Tag Archives: video games

‘Mortal Kombat X’ Hands On By Maximillian

Maximillian recently posted a hands on video for the new “Mortal Kombat X” which was shown for next gen at this year’s E3 conference. During the video he spends a good amount of time discussing the combat system, run combos, the utilization of the block button and much more. His biggest discovery is the unique way in which the game utilizes meter to regulate run combos and “combo breakers”. 

“You’re not going to see a lot of crazy level transitions, but, the game does seem to be a cross up of Injustice and MK9.”

Check the video out below!

‘Witcher: Battle Arena’ Heading to Mobile In Q4

CD Projekt Red announced this morning that they will be releasing a free-to-play MOBA (Massive Online Battle Arena) for mobile devices in Q4 of this year. The game aims to give truly “free-to-play” combat, allowing all items and characters to be unlocked by simply playing. It will pit 6 warriors against each other fighting to the death and controlling points within the map.

“In a world full of enter-your-PIN-number-to-win mechanics, what we value above all is well-balanced and honest gameplay,”

With mobile gaming becoming ever so prevalent, this looks like a decent way to kill time until spring 2015. Trailer below!

Steam Summer Sale Has Arrived!

If you’ve been living under a rock, then you didn’t notice that social media has exploded. The Steam Summer Sale started at 1 pm Eastern Time today, and will continue until June 30, 2014. This 11 day clearance blast allows PC and Mac gamers alike to revel in gaming. This also has a terrible habit of doing more damage to your wallet than any other sale natural or otherwise. Be sure to check Steam every 8 hours for flash sales, and every 24 hours for the dailies. Happy summer time everyone!

Entertainment Is Dead E3 Day 1 Wrap Up

The crew at Entertainment Is Dead gathered to discuss the happenings of Day 0 and 1. While they have been briefly discussing the show press conference by press conference, this is a more in-depth look at some of their favorite trailers and announcements. 

 

See Miyamoto’s New Games Here

 

If you missed the Treehouse live event yesterday, you missed a good amount of information on some new IP coming to the WiiU. Shigeru Miyamoto has been locked away working on content that uses the WiiU Gamepad in conjunction with the games, to heighten the WiiU experience. What he has come up with thus far, aside from a new “Starfox” that will be shown at a later date, is a few things that look entertaining.

First: Miyamoto showed off “Project Giant Robot”, the player takes control of a robot they have built to battle other machines over cities. The goal is to knock over the opposing robot in a sumo-style match. The gamepad gives you a first-person view from the robots eyes, while the screen will show the two battling machines.

 

Photo: Project Giant Robot

 

Next Miyamoto demoed Project Guardian. This modified tower defense has you placing cameras with lasers around your base to defend from incoming enemies. The game pad gives you a single camera view and control of the defenses, while the television displays all cameras. People watching you play can then tell you which camera has baddies on it, for you to switch views and destroy.

 

Photo: Project Guardian

 

Nintendo Is Working on ‘Starfox’

 

 

Shigeru Miyamoto attended the Treehouse live event yesterday to show the projects he’s been working on. While he did show off “Project Giant Robot” and “Project Guardian” there were hopes from press attending that something bigger was in the works. During this he announced that he is working on a new “Star Fox” title, that is not ready to show. He then asked for patience, as it will be shown when ready. He also mentioned the game should be available by end of next year, which, as we all know in gaming could slip into 2016 very easily. But, we know it’s coming, and that’s what counts!

‘Ratchet & Clank’ remaster and a movie set for 2015

The announcement of all E3 announcements came today. Sony reported that an HD remake of the original Ratchet & Clank will release alongside the film for the PlayStation 4. Originally released in 2002, the 3D platformer provided gamers with an assortment of creative weapons and unique planets to explore on the titular pair’s quest to save the galaxy.

So why is Insomniac making a remaster instead of a new game? Their last game, Ratchet & Clank: Into the Nexus, was great, but it wasn’t even a full-pledged game to some people. It was longer than Ratchet & Clank Future: Quest for Booty, yet shorter than Ratchet & Clank: All 4 One. This gives them a lot of time to make something spectacular, especially for the PS4. The PS4 remake of the original series entry will feature “updated gameplay along with completely new visuals that rival the best PS4 games on the market”.

Blockade Entertainment and animation studio Rainmaker Entertainment are producing the PlayStation franchise’s first cinematic release, while series creator Insomniac Games will also play a role in its development. As you can tell from the trailer, when it comes to this series making it into a full-length movie shouldn’t be hard.

Both the game and the movie will be available in the first half of 2015.

