Tag Archives: video games

VIDEOGAME TRAILER: ‘Spider-Man Shattered Dimensions

Activision has revealed the game trailer for the latest installment of console Spider-Man games, Spider-Man Shattered Dimensions, which is set to come out this September.

In the game you play as Spider-Man from four distinct alternate dimensions, only two of these alternate realities have been announced – Classic Spider-Man universe, and the Spider-Man Noir universe – the others will be announced as the release date grows near. The four Spider-Men must each track down a shard of the “Tablet of Order and Chaos” that has landed in their reality to restore the fabric of reality to its normal state.

Activision has a good track record for Spidey games and the idea of playing as four different Spider-Men seems pretty interesting.

Check out the trailer above and be sure to visit the Spider-Man Shattered Dimensions official website!

Game Review: God Of War III

After swimming up the hype stream I decided to give God of War a run through, and I didn’t find myself at all upset. The game play was thoroughly addicting, and the story was exceptional. Hell bent on vengeance you help Kratos run from Hades to the top of Mount Olympus leaving a blood-soaked pile of bodies. There is nothing wrong with that, everyone needs a bloodsoaked body pile once in a while.

As expected God of War holds to the highest standards of Graphics and Sound. The odd parts that I found were throughout the beginning scenes. The gods and characters looked incredible, the fight scenes were epic, the battles incredible, and the mountain-side scenery itself.. kinda blocky, and not as polished as the rest of the game. I found myself consistently asking.. Why does that mountain look funny? Is it broken? I also felt the game was done mildly backwards, throughout the game the most epic fight you will do takes place within the first 10 minutes of game play. Kratos vs. Poseidon was insane, and the adrenaline from that fight kept me playing for 5 more hours until the next massive battle. It was nice that the destruction of the Gods was varied, and not repetitive I just think that the rest of the fights could have been bigger as a whole. The Zeus fight was an awesome variation on end boss battles that I didn’t expect, the Street Fighter style scene against him was a joyful twist, and the other 2 parts of fighting him was simply incredibly, I just feel if Poseidon can be this massively huge fight. Why not Zeus or the other gods?

God of War as a whole is the type of game that makes me happy to own a Playstation 3. And it also showed me why Dante’s Inferno was not as good, God of War simply felt better than Dante’s Inferno. Though this article isn’t comparing the two, I do have to say that Dante’s made me wonder why I liked hack n’ slash games, and God of War reminded me why I do.


So far this year is ramping up strong for the Sony crew, and I hope it keeps cranking. Go play God of War, you won’t be sorry.

Liked:

  • Gorgeous graphics through most of the game, and beautifully placed audio, voice actors fit every character, and over-all I found myself believing in the world.
  • Diverse weapons, with enough similarity that the learning curve didn’t feel very steep when you unlocked new items.

Disliked:

  • Mount Olympus looked weird during the opening scene.. Blocky and weird, mobbed just the textures, i’m not really an artist it just didn’t look normal.

Score:

  • Graphics: 9
  • Audio: 10
  • Gameplay: 9
  • Controls: 10
  • Overall : 9.5

Out this week in Video Games 3/21-3/27

Just Cause 2 – PC,360,PS3:

3/23
Run jump dive and grappling hook your way to victory, in the South Pacific.

Red Steel 2 – Wii:

3/23
The new western sword-fighter from Ubisoft.

Shin Megamei Tensei – The Strange Journey – DS

3/23

Moto GP 09/10 – PS3

Bakugan Battle Trainer – DS

How to Train Your Dragon – PS3,Wii,DS:

3/23
The clever looking dreamworks animated movie goes video game!

Squishy Tank – DS

Zhu Zhu Pets – DS

GAME REVIEW: Final Fantasy XIII !!!

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Final Fantasy is one of the greatest video game series of all time, which is an undisputed fact backed by sales numbers and numerous top ten lists. Due to its massive reputation, Square Enix has had to make games that not only push the limits of video game technology, but also innovate new ways to keep their brand fresh. They’ve done this through original stories,  a new cast of characters every time, new worlds, and entire new systems of playing the game.

