Tag Archives: video games

KILLER INSTINCT: Pricing Detailed, Thunder Confirmed


Double Helix and Microsoft have come out with pricing for Killer Instinct for Xbox One. We already knew the game would be free and include one character, with the option to buy additional characters at launch, the pricing for those characters has finally been released. They also confirmed the inclusion of Thunder in the game with an official announcement trailer. Gamers will have 3 different purchasing options stacking up at different prices:

Combo Breaker Pack – Save 50 percent instantly by purchasing the Combo Breaker pack, which includes the first 8 characters (6 at launch, plus 2 characters before their official post-launch release) for $19.99 / £16.99 / €19.99

Ultra Edition – The Ultra Edition delivers the best value for “Killer Instinct” fans. Available for $39.99 / £34.99 / €39.99, the Ultra Edition includes:

  • The first 8 characters (6 at launch, plus 2 before official release)
  • Character Accessory Packs
  • Character Costumes
  • The original “Killer Instinct” Arcade Game

A La Carte — That may not be the official Double Helix terminology but we’re going to use it, characters will be priced at $4.99 a piece if you want to pick and choose your lineup.

The best value seems to be the Combo Breaker Pack, getting you all the characters early with minimal fluff for $20.00. If you’re all in on this Killer Instinct madness the Ultra Edition isn’t too bad of a purchase either. This is a great way to leverage the “freemium” gaming model, with this being the second fighting game released with this model we may be seeing a trend here.

 

Source – Xbox Wire

Thomas Winkley is the Gaming Editor for Big Shiny Robot! You can find him on twitter @thomaswinkley, or via email thomas@bigshinyrobot.com

GAMING: Tetris That Breaks Your Mind

When you’re the best at Tetris you have to find a way to prove it. I guess lasting forever while clearing lines infinitely isn’t enough. Instead many of the best resort to Sprinting. Sprinting is seeing how fast you can clear 40 lines. This gamer has broken the record by doing it in under 20 seconds, 19.68 to be exact. This video will break your brain, but it’s amazing to watch.
Source – Kotaku, Mental Floss

REVIEW: Plants vs. Zombies 2

Plants vs. Zombies 2 is the most fun I’ve had with a tablet game in a long time. It improves on the original in a lot of new, innovative ways. Too bad the distribution model and price point ($0 + a million possible not-so-micro-transactions) are totally stupid, turning an incredibly fun game into a tedious mess.

The subtitle of Plants vs Zombies 2 is “It’s About Time.” Indeed, PvZ, it is. The original was released in May of 2009. It was purchased in June of 2009 in the Citizen-Bot household as a gift for Citizen-Bot’s wife, who was a huge fan of other games from PopCap, such as Dynomite, Zuma, Bejeweled, and Bookworm Adventures, but was not so much a fan of zombies. In the last 4 years I still haven’t convinced her to watch The Walking Dead with me, but we’ve bought Plants vs. Zombies at least 4 different times on different platforms, including the “Game of the Year” Edition which replaced the Michael Jackson zombies with disco zombies. We also bought the Plants vs Zombies deck in Zen Pinball and play that pretty regularly. The kids love the game, too, including watching PvZ videos on youtube ad nauseam. So there’s a lot of love in my house for this franchise.

And so the sequel lives up to those expectations in many ways. The “plot,” as it were, is that your neighbor Crazy Dave eats a taco. And because it was so good, he decides to go back in time to eat it again because of course. And so you go back in time with Dave and his time machine Penny (a converted RV) and end up in Ancient Egypt. Instead of just zombies, now they’re mummies you have to deal with, including “Ra zombies” who steal your sunshine (and say “Ra!” a lot), mummies who hide behind murals of camels (instead of screen doors, like the original), and so on.

And your arsenal gets expanded, too. You get a boomerang throwing plant who hits targets both coming and going, and my new favorite, the Bonk Choy– a bok choy which smacks targets both behind and in front of him. There are also all sorts of power-ups. Some of the power-ups allow you to pinch the zombies and kill them, or zap them, or flick them off the screen. You can also collect plant food, which powers up a plant temporarily, so a pea shooter turns into a pea-howitzer for a moment.