‘The Witcher 3’ Gameplay Presentation

Spoiler Alert: This piece may contain some Witcher spoilers.

As the gameplay presentation gets underway, we see Geralt atop a beautifully rendered horse in a jaw-droppingly beautiful landscape. This takes place immediately following the Griffin slaying mission shown off during the public Press Briefing.

I want to make them stop playing so I can just stare at the sky. It was so damn pretty.

The visual step up from the previous game cannot be overstated. This clearly the most beautiful Witcher yet, and one of the most beautifully rendered games I’ve ever seen. The lighting is vibrant and organic, it filters through the trees and diffuses among the moisture in the air. The specularity on even the horse’s hair is enough impress. It rivals even the most impressive, super-modded Skyrim.

CD Projekt Red has polished the landscape down to the last detail, even the types and placement of each tree and patch of foliage, the architectural style and building material of every individual building, it is all so immaculate down to the smallest detail.

I cannot express how gorgeous this game is.

Anyway, back to the tale at hand: Geralt is en route to Novigrad – the biggest city in the world of the Witcher. He is heading there to meet up with a man named Dykstra, who sent Geralt on the quest to kill the Griffin in the first place. Dykstra is a man with a lot of information to sell, for the right price of course.

The constant chatter of NPC call outs makes the world feel so alive. It’s easy to convince yourself that the world goes on without you, even when you ride away or turn off the system. Novigrad sports a lively community, everything from fishermen and merchants and sailors to mothers, fathers, and children playing games in the street.

And the city feels so very authentic. Each building seems to tell its own story, each has its own style in its own state of immaculateness or disrepair.

Geralt finds Dykstra in — where else — the local tavern. It turns out he took the Griffin job because he is searching for a certain “ashen-haired girl.” We never do get her name in the presentation, so I’ll take their cue and not mention it here. Fans of the series probably already know who I’m talking about though.

The voice overs are better than ever, and that’s saying something since The Witcher series has traditionally boasted some of the best voice work in the gaming.

Dykstra did some digging and found that the Ashen-haired Girl was recently spotted in the company of a childlike creature going by the name of Johnny, who lives in a burrow in the swamps around Valen.

It should be noted that the transition out of the tavern is seamless.

Since it would take roughly 20 minutes to travel the distance required to reach Valen — a distance which looked to be only about half the width of the whole world map — we got our first glimpse of Fast Travel. You’ll need to find a sign post in the world to initiate fast travel, and you can only fast travel to locations you have already discovered. So it won’t be quite as point-and-click-and-teleport as Skyrim, but I think we can all agree on this one: thank goodness for fast travel. Twenty minute pony ride across the world? I don’t care how pretty it is, ain’t nobody got time for that.

 (Disclaimer: Some people not only do have time for that, but enjoy doing it. No judgments here.)

The world changes around you constantly, weather changes may roll in and the time of day is always in flux for example. These things will affect the behaviors of the city’s inhabitants.

The world map itself is cool and old-school, looking like it could have come straight out of a LOTR book. And, holy crap, the world is just massive. It was impossible to tell how the scale would compare to a game like Skyrim, but I’m sure they’re at least comparable.

The inventory looks improved, streamlined, and far more intuitive. There’s also a Diablo style cell-based storage system (a dagger taking up two cells, etc).

Upon reaching the swamps around Valen, Geralt uses his new Witcher Senses mechanic to track down Johnny — in actuality, it’s not a huge departure from the Medallion’s function in Witcher 2, but it looks like they will expand the functionality. Witcher Senses mode looks a bit like Assassin’s Creed’s Eagle Vision, but the world stays closer to its original colors: There’s an FOV blur around the edges, the colors desaturate slightly, and things like footprints and blood stains are highlighted.

The swamp forests are full of fog, swamp gas, and plant life. The environment artists have done an impressive job of making the world feel like an organic end-product rather than a constructed set. Even the reflections on the swamp sludge have the perfect, greasy specularity.

We get our first look at Johnny who, it turns out, is a “godling.” He is small, child-like, and greenish blue with creepy eyes. Wearing a Mogli-style garment at his waist and a circlet of twigs in his blue-black hair.

But our friend Johnny can’t talk. And wouldn’t you know it, he needs a favor. Never could have seen that coming.

As Geralt proceeds through the swamplands, the sound design really jumps out at you. The noises of the forest at rest buzz and swish around you, and the occasional monster noises are as horrifying as ever. His Witcher Sign sound effects are more visceral and satisfying than ever, they feel far more powerful thanks to the improved sound.