To sum it up, I’ve been waiting for this game to come out for a long time and I had really high expectations. The trailers looked amazing and judging from the rest of the series I felt secure, but I was still a little afraid that it might be another FFXII (So different, that they had to make it easy.) After several years of waiting, I finally had the disk in my hands. I put the game in my PS3, and I began what I was hoping was going to be a great experience.

The game starts by dropping you in the middle of a new world, Cocoon. Because of how much was going on at the beginning I felt a little overwhelmed, but after a few hours of playing I felt somewhat comfortable with the environment. Looking back, I think I liked how fast the game got started. You begin learning the battle system inside a few minuets, and it’s a good thing too, because the first few hours of battles are really just glorified tutorials. (It was a little repetitive, therefore, I don’t know how the beginning will stand up to replays.)

I thought it was interesting that for the first twenty hours of gameplay, you are essentially on a track. There are no city’s to visit, or side quests to do, you just kind of go from dungeon to dungeon in a very mathematical fashion. What was surprising about this, was that it was actually really fun. Its simplicity helped me to get into the game before turning me loose, and I think they made it simple enough for themselves to really focus on the storytelling. I really enjoy aspects like this in modern games, but it’s something I would have complained about ten years ago. Because this was one of the main aspects of FF XIII that made it not feel so much like Final Fantasy.

Story:

 FFXIII_Key Art_02

I think that my favorite part of the Final Fantasy series is the stories that go into them. Sadly, I don’t think that Final Fantasy XIII has mimicked this success. The actual story, and the complexity of the world are pretty amazing. What I think FF XIII did wrong was the delivery. Since FF X Square Enix has been moving away from subtitled scenes and speech boxes. FF XIII has made the move to 100% voice acting. Most people would think this is a good thing, but I have two problems with this. First, the Final Fantasy stories have always been cheesy, the more voice acting they have, the cheesier it gets. When you get lame dialog in a speech box it doesn’t stick with you. But bad writing with voice acting, can make it feel like a horrible movie. Therefore my long winded complaint is, sometimes the bad dialog made me laugh out loud and took me out of the story.

The second reason is much shorter, it’s simply that speech boxes are great. In the past I’ve been able to say, “I was playing Final Fantasy, it’s an upper echelon video game, in many ways it’s more like reading a book.” But, now I can’t say that any longer…  oh well.

Graphics/Audio:

 LIGHTNING

The graphics were tremendous. The models, the landscapes, and the environments are easily the best I’ve ever seen. If I had to complain about something it would be the crappy costume design on some of the humanoid bosses. (Not really an issue with the graphics, but I think it’s a valid complaint.)

When it comes to sounds, I usually don’t have too much of an opinion, but I would definitely say this game had a really strong sound track. Some parts reminded me of Ghost in the Shell, and Macross Plus. Which I think was a good fit for this game. (a futuristic element.) As far as video games are concerned, the voice acting was really well done– especially when you factor in how much of it there was.

Controls/Gameplay:

 FIRA

The new paradigm battle system is definitely different from any other Final Fantasy game. It resembles the gambit system from FF XII in that the computer is doing most of the work, but it is far more intuitive than its predecessor. What I liked about this system is that it requires both skill and strategy. The battles have a lot of variation, and since you really can’t back track in the game, they are pretty consistently challenging.

Although, overall the battle system was really good, it had its flaws. I felt like the most annoying aspect was that you couldn’t change the party leader during combat, and if your party leader ever got killed, it would automatically game over. I can’t tell you how many battles I got in where all the enemies would gang rape my party leader, so I would have to restart, sometimes several times in a row.

Which brings me to my biggest complaint about the entire game– the summon system. The summons in Final Fantasy XIII were literally the worst in the entire series. Not only did they change what the summons looked like, but they actually turned them all into transformers. For example, Shiva is now the Shiva sisters, and they transform into a motorcycle. Ifrit turns into a race car, and Alexander (I wouldn’t lie about this) turns into a castle. I actually refused to use the summons, so I can’t go into great detail about how they work, but save to say– I didn’t like them.

Wrap up:

What I liked about this game, was that it was well made and fun to play through. The battle system was unique and challenging, and the story was good enough that I wouldn’t mind running through it again.