As you progress through the game, you also collect keys, which allow you to open gates to side-quests, wherein you can unlock other plants, special power-ups, and so on. Along with Ancient Egypt, there is also the Pirate Seas and the Wild West, but (and herein begins one of my first complaints with the game), upon beating the final level of Egypt, you are blocked from moving forward.

Instead you are told you have to unlock a stargate by going back and collecting stars in each of the levels you’ve just beaten. And how do you get stars? Why, by beating the level with a specific set of parameters. Don’t let the zombies “trample the flowers” (cross a simple line of flowers in the middle of the board), only use x plants, don’t lose any more than x plants, don’t spend more than x sun, etc. And herein lies the tedium.

Instead of just letting you beat this tower defense game with your own strategy and play style, you have to conform to a different set of rules. I understand that there is a challenge there, and for some that might be fun. But when you are stuck unless you beat the same level over and over and over. . .that is the very definition of tedium.

Oh, but you can speed things up. But only if you are willing to shell out money to EA for “microtransactions” that aren’t so micro and quickly add up. Want to have an extra seed slot? That’ll be $3.99.

Old friends like Jalapeno, Snow Pea, Torchwood, and Imitator? That’ll be $14 for those four plants. Oh, and don’t worry, there’s more to buy, too:

At every turn there is an attempt to nickel and dime you out of some money in order to play the game. Want to play all of the levels in Ancient Egypt? Sorry, half of them are behind locked doors, along with some plants and powerups. And if you want to collect keys to open them, you have to play and replay the levels to randomly find keys, or pay some money for them. So, let me say this very clearly: the game itself is pretty fun. The way they are trying to make money off of it is balls.

I blame Electronic Arts. I know, I know, it’s almost a cliche to hate EA at this point. But this has been a big deal: EA bought PopCap and this is part of what has delayed the development of PvZ 2, because EA expects to make their money back and turn this into a cash cow. And reading the comments on the iTunes store (because this is available exclusively for iOS users, natch– because screw you, the majority of people on PCs and Android devices) the hate is strong for EA.

But I’m going to do something different and defend EA. I am going to lambaste them for the how they are handling PvZ 2, but compare them to other games that they own with successful, and better, models for monetizing a game.

First, SimCity, and the Sims franchise in general: You buy the game outright first. And then you can pay for extra premium content later. But you get the whole game first.

Second, Star Wars: The Old Republic. The game itself is free to play. But if you want to level up faster, and get extra collectible gear and cool add-ons, you can either purchase them directly, or through a subscription you can earn them that way.

Third, The Simpsons: Tapped Out. This game is super fun even if you put zero dollars into it. Yes, you can get tons more cool stuff if you want to pay for it. But whether or not you have Duffman or Hank Scorpio and his Volcano Lair (who all cost donuts, which are mostly available only as premium currency which you purchase for cash) doesn’t prevent you from progressing in the game.

All three of those are EA games. But somehow, EA managed to totally screw this one up. It’s like they looked at the teeming masses of idiots who played Farmville and are now playing Candy Crush and said, “Those impatient idiots will pay cash for anything. Let’s make some money off of them,” completely confusing the fanbase of their original game for these people.

You also look at Rovio or Disney Interactive’s games: all of the various iterations of Angry Birds, and Where’s My Water?, Where’s My Perry?, and now Where’s My Mickey?–  you get 10 levels for free, the rest you have to buy. Seems fair to me.

I’m not upset that EA wants to make some money off this game. They deserve to. But when I bought the original Plants vs Zombies for $15, I was happy to do so. And PopCap/EA got more of my money when it moved to iOS and Android. I’m happy to buy this game if you’d let me just buy the game and unlock these pieces as unlockables. But don’t taunt me with “bundles” and tell me which options are the “best value”– knowing that purchasing everything in the store would run you somewhere between $30-$40.

For the same price, I just bought “Mario and Luigi Dream Team” for the 3DS. And guess what– that’s the better purchase. EA isn’t getting a dime out of me or my family for “microtransactions” because it’s insulting. And so our gaming dollar will be spent elsewhere.

