Tag Archives: video games

Video Games Protected by 1st Amendment

The United States Supreme Court set a landmark ruling today by declaring video games are owed the same legal protection as other media, such as movies, music, or print media.

The case came to the nation’s highest court in response to a California law banning the sale of certain games to minors. Violation of this ban would have resulted in criminal penalties for each transaction. This goes a step beyond the Parental Advisory stickers or theater policy’s about children in R-rated movies. Enforcing those restrictions is essentially a voluntary policy from the business owner/operator. Letting a 14 year old into to see the latest Saw film doesn’t result in a night in county lockup. If California’s law had stuck, it would have put video games into the same category as alcohol or tobacco – selling an M-rated game to a teenager could result in severe monetary punishment and possible jail time.

I feel Justice Scalia (voting in the majority) summed up the Court’s opinion very well by stating that “[t]here is no tradition in this country of specially restricting children’s access to depictions of violence.” He went on to make comparisons to Grimm’s Fairy Tales and earlier attempts at restricting media through comic books and music’s lyrical content. He also cited examples of the rare times the Supreme Court has restricted First Amendment access, most notably Ginsberg v. New York, which saw sexually explicit magazines removed from children’s access. This decision essentially determines that gratuitous violence is not, in itself, obscene. Even interacting with the violence is not obscene; while publications that incite a “prurient interest” are. Specifically, Scalia stated “[o]ur cases make clear that obscenity covers only depictions of sexual conduct, and we have previously rejected attempts to shoehorn violence into that category.”

The decision was not unaninmous, though it did come with an arguably significant win, 7-2. The two dissenting votes came from Clarence Thomas and Stephen Breyer. The supporting votes came from Anthony Kennedy, Ruth Bader Ginsburg, Sonia Sotomayor, Elena Kagan, Antonin Scalia, Samuel Alito, and John Roberts. Justices Alito and Roberts supported the law being overturned with reservations about “the effect of exceptionally violent video games on impressionable minors, who often spend countless hours immersed in the alternative worlds that these games create.” It appears they would be willing to change their opinion in light of more definitive scientific and medical proof that violent games have a detrimental effect on these children. California’s current medical evidence “show at best some correlation between exposure to violent entertainment and minuscule real-world effects, such as children’s feeling more aggressive or making louder noises in the few minutes after playing a violent game than after playing a nonviolent game,” according to Scalia.

Breyer does make a good counterpoint in his dissent, asking “[w]hat sense does it make to forbid selling to a 13-year-old boy a magazine with an image of a nude woman, while protecting a sale to that 13-year-old of an interactive video game in which he actively, but virtually, binds and gags the woman, then tortures and kills her? What kind of First Amendment would permit the government to protect children by restricting sales of that extremely violent video game only when the woman — bound, gagged, tortured, and killed — is also topless?” Perhaps Breyer is right but for the wrong reasons. Maybe the government shouldn’t restrict the sale of “a magazine with an image of a nude woman” to that boy. Nor should they restrict the sale of the game to him. These are both jobs a capable parent can do. Know what they’re playing (or reading or watching or hearing) and make sure it’s age appropriate. This may have been difficult for parents in the 1980s and ’90s when home console gaming first became prevalent. Some of those parents simply never could figure out how to play even the simplest video games. But those early gamers are parents now and they play games with their children. They are able to read and understand an ESRB rating just as capably as their parents knew what PG-13 meant.

And that ESRB rating was a powerful point in the $25 billion gaming industry’s defense against California’s law. Essentially the industry has been voluntarily policing itself for years through clearly marked packaging and voluntary sales restrictions. Many retailers, like theater chains, have self-imposed restrictions on selling M-rated games to minors. There was a time after the Parental Advisory stickers were added to CDs that major retailers, like KMart, simply refused to sell carry them. While game stores have not gone to that extreme, they do have policies about content and minors. Just before Christmas last year my 16 year old nephew went into a mall GameStop with his mother and wanted to buy Fallout: New Vegas. The helpful employee not only refused to sell it to him without his mother’s approval, but actually went on to explain why it earned the M-rating and cited specific examples to help her decision. He also recommended other M-rated games that contained fewer of elements she found objectionable.