My main complaint is actually the stupid Summons, but if I look passed that, I really don’t have much to say. It wasn’t the best Final Fantasy game to date, but I’m not disavowing it from the series either.

OVERALL SCORE:

  • Graphics – 10
  • Controls – 10
  • Replay – 8
  • Audio – 10
  • Story – 8
  • Overall – 9
  • Xbox LIVE Arcade Round Up

     perfect_dark_xbla

    For those that have never heard of Perfect Dark, first and foremost I must say, “for shame.” Seriously in my top 5 Nintendo 64 games, as well as top 15 Nintendo games of all time. Everyone remembers Goldeneye. Well Rare took everything great about that game, and made it better. Really taking advantage of the four player split screen age, this game was a riot.

    Rare revisited this title to spruce it up just a bit. Much faster frame rate and a sharper image. They cheesy voice overs and and mitten shaped hands are still in the game. It also seems like they’ve taken a lot of time to spruce up the faces of all the characters. Which is a nice touch. Lots of fun to revisit this game. Of course this Xbox release comes with some Achievements and the new unlock-able avatar accessories. In the first level I had already unlocked a pretty sweet shirt for my digital counterpart.

    In this new port you also have the ability to play four player or eight player over Xbox LIVE. Which is great. Honestly the only “downside” to this game was getting my sea legs back. First person shooters now and then were completely different. It took me a little while not to get dizzy as hell while I was navigating through the stair wells.

    Here is a fun side by side comparison of the original and the Xbox LIVE version:

    For 800 Points, this is a must have. At the very least you and your friends can relive those close-quarter-arm-bruising days from all of our pasts.

     Scrap Metal - Keyart

    Next up is a little gem I had never heard of prior to starting it up on my Xbox, Scrap Metal. Seriously fun game. This is how all the arcade games should be. Very simple and easy to just jump in and play. Imagine Micro Machines for the original NES meets Vigilante 8 for the PSOne.

    Steer your car around a race track from an overhead point of view simply by pointing the analog in the direction you want to go. Hold left trigger for reverse. Just that simple. The fun twist is every car you unlock has its own artillery specialty. You unlock cars by destroying them on the race track. The unlocked cars can be suped up with money you earn racing, as well as customizing the colors and accessories of your cars.

    With multiple racing tracks and variations in tasks (demolotion derby and take down the target for example), this game is a great “plug and play” title.

     slick_xbla-image63

     ScrapMetal_scrn_06

    Entertainment Tech: Quo Vadimus?

    Hello technology enthusiasts! For those of you following the Geek Show Podcast on a regular basis, you may have heard Leigh George Kade a month ago make reference to an “article” that I had written and sent him and Kerry to check out for a possible chat on the show. As I found out from Swankmotron, this material was talked about in depth… when they weren’t recording and apparently drunk. And since then he’s been asking for a published copy for the website for both users and staff to peep out and comment on. …How could I disappoint.

    For context reasons, I’m must note that this was not meant to be written up as an article, and will not read like one for the most part. It’s mainly comprised of footnotes, references and speculation on what will happen down the road in technology as related to Entertainment. This was written up specifically as a list of talking points for the Geek Show to chat about on the podcast and hopefully have a swear-filled discussion over. So please, bare with the poor formatting as I didn’t have two hours to fix it up proper.

    The word going about is that 2010 will be a year of crossroads for media in all formats, and supposedly serious talk will start happening between major companies about the future of what they intend to do with each other, in areas of cross promotion and reformatting media. Right now it seems as if television is competing with streaming video, radio with podcasts, newspapers with blogs, and various other combinations where traditional formats are having to fight for their audience with the new. So here’s brief points on the talk that’s happening, and some thoughts over what might happen down the road. As a side note, I know I can’t see the future and neither can any of these companies, a lot is just guesswork and theory, especially since a lot of it is talk and not much funding has gone into these ideas yet. This is meant more for discussion, which I hope you the readers will provide plenty of.