Which is really too bad, because, at it’s core, it is a really fun game.

Too bad the guys in the suits had to screw it all up so bad.

MACHINIMA: Skyrim – Into The Void

This piece of fan fiction comes from Machinima Prime for you to check out this fine Friday. Following Dovahkiin as he fights his transformation into a vampire, and a few other deadly enemies this piece is really enjoyable. Whether you are a fan of Skyrim or not, there is something for everyone. The special effects are solidly put together and most of the combat is choreographed well, with some fun additions. (Watch for one of the monks doing a random front flip). Costumes look good and the gentlemen playing Dovahkiin was a pretty good job being the strong, silent type. No more rambling, this oughtta kill some time before your Friday shift ends!

Video Game Quick Hits 8/16/13

It’s certainly no secret that the XBox 360 had a few issues with overheating. Estimates are that the Red Ring of Death cost Microsoft over a billion dollars. Obviously, cooling has been a priority issue in the development of the XBox One. The next-gen console can reportedly identify when it’s overheating and cool itself accordingly. Which seems obvious and I thought all computer products had this built in. If the 360 isn’t cooling itself, why the hell does it sound like a jet engine? According to Microsoft’s GM of Console Development, Leo del Castillo, “We can’t prevent misuse of the product [such as blocking the vents], but we can certainly anticipate it. The way we designed the box, we don’t actually intend it to ever have to go to maximum speed under normal environmental conditions.” The console can reportedly dial down its power requirement in an overheat situation, something that was not possible with the 360’s hardware. Del Castillo as indicated they may also provide some other cue for gamers to recognize when their console is overheating, allowing them to self-correct the situation. Which basically means they’ll warn you if your console needs a break. The console still has no release date, but Microsoft has promised big news at Gamescom in Germany next week.

Had trouble keeping up on all the games recently, especially Capcom titles? The publisher wants to make it easy for you by releasing the Capcom Essentials Bundle on October 8th for PS3 and 360. The $60 bundle includes four retail titles and a download card for Mega Man 10. This is your chance to get Devil May Cry 4, Super Street Fighter IV, Dead Rising 2, and Resident Evil 6 for the same price as one new retail release. It also includes a Capcom branded string backpack. This is a perfect time for a bundle like this if you’re just looking to fill time while you save for your next-gen console.

With the new consoles approaching there are several titles that will release on both generations. The question arises, for games like Battlefield 4, if you buy the game on release for current consoles will you have start over on your multiplier progress if you upgrade to next-gen. The answer for that game is “no.” Multiplayer progress can be imported from your PS3/360 copy to your PS4/XB1 copy. It is presumed but not confirmed that Call of Duty: Ghosts will follow suit. What about DLC? Should you forego purchasing the Season Pass on a game because you plan to upgrade later? Again, Microsoft says “no” (I expect Sony to offer the same deal but that is not confirmed yet). The Season Pass guarantee from Microsoft says that any pass you buy for a game on 360 will automatically credit you with the equivalent Season Pass when you buy the XB1 copy. For the thriftiest of you, this probably doesn’t matter since you’ll either buy early and stick with the old version or just wait for next-gen. However, GameStop is offering a pretty sweet deal for those who plan to upgrade. They’re offering to sell you a next-gen game for $9.99 when you trade in the same title from current-gen. That doesn’t mean you can trade in your PS3 Battlefield 4 for the PS4 Call of Duty, it has to be a same title swap. Which is a great deal for people whose impatience is worth $10.

Nintendo may be the butt of gamer jokes but Sony is clearly offering them the sincerest form of flattery. It all started with Sony Smash Bros. PlayStation All-Stars Battle Royale. Their latest flattery is Vita Pets, coming in 2014. Creative Director Kevin Oxland wants you to believe this is not Nintendogs (“We set out to make something that was more than just a pet sim – we wanted to make something that felt like a real game, with characters, fun and adventure, so that’s exactly what we did.”) but don’t be fooled. It will come with four different puppies to dress, bathe, and feed. They can also go adventuring and solve puzzles on Castlewood Island.