The combat is extremely fast and fluid, and there are plenty of environmental opportunities to take advantage of. For example, at one point, Geralt smashes a bee hive to confuse the fight and distract the monsters. Geralt darts around the battlefield with lighting-quick dodges and lunges, herding his enemies towards helpful environmental opportunities. Later in the demo, Geralt uses Igni to set off an explosive barrel of oil, and at another point, he ignites a pocket of flammable swamp gas beneath a monster.

There is much more climbing and vertical movement in the new game: ladders, cliffs, mountains, etc.

Geralt sports a new weapon as well: A small wrist-mounted crossbow named Gabriel with customizable ammunition. He uses it to take out a next of shrieking harpies, and recover a shiny flask from them.

At this point they took a moment to just look around and examine the landscape.

The draw distance is extreme, to say the least.

Terrain traversal in general looks more fluid and intuitive than ever. It looks like, to the same extent that The Witcher 2 vastly improved fluidity over The Witcher, The Witcher 3 will push the fluidity further still.

Johnny gets his voice back thanks to the object you reclaimed from the slain harpies. He’s still childlike and joyful, and a creature of nature to the core, in fact he makes a point of how much he enjoys defecating to the sunrise.

Johnny did see Geralt’s Ashen-haired Lass, running off toward the witch’s hut.

Johnny helps Geralt get an audience with the witch, who doesn’t usually speak to strangers. As we’d expect from a Witcher title, the dialogue is mature and real. It feels sincere and organic, and stylized perfectly to the world.

The old lady casts a magic ritual, and channels a triad of female spirits of the wood, The Crones. As usual, they require Geralt to destroy a dark power before they will tell him what they know about the Ashen-haired lass.

The classic radial pause menu returns from Witcher 2, with a slight reorientation. But the mechanics of meditation, potion drinking and brewing, etc, should feel familiar to fans of the series.

Random encounter monsters are faster and creepier than ever. And during a fight with a few swamp monsters, we saw two separate forms of Igni, one was a cone, AoE flamespitter version, and the other was a single-target, flamethrower style spell. Hopefully this hints at multiple uses for every Witcher Sig

As usual, there is a constant day/night cycle. In The Witcher 3, this cycle will affect the number, power, and type of monsters you’re likely to encounter, in addition to the availability of quests.

The Meditation menu looks largely unchanged, with the expected options: Wait til time of day, consume mutagens and potions, character advancement, and so on.

Geralt continues his quest and spots a werewolf. To prevent the werewolf from using his regenerative abilities, Geralt hits him with a silver shrapnel bomb.

He quickly dispatches the werewolf and moves on to a cave where the “Dark Power” lives. In The Witcher 3, you will now be able to swim and dive to discover secret underwater passageways.

 

 

Geralt finds the “Dark Power” who pleads with him to help her. She claims she is the only one who can save the children. This is one of Geralt’s infamous decision moments, a classic moral quandary: Would you trust this creature or not? It could significantly change events going forward. The presenter decides he doesn’t believe the corrupted tree spirit, so he kills her.

Back at the witch’s hut, the Crones take physical form and, well, they’re horrifying.

The ladies reveal all they know about the Ashen-haired woman, but the presentation cuts off before we hear the whole tale. Suffice it to say that, according to the Crones, she “proved a very naughty girl.” Which is, you know, ominous. Also there was a bunch of talk about elder blood.

To summarize: I can’t wait for this game. It looks drop dead gorgeous, fun and fast-paced, and overall, promises to exceed the already high bar of quality we expect from CD Projekt Red.

‘Grim Fandango’ Retrospective

Doublefine Productions and 2 Player Productions have released a retrospecive on “Grim Fandango’ discussing the surprise announcement that it will be coming to PS4 and Vita. The retrospective video was posted to the Doublefine YouTube channel as well as the PlayStation Blog from 2 Player Productions. You can check it out below!

 

Hi, we’re 2 Player Productions, the documentary team that brought you Penny Arcade: The Series, Minecraft: The Story of Mojang, and the Kickstarter-funded Double Fine Adventure! Two years ago, we teamed up with Double Fine Productions to prove that “Adventure Games are not dead!” Well, they’re dead now, but in the way you’ve always wanted them to be! Tim Schafer’s beloved LucasArts classic Grim Fandango is back, and we’ve put together this short retrospective documentary to get you primed for its upcoming release.

 

 

‘Doom’ E3 2014 Teaser

The PlayStation YouTube channel has released this teaser for Doom, and is stating on their blog that the game will get a deeper reveal at Quake Con in July. For now, we have a teaser and some hope. Those who purchased “Wolfenstein: New Order” were given beta access to the title when available. Hopefully that will be sooner than later. Trailer below!