    TELEVISION

    TV as a format is looking to lose the most in the coming years. The idea that a box in your house that you have to sit in front of to see select media (and that’s all it does) is becoming a taboo. Unless a show is a must-see program, people have become used to the idea that anything they need to see can be found on YouTube or Hulu in the morning. It didn’t help that the only major advancement in the past ten years has been High Definition and that the “move to digital” turned more people off from the format than brought them in. Even though DVR services are now provided to replace the old VCR, the propositions of forcing commercials into the program and removing the fast forward button from remotes is making people warry of TV in general. (And please, let’s not kid ourselves, 3DTV is NOT the future, it’s a sidestep.)

    There’s been talk for about a year now that in the next few years, Google or Yahoo will launch their own online television station. Web exclusive, original programming and news, streaming to the entire world on a set schedule with the ability to look at a library of shows for a limited time. Unlike networks, both services use news from all current news sources including the AP, so logically they could put together newscasts from other news outlets with the ability for people to click on that story as the newscast goes on using their services. Programming like soaps, game shows, dramas and comedies would be easy picking since the majority of shows get six episode deals and are killed. Picture “Firefly” living beyond Season One with the online community that supported it so heavily. Since neither have ratings trends to meet, any hits they get from viewership would be a plus with no competition to fend off and the ability to advertise on the wings of the browser during the show. If planned out properly, a single online network could have worldwide appeal without having to cater to the FCC. The BBC has been experimenting with the idea, but have been exploring a way to gain immediate profit, which is near impossible.

    The future talk for current broadcasters is that a traditional television set will become obsolete, and that the monitor itself will only play a part in seeing it. Some stations are experimenting with iPhone apps and downloadable broadcasts, but those are only in trials and not much is being done on a serious front. More on that down below.

    RADIO

    While my experience with radio is only minimal, the idea of radio has always been a bit of an enigma. While viewed as a free service that can’t compete with convenience, the overloaded commercial breaks and limited program by area hamper it. Satellite radio has its place, but again, paying for a service that isn’t regionalized or sounds generic makes it feel more as a passing fad than something sustaining for decades. Plus with the addition of digital radio stations trying to establish themselves and podcasts becoming downloaded more and more daily, competition is building.

    The new ideal is taking the best of both and combining them into one. With the soon to be re-launched service for Sirius XM there is a plan for possibly expanding the US coverage and including sources from around the globe. Down the road you may soon see additional stations added from Canada, Mexico, United Kingdom, Germany, Japan, South Africa, Spain and Australia. Not a wide selection, but enough to have at least singular stations from different areas in the world from fellow sat-radio company Eutelsat. There have been companies like Viacom and Time Warner making rumblings that they may join in the competition, but nothing has been invested. The closest competition would be 1worldspace, which is looking into the idea of getting select stations from across the US and making them available on their service. Picture (for us locals here) X96 on its own channel, referred to as “X96 – Utah: Channel 142” or something to that affect, being broadcast around the world with little delay. If it were to be successful, it could set in motion the revitalization of radio across the country and world as all signals would eventually be transferred to sat, and you could literally listen to the entire country (and maybe more) on your way into work.

    Nationally there are a few people exploring this idea, but the only major company looking at this is Apple. Podcast Radio Stations. Basing it off the idea of finding some of the most popular across the country (let’s take Smodcast as an example), and giving them a timeslot on a weekly basis. Why download the episode when you can “tune in” on your PC or iPhone and listen to a new episode, then download it later when its convenient. Making it a reality is probably a long time off, especially since only dedicated people can pull off a new episode weekly, but the idea is at least being explored. (Incidentally, for those of you in the Utah area, I’d love to see a local version with all our local podcasts. Someone wanna give that a shot?) The closest to mixing marketing, advertizing, podcasting and information together would be NPR, specifically in their iPhone app giving you the ability to check their info out directly, as well as EVERY affiliate across the nation and their digital channels. As Swankmotron himself said to me, “Sure it’s government subsidized, but it’s a model worth looking at.” I couldn’t agree more.