A recent statement by Michael Pattison of Capcom makes it sound as if Resident Evil 7 will take the long-running franchise back to its survival horror origins. Resident Evil 6 didn’t sell as well as hoped (5million units out of the expected 7million) despite the developers attempt to make the title more mainstream. Rather than trying to reach all gamers, their plans now seem to be more targeted on their classic fans. Does this mean it’s back to the fixed camera and only being able to shoot while standing still? Probably not, as 15 year old game mechanics won’t function well with a modern audience. Instead, the developers are looking toward two of this year’s best titles for inspiration, Tomb Raider and The Last of Us. According to Pattison, “A lot is said about the saturation of this zombie, post-apocalyptic survival horror. But it is still alive and well. The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content.” I, for one, would love to see another Resident Evil that brings back the creepiness, the slower pace, the conservation of resources, and the more deliberate action. Hopefully we’ll hear more about this soon.

After announcing that they’ve scaled back the number of regions where the XBox One will launch Microsoft is offering a little hope to those delayed areas with the announcement that its games will be region free (like the PS4 and the PS3 before it). Of the original 21 territories promised the new console at launch, only thirteen will get it in the first wave. Those eight markets that have been cut, as well as others that were never in the initial schedule, now have the option of importing an XBox One. It’s more expensive and you may find yourself unable to acquire the appropriate DLC, but at least it’s an option. Music and video content, such as Netflix, will be “geo-restricted.” Albert Penello, Microsoft’s Director of Marketing, explains why Belgium, Denmark, Finland, Netherlands, Norway, Russia, Sweden and Switzerland were cut from the November launch: “Launch volumes are not really an issue. This was simply a software issue in terms of getting local language and voice support in the dash. It’s pretty straightforward, but disappointing I know for people who are missing launch.” The cut territories can expect their consoles “as soon as possible” in 2014. Microsoft has indicated those affected territories will likely receive a game bundled with their hardware when it eventually releases.

Dead Rising 2 and its accompanying Case Zero are now available for free as part of Microsoft’s Games for Gold program. This offer will remain until August 31st. New games are planned for September 1st and 16th but haven’t been announced yet.

Previously advertised as coming in the “launch window” for next-gen consoles, Eidos Montreal’s Thief has now been narrowed down to February 25, 2014. The game will release simultaneously for XBox 360, XB1, PS3, and PS4.

That rounds out this week. Gamescom is next week and I fully expect some major news, perhaps even launch dates and day one titles for the next-gen consoles. I’m thinking one of them drops on Guy Fawkes Day and the other is coming November 19th. Any other guesses? And does it strike anyone else as funny that Guy Fawkes Day coincides with mid-term election day in the U.S. this year?

PODCAST: Entertainment Is Dead


In honor of Phil FIsh leaving the gaming industry, the crew decide to discuss their favorite rage quit moments, or things that make them want to rage quit. The crew is joined by BSR’s own Mexicus Prime. Lance is still shady when it comes to Sriracha and Jacob still refuses to go back to Injustice.

Listen

Or Stream with Stitcher:

TRAILER: The Wolf Among Us

If you’ve been yearning for a new piece of episodic content from Telltale your wait seems to be closing quickly. This teaser trailer was released by their PR department today showing off some visuals and what a BAMF Big B really is. Who’s ready?!

REVEAL: Batman: Arkham Origins Collectors’ Edition

Warner Bros. Interactive Entertainment and DC Entertainment have just released details for the US version of Batman: Arkham Origins Collector’s Edition. It will retail for $119.99 and has some seriously cool stuff:

