for hell’s sake, let’s all stop trying to find that one mythical, single scapegoat to why tragedies like these happen and placing all the blame there.

NINTENDO DIRECT: WiiU Games Coming, Be Patient!

WiiU Direct promises gamers a slew of titles for this year as well as a huge update to the WiiU system this Spring. I’ll do my best to break it down for y’all but truthfully I’m more excited about the Zelda titles, and the updates than any of the other games.



Finally the Virtual Console will be launching classic games for the WiiU just after the Spring software update hits. A few notable items are:

  • Not all Virtual Console titles from Wii/3DS will be available right away
  • If you’ve already purchased the title on VC, you can purchase the WiiU “HD” version for a discounted Price shown below

  • Nintendo will be doing a Virtual Console trials until July (the Famicom anniversary). Each month they will release a game for $.30 to try, this month Balloon Fight is available immediately.



Games:

Nintendo announced a good amount of titles for this year for the WiiU. Take into account that the announced titles may or may not launch this year but they are in development. A new Yoshi title will be released, and is being developed by the team that developed Kirby’s Epic Yarn.


Nintendo also announced the development of Shin Megami Tensei X Fire Emblem.




Aside from these Nintendo also announced that no new titles will be arriving in January or February, and asked for gamers patience as they are “establishing a good line up of quality software.” Nintendo has development running on the following games, and we should see many of them this year.

  • Super Smash Brothers
  • Pikmin 3
  • Mario Kart U
  • Lego City: Undercover
  • Game and Wario
  • Legend of Zelda: Wind Waker HD
  • WiiFit U
  • Wonderful 101

If you’d like to gather more information yourself the video is posted below. Happy Wednesday, and good luck having patience!

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NINTENDO: Announces 2 Wii U Zelda Titles



Today via Nintendo Direct, 2 new Legend of Zelda titles for WiiU. The brand new game was simply announced as “in development” and had no artwork or imagery to show. Nintendo did however release their vision for the title, and changes to the series that they wanted to make. If Nintendo is successful I truly believe they can redefine the Legend of Zelda series.


Can you imagine playing a Zelda game in any order you choose? Let alone being able to play with friends online, or on the same console? I’m not looking for another four swords, but a multi-player Zelda with a more sandbox feel would be phenomenal!

The Second announcement came as a bit of a shock and is also meant to hold us over until the new mega Zelda can hit shelves. Coming this fall Legend of Zelda: Wind Waker will be released in HD for the WiiU and will be fully playable through the WiiU touch pad. Below are some images showing the comparison of the HD version and the original Gamecube release. This may prompt me to finally buy a WiiU.