    PRINT

    Clearly print is getting hit the hardest at the moment. And its not just in newspapers. Magazines, comics and even books are taking a blow in the age of digital media. While there is still a place in people’s hearts for a hard copy, generations coming up are viewing it as more of an inconvenience as they’re now living in an age where anything worth reading in their eyes can be found on the net. Sony’s eReader and Amazon’s Kindle are making strides on the book front, bringing latest titles for a subscription fee, but its not including the vast array of material you could get. The idea that they’re a store, not a library, is a bit hampering. The digital comic service is a big boom, but only Marvel seems to be on top of its game, leaving vast libraries untouched.

    The ideal situation to come is to take all those formats and make them available in a single format to fit iPhone and Blackberry forms. Which most everyone is on their way to doing except for two… libraries and newspapers. The problem with papers is that for one to make the great leap would be for everyone to. The Salt Lake Tribune and Deseret News both use a source like the NYTimes as a reference. If the Times were to jump from paper to webpage tomorrow, the notion is that suddenly their credibility would be lost as they’d just be another “online source.” And very few have taken the same leap. Most are waiting to see how those select cities that have dropped the paper format work out over the next few years. The big advancement on the way is going to be from libraries. One in particular from Illinois (Oak Park Public Library) are using iPhones as both a library card and a downloadable source for content. Entire books scanned in as a PDF format to read, that can’t be passed around to transferred, and will expire when they need to be “returned.” Its only for books, no audio formats set up yet, and probably won’t be doing films, but it gives way for multiple people to have the same book out at once.

    GAMING

    Video games are sitting on the cusp of complete digitalization. You still have to go to a store and buy the game, yes. But all other forms of media that can be found on there are now downloadable. Netflix, Gamefiy, gaming sessions, content, etc. All you need is the internet connection and most everything can be downloaded to you. The only issue standing in the way is the ability for different platforms to make the games purchasable the same way iTunes makes music available. Assuring that they sell the game and the consumer gets it without issue, while being able to make a profit on it. Mega Man 9 is probably the best example to date of a game that was download only and was a major success. The only issue afterward is that of storage. Finding an affordable addition (either attached or installed down the road) for people to store the games and all their content so they run just as well as they would off disc.

    ALL IN ONE

    The dream at the moment, or at least for companies like Apple and Microsoft, is taking everything and making it available all in one direct format. Which logically is what you’d want your computer to be, but its not. Very few hook their tower up to their plasma or theater screen and watch material from there. The ideal situation would be to have the internet, television, films, literature, gaming and whatever else people can cram onto there for a home device, and smaller versions of it all for on-the-go mobility. As I said before, game consoles are being looked at as the closest to that dream with a few technical issues. You can’t see brand new films on them, you can’t watch broadcast or cable television, and net access is very limited. A Skype app would give it a home video phone appeal, but still limited to a degree. The closest that isn’t gaming is the iTV from Apple, but its still got issues with websites it will allow you to visit and content it will allow you to view.

    What should happen is for all media sources to combined their efforts into all platforms and make their content available to all consumers. Picture the cable or dish box you have right now picking up streaming television stations, being able to check the email, listen to a radio station or podcast, play the latest video games, carry on a phone conversation, read a book (or have it read to you in audio format)… all from the living room. A laser remote and keyboard controlling it all. And give hookups so that you can transfer whatever you’re doing to your iPhone or Blackberry and continue with it as you go about your day. We’re so completely on the verge of making all that happen its insane, but the competition and uncooperative sense of greed between companies often makes it difficult for anyone to make the dream a reality. A lot of formats either need a change or are due to be left behind as something else comes along and leaves it far behind.

    GAME REVIEW: Megaman 10!!!

     megaman10

    I’ve been playing Megaman since right before it became cool. In fact I attribute a great deal of its success due to the fact that I gave it the green light— I’m not bragging, it’s just the way it is. I followed the series progression all the way up to Megaman 8. A great game for Playstation, that not only included animated scenes, but also the robot masters were given awesome voices. All the while maintaining the classic Megaman gameplay. This is what I would call, a step in the right direction.

    Then Megaman 9 came out… And now Megaman 10…

    Yeah!… Finally!… Just what we needed another 8-bit side scroller. Why did I even need to buy a next-gen system? I can have just as much fun playing games that were designed for the NES. A system that came out over twenty years ago. So thanks Capcom for forgetting to add graphics… again— If you couldn’t tell I’m being sarcastic. I mean it’s the year 2010 for Christ sake, give us a gun that makes enemy’s explode into something better than white pixels.