  • Exclusive Arkham Origins highly detailed premium statue featuring LED effects produced by TriForce (Height: 9″, Depth: 11.5″, Width: 13″)
  • 80-page, full-color hardcover art book measuring approx. 7.5” x 10.75” x .5”
  • 2 key pieces of evidence taken directly from the Gotham City Police Department crime lab
  • Batman Wanted Poster
  • Batwing Prototype Schematic
  • Anarky logo stencil
  • Glow-In-The-Dark map of Gotham City
  • Wayne Family Photo
  • Assassin’s Intel Dossier, including files on the 8 assassins, as well as Black Mask’s contract
  • 1st Appearance Batman Skin: Look just like Batman did during his first appearance in Detective Comics #27, released in 1939.
  • Deathstroke Challenge Pack – Unlock the ability to play as one of the world’s deadliest assassins! Usable throughout all the Arkham Origins Challenge maps. Also includes two bonus challenge maps and two bonus Deathstroke Skins.
  • Bonus (not available in Australia / New Zealand): Necessary Evil: Super-Villains of DC Comics– This new feature-length documentary from Warner Bros Home Entertainment focuses on DC Comics’ most terrifying villains. Legendary actor Christopher Lee narrates the film.
  • The PS3 edition will also include the Knightfall pack as an exclusive piece of content

The game releases October 25, 2013 for PS3™, Xbox 360®, the Wii U™ system, and Windows PC. Batman: Arkham Origins Blackgate releases the same day for PlayStation®Vita and Nintendo 3DS™.

Xbox One Will No Longer Require Kinect

In another reversal of just about everything we were promised about the Xbox One at E3, it was revealed that the Kinect camera system will no longer be required to use the new system when it launches in November. Many gamers had scoffed at the idea that the Kinect always had to be on and functioning in order for the system to actually work, and Microsoft was quick to point out that users would be able to disable the recording functions of the camera leaving only the microphone awake and listening for voice commands that would specifically turn the Kinect on.

What’s surprising about this news, though,is that the everything will work just fine with the camera being unplugged from the system — a complete about face from discussions about this even just a few weeks ago.

Over on the IGN Ask Anything Feature where the Kinect issue was brought up with Xbox VP, Marc Whitten, he specifically said:

… like online, the console will still function if Kinect isn’t plugged in, although you won’t be able to use any feature or experience that explicitly uses the sensor.

Now that there is no more Kinect or always-online requirement and the Xbox One will allow used games just like the current generation does, one can easily come to the conclusion that, at least at launch, the Xbox One and PS4 are basically the same machine, just at different price points and with a few different games. I guarantee that there will be one final announcement from the Microsoft camp that drops the Kinect-free version of the system to $400 to directly compete with the camera-less PS4 (you’ll remember that the way Sony got their price down was excluding the PS Eye in the bundle).

What I’ve found quite funny about this whole situation is the amount of geek rage taking place online about how Microsoft is completely flip-flopping on the Xbox and how the system will suck now. Hang on a second; you geeks were the exact same ones bitching about used games, always-online and required Kinect when it was all announced at E3, and now that you’re getting what you want, you’re still pissed? Heaven forbid that a company should take into consideration what their fans and consumers of their product want in its newest iteration and actually make changes to incorporate that into the final product. If you were pissed about how the Xbox One WAS, you should be thrilled over what the final product looks like now. If you were part of the minority who were pleased with the original vision for the system (a group which is suspiciously growing larger), yes, you are entitled to some griping, but keep in mind you’re still getting a kick ass system that will deliver an excellent gaming experience.

And honestly, that’s what it all comes down to — the games and the fun you have playing them. It doesn’t matter whether you’re an Xbox or a PlayStation so long as you’re having a good time and enjoying what’s taking place. Too many times, people want to sit back and go on and on about how their chosen gaming platform is the best one or the other one sucks when that really doesn’t mean anything in the long run. People just need to be glad we live in an age where technology allows us to create and enjoy some of the fantastic works of art that weren’t possible even five years ago . So the next time you get up in arms over something that doesn’t matter, take a breath and think that one day we’ll look back on some of the masterpieces we have now (Bioshock, Last of Us) and realize they were just the top of the iceberg as far as what can be accomplished in the gaming world.

 

Video Game Quick Hits 8/13/13

It’s been a while since we’ve had a VGQH and I can’t possibly hope to do full credit to any of the stories I missed while on vacation the first section is going to be bare-bones. Most of it is probably old news to you anyway, but I pretty well skipped all gaming news while I was traveling and it’s new to me.

[Yes, my vacation was quite fine, thank you for asking. Turns out sea lions resemble bears much more than lions.]

Take Two has filed a new trademark for Rockstar’s Bully (2006). This doesn’t mean a new game is coming for sure, but the two things are normally connected.