My sister did buy the game, but told her son he couldn’t have it until after Christmas and until after she’d talked with his uncle, the most qualified gamer she knows personally (that’s me). Incidentally, I see on my Friends list that he still has earned no trophies for the game, meaning his mother responsibly made an informed decision about her child’s entertainment without government intervention.

The law has now been rejected by the highest court in the United States, meaning it’s completely dead at this point and ruled unconsitutional. If California, and the other states that supported them, want to continue the fight they will need to go back to the drawing board. The court’s decision is not irreversible, especially if they rewrite the law to be more clear in what the state considers objectionable. It’s also important to note that the decision applies merely to violence. Electronic interaction of a “prurient” sexual nature (such as the infamous San Andreas “Hot Coffee” incident) still falls under the 1968 obscenity ruling.

What do you think? Is this a good ruling? Will the law come back in a new form? Will anything actually change in the industry with this decision? Sound off in the comments!

In Stores This Week: Video Games

Multiplatform:
Super Street Fighter IV: Arcade Edition (360, PS3)
Dynasty Warriors Gundam 3 (360, PS3)
UFC Personal Trainer (360, PS3, on Wii in July)

Sony PS3:
Sniper: Ghost Warrior (already available on 360, PC)

Nintendo:
Mystery Case Files: The Malgrave Incident (Wii)
Wicked Monster Blast (Wii)
Resident Evil: The Mercenaries (3DS)

If you’re a Street Fighter fan you’ve already got the fourth game in a couple of different ways and you can upgrade to the Arcade Edition through your online marketplace. If you’ve been waiting for a more definitive version, or you’re some kind of weirdo disc collector, the new SKU is a good thing for you. For the rest of us, kind of a slow week. 3DS owners that love the Resident Evil series (if you exist) have a new entry in the series. Yay.

ADVANCE REVIEW: Sonic the Hedgehog #226

I feel the need to preface this review with a few facts about me regarding the Sonic comics in general. In short, I am not a fan of them. I read a few of them back when I was twelve, and they were OK then, but trying to read them now is an exercise in WTF-ness for me. The storylines are very complex and I always felt that I needed a scorecard to know all the players. The irony is not lost on me that this is how a lot of people who try to get into Marvel or DC feel like. That being said, when I heard about the Sonic: Genesis storyline starting in Sonic #226, my interest was piqued. Not only did I think that I could enjoy it without a headache, I also have a young niece who is just learning to read and is crazy about Sonic. Does it pass our combined litmus test? Well, yes and no… Mostly yes.

Sonic knows things, and yet he doesn't. Strange things afoot...

 

As a jumping on point, the book is pitch-perfect. You can jump into the issue not knowing a lick about Sonic. Everything you need to know is laid out for you, and the various characters (re)introduced in the story appear naturally and the story flows well. Ian Flynn definitely knows his Sonic-lore. In fact, most everything in this issue has a basis in either the original Sonic the Hedgehog game for the Sega Genesis, or the much beloved Sonic SatAm animated series from the 90’s.

The art looks like it leaped off the screen an onto the comic page.

The story begins with Sonic trying to rescue some missing animals, just like the original 16-bit game. Along the way, he finds out their fate, and faces Snively, a lackey of Dr. Robotnik Eggman from the animated series. Eventually Sonic meets up with the Freedom Fighters for the first time, and they team up and in turn face Eggman for the first time. The story ends rather abruptly, with the Freedom Fighters continuing to take the fight to Eggman. Regardless of the negatives I’m about to point out, I’m eagerly awaiting part 2 of “Genesis” and that’s something I never suspected would happen.