    I’m one of the unfortunate robots that accidentally paid for this piece of crap, and I don’t know what I hate the most about it. Was it the stupid robot bosses? Such as Sheep Man, a fluffy ball robot that turns into a storm cloud?

    Or maybe what I hated the most was the stupid selection of weapons? For example: Ice Spike. A weapon that ejects a small amount of ooze out of your Megaman arm cannon, and literally drips onto the floor in front of you. The worst part of this stupid weapon is that you can only shoot one at a time, and I estimate it takes 5 seconds to dissolve.

    The actual stages leading to the bosses seemed to be put together fine, what was stupid about them was the gimmicks each of them had. For instance, in all the Megaman games they implement platforms with pits in between and if you fall into them, you die. A really basic concept that has worked since Megaman’s inception. But in Megaman 10, (Commando Man’s stage in specific) they felt that wasn’t good enough. They said, let’s add a never ending supply of enemies that jump out of the pits whenever Megaman goes near, but not only that, let’s also add sporadic bursts of a sandstorm that completely block the players field of vision, while moving Megaman willy nilly all over the screen.

    At least in Megaman 9 there was some challenge, now in Megaman 10 they added an easy mode for gamers that happen to be pussies. (I only ran through easy mode for review purposes.) And if you don’t believe me about making the game for pussies, in Megaman 10, doctor Wily drives a pirate ship. Literally. Then, rather than having to fight three forms in a row after you beat the first two forms of him, he runs away, you go through a level that doesn’t have enemies, they refill your life, and then you fight the final form that’s weakness is the common Pbuster.

    I know I already thanked Capcom, but at this time I feel it would be prudent to thank them again. Thanks Capcom.

    Overall Score:

  • Graphics – 0
  • Controls – 10
  • Replay – 10
  • Audio – 10
  • Overall – 7.5
  • Lego Star Wars: The Force Unleashed

     

    The Force Unleashed was one of the most revolutionary and groundbreaking games in the Star Wars franchise.  It was fun and brutal, the gameplay was immersive (at least on the Wii), the story was incredibly enlightening and it cast a new light on Vader during the Dark Times.

    It is the last Star Wars property that would deserve a Lego game, but it did deserve this Lego animation. 

    This is one of the most capably put together Star Wars animations I’ve seen in a while and it had a pretty intense kinetic energy that I enjoyed.

    And it was kind of funny, too.

    Enjoy it.

    Sony Warns not to use your PS3 for the next 24 hours!

    Yesterday afternoon ps3 owners started to experience problems connecting to the psn or even playing games that have tropy support getting various errors. Sony has identified the problem and issued the following statement on their blog earlier this morning:

    As you may be aware, some customers have been unable to connect to the PlayStation Network today. This problem affects the models other than the new slim PS3.

    We believe we have identified that this problem is being caused by a bug in the clock functionality incorporated in the system.

    Errors include:

    • The date of the PS3 system may be re-set to Jan 1, 2000.
    • When the user tries to sign in to the PlayStation Network, the following
      message appears on the screen; “An error has occurred. You have been
      signed out of PlayStation Network (8001050F)”.
    • When the user tries to launch a game, the following error message appears
      on the screen and the trophy data may disappear; “Failed to install
      trophies. Please exit your game.”
    • When the user tries to set the time and date of the system via the
      Internet, the following message appears on the screen; “The current date
      and time could not be obtained. (8001050F)”
    • Users are not able to play back certain rental video downloaded from the
      PlayStation Store before the expiration date.

    We hope to resolve this problem within the next 24 hours. In the meantime, if you have a model other than the new slim PS3, we advise that you do not use your PS3 system, as doing so may result in errors in some functionality, such as recording obtained trophies, and not being able to restore certain data.

    As mentioned above, please be advised that the new slim PS3 is not affected with this error. We are doing our best to resolve the issue and do apologize for any inconvenience caused.

    For the latest status on this situation please continue to check either the PlayStation.Blog or PlayStation.com.

    Keep checking back here. We’ll keep you updated when this problem is fixed.