Multiplayer for Batman: Arkham Origins has been revealed. Zombietron has the trailer.

The South Korean ratings board has received a submission for XCOM: Enemy Within. No word yet what it is. DLC for Enemy Unknown or Declassified? Sequel? 2K confirms it is real and promises more information at Gamescom later this month.

Star Wars: Battlefront, the first game from the recent deal between EA and Disney has been set for 2015. Looks like that should be a good Star Wars year.

Naughty Dog spoke on Reddit about The Last of Us. DLC for the title is coming soon.

Saints’ Row IV has cut the anal probes and alien drugs for Australian release, earning them an MA15+ rating. Grand Theft Auto V did get the R18+ rating without needing any cuts.

Phil Rogers Square Enix Chief Executive for the US and Europe, has confirmed the next-gen Tomb Raider sequel is “well into development.”

Microsoft has confirmed there will be an adapter for XBox One to use your current gen headsets. It will be sold separately, not bundled with the console. But, it may not be necessary, as they’ve also confirmed a headset will come bundled as well.

Wolfenstein: The New Order has been delayed. It is now planned for 2014, instead of late 2013. Bethesda says the delay is due to the difficulty of developing a cross-gen title with so many different kinds of gameplay.

A sequel to Rainbow Moon is coming in the form of Rainbow Skies. It’s set for 2014 on PS3 and Vita via PSN, with cross-compatibility.

Street Fighter V is still a possibility. But, Capcom Producer Tomoaki Ayano expects we won’t see it until 2018.

The release date for Square Enix’s Murdered: Soul Suspect has been narrowed down to March 2014.

Most gamers were already of the opinion that Saints’ Row IV had gone beyond the pale of ridiculousness long ago. Think again. Now they’ve gone beyond the pale. The real shark-jumping point is the reveal of the latest “collector’s” edition. Limited to one copy only, the Super Dangerous Wad Wad Edition will set you back a cool million US dollars. That’s right, $1,000,000.00. But is it worth it? It doesn’t include the season pass for DLC or the steelbook packaging, so probably not. What it does include is:

  • The Commander in Chief Edition of the game
  • A seat on the Virgin Galactic Space Flight
  • Full-size replica Dub Step gun
  • Plastic Surgery
  • Personal Shopper
  • 7 Nights at the Top Royal Suite in Dubai
  • A hostage rescue experience
  • Spy training day
  • Capsule wardrobe
  • A week’s stay at the Jefferson Hotel in Washington, DC
  • First class flights to Dubai and D.C.
  • Lamborghini Gallardo
  • Toyota Prius with one year’s insurance
  • One year Super Car membership

Really? Now is it worth it? I didn’t do the research myself, but I’ve seen the “major” portions of this estimated at about $660k, leaving about $340k for plastic surgery, spy training, etc. Which seems about right. My guess is Deep Silver actually researched this and probably won’t take a suitable amount of profit for the one unit, but the publicity if it sells should be great. Contact makemeasaint@deepsilver.com to order this version.

Cory Barlog may or may not be a name you recognize in gaming, but you really should. Barlog was a Lead Animator on the first God of War at Sony Santa Monica. He later became the director for God of War II and briefly directed God of War III before moving on to Crystal Dynamics to direct the Tomb Raider reboot, one of my favorite games so far this year. He has recently moved back to Sony Santa Monica which makes me eager to see what he’s making for them. What is it? “Good question,” Barlog said on the PS Blog. “Sadly, I cannot tell you… yet. But I can say that it is freaking huge, and it will live up to the standards that I helped establish here at SMS.” The project is obviously going to be for PS4, but is it more Kratos or something new? And I do encourage you to read the whole Blogpost linked above. Cory’s a good humor writer and his [mis]adventures are entertaining.

That’s all for my catch-up edition. Friday’s VGQH should look a little more normal. Gamescom is coming later this month, so don’t be surprised if the news is a little slow until then. I doubt Microsoft or Sony will be announcing console release dates in Germany but if they want to do it an event that’s the one that makes the most sense. Then again, Microsoft rarely has much of a presence at Gamescom anyway.