Now for the negatives I just mentioned. Now, I am not well-steeped in Sonic lore, but I do have a rudimentary understanding. To me, it seems like this re-imagined world is cherry picking events from the previous one to be more streamlined, and that’s great. I mean, it’s kind of hard to work things into an ongoing story according to the edicts of a game company. Case in point, in the United States, The man who is now called Dr. Eggman was originally called Dr. Robotnik. When the Dreamcast and Sonic Adventure came out in 1999, Sega decided to use the Japanese name of Dr. Eggman in all territories with little to no explanation. The comics took a different tack involving clones, or alternate reality versions of the same mustachioed villain. It was all very confusing. It seems Flynn and company are taking this opportunity to just make things easier to understand. The negative aspects come in because while this is great for new readers, people who are well versed in the Sonic comics just had the rug unceremoniously pulled out from under them. It’s actually brings to mind fanboy fear of the upcoming DC Relaunch as to what from the past counts or not. While there are little seeds in the story that hint that all may not be as it seems (Sonic seems to know more than he should, Sonic and Sally are very familiar for people who’ve just met), it remains to be seen how everything is going to play out.

On the art side of things, the team of Patrick Spaziante, Tracy Yardley and Terry Austin(!) absolutely nail it! The character designs are a nice mix of the old and the new, everyone seems to be in proportion and it literally looks like the old Genesis graphics were translated into pencil and ink. From the environment to the characters, almost everything absolutely pops off the page. That’s in no small part to the colors by Matt Herms. It’s pleasing to the eye and never garish. The only oddity I could pick out is that, the characters seem to use their latter-day designs except for Dr. Eggman, who looks like he did in the Genesis days. I am not sure if this is for a future story reason or not, but it was noticeably jarring, at least for me.

Yes, Snively still snivels, and Sonic still has "attitude".

The real test of course was my niece’s reaction. To her, continuity, especially Sonic continuity doesn’t matter in the least bit. The various games, shows, and yes, comics she’s been exposed to have at least 6 different incarnations of Sonic & friends. All she wants is to be entertained. The comic fit the bill. Her favorite parts were those with Boomer Walrus. Whenever he’s show up on panel, she insisted I call him BOOMer, putting the emphasis on the boom. When I asked the kidlet if you had five of Sonic’s rings to give this comic based on how good it was, how many would you give it, she said 5 and a half. While I myself would give the issue a solid 4 rings, I can’t think of a better endorsement than that of a 5-year old enamored with all things Sonic.

The bottom line is if you were always intimidated by the Sonic comic-verse, this is the perfect time to jump in, and if you have younglings that you just want to share your love of comics with, you can’t go wrong with Sonic the Hedgehog #226. It’ll be out in comic shops this Wednesday, pick it up, won’t you?

My rating:

My niece’s rating:

Nintendo Flashback: 1988

Today we’ll be going back in time to 1988 – a time when Nintendo was booming and the NES was becoming the most successful home video gaming console of its time.

It’s no secret that I love Nintendo. When I was born in 1986 my parents had already purchased a Nintendo Entertainment System and had owned an Atari for many years. My mother gave me her favorite NES game – The Legend of Zelda – when I was four years old, and I was immediately hooked. And although my parents stopped playing video games around when the N64 came out (it was 3D and had moved beyond what my parents loved in classic gaming), they still bought us Nintendo games every year at Christmas. (Something for which I am truly grateful. I still have every cartridge and they all work beautifully.)

So when a friend sent me this VHS upload of an old 20/20 segment about Nintendo in 1988, I found it to be the perfect opportunity to discuss Nintendo ‘then and now’ – chip shortages, video games as a relatively new form of home entertainment, the fear of violence in video games, and the wild suspicions once held that video games could possibly make children go “brain-dead!”

NUTS FOR NINTENDO special on ABC news 20/20 from 1988 from Steven Hertz on Vimeo.

In 1988, America was wrapped up in the “chip shortages” that caused NES games to be extremely hard to get around the holidays. This was due to the fact that Nintendo could not produce enough memory chips required for use in each cartridge. Rumor has it that Nintendo didn’t want to pay higher prices for other companies to provide them with additional memory chip supply, so they continued to have shortages through each holiday season.

Although Nintendo has always had a history of shortages (like the chip shortage that caused the Wii to be in such high demand the first few years after its release), these shortages have almost always been in response to the consumer wildly buying up Nintendo’s product from Thanksgiving to January each year. It’s pretty amazing to see some of the parents in this 1988 segment who drove hundreds of miles just to line up at a store that might get them a copy of Super Mario Brothers 2 (Super Mario USA in Japan).

super mario bros usa

Famicom games like Super Mario USA can still be bought in Tokyo at stores like "Super Potato" in the Akihabara district.

Dragon Quest III prompted similar overnight lines in 1988 in Japan, and I can tell you that nothing has changed since then. You can still see expansive lines for popular game releases in Tokyo today, even with the wildly successful pre-order policies at major retailers. (I personally sat in of these huge lines last year during the Japanese release of Dragon Quest IX. No surprise considering Dragon Quest has been one of the most popular Nintendo franchises in Japan since the release of the first Dragon Warrior in 1986.)

 

Dragon Quest 1986

Dragon Quest in Japan - 1986

More recently in America, the Wii Fit has been the real in-demand item around the holidays, and it’s possible that we may see shortages of other new games in 2011 due to the Great Tohoku Quake and Tsunami. Nintendo has assured the world that shipments will be largely unaffected by the quake (especially since the 3Ds is assembled in China), but time will tell when holiday shopping kicks into high gear later this year.

Another concern of the video game buying parents of 1988 was the fear that playing video games could possibly promote violent behavior in children. This fear was certainly nowhere near what it is today (or what it came to be in the early 90’s after the release of the wildly successful Midway game Mortal Kombat) but it’s interesting to hear the concern that was voiced about shooting a cartoon duck. I couldn’t help but laugh when the host of this segment admitted that he and his wife played Duck Hunt until midnight and were fully supportive of their four year old playing the game as well. (Here’s to awesome parents!)

Duck Hunt

Duck Hunt Box Art in America

What’s really most interesting about watching this segment today is that it was during a time that was the beginning of a huge cultural phenomenon around the world. Think about how many millions of people worldwide play video games every day, and how so many of us have forged at least some part of our identities around a passion for gaming and video games in general. With the advent of the internet and multiplayer online gaming, we’ve inter-connected these cultures even more and allowed for social and cross-cultural exchange over both cooperation and conflict in all the various gaming universes. (Certainly I’m chatting a lot more with someone helping me to look for treasure than I am with the avatar I’m trying to snipe from across the virtual desert, but you get my point.)

I can’t wait to see what Nintendo is going to bring us with the release of the Wii U next year, and I’ll be reserving my system long before it releases in hopes that I might avoid some of those holiday shortages! What’s been your favorite Nintendo product of all time? Sound off in the comments below!

Video Game Quick Hits 6/24/11

We’re going to start today’s edition of VGQH with a few games I thought extinct. But it seems they’re a getting a rebirth. The first one probably still won’t receive much fanfare. But the others might actually make a few dollars for their respective companies.

Here’s a game I never understood and thought had died a decade ago, Bejeweled 3 will be coming to Nintendo DS, PSN, and XBox Live this holiday season. Why?

On a related note, EA appears to be prepping a deal worth over $1billion to buy PopCap Games (Bejeweled, Zuma, Peggle). Zynga also is looking into purchasing the casual game developer, but likely doesn’t have the financial clout to compete with Electronic Arts. We’ll follow up with this story as it comes out.

Yet another franchise that many consider dead is Sonic the Hedgehog. Who knew that 20 years for a blue hedgehog is considered past their prime? Regardless of his new stuff, there are still plenty of fans of this character’s older games. And SEGA is celebrating that with the 20th Anniversary Sale on PSN and XBox. The sale started earlier this week. Some titles, like Sonic the Hedgehog 4: Episode 1 will be going for up to 50% off. There’s also a $20 bundle that’ll get you the first and second Genesis games, Sonic 4:1, and Sonic Adventures (with added DX content). That’s about $40 worth of content at regular price. If you like overclocking miscolored mammals, it’s a deal you should grab.

If that’s somehow not enough Sonic for you, there’s also a demo of Sonic Generations available on PSN and Live . The demo features an updated version of the classic Green Hill Zone. The game is set for November 2011. [I’ve downloaded this, but haven’t actually played it yet.] Both the sale and the demo are available for only 20 days.

Next up is Aero-Cross, a remake of Metro-Cross from 1985. The upgraded version of the arcade classic is coming to XBox and PSN later this year. If you aren’t old enough to remember this game (as one of the oldest ‘bots here I still only vaguely recall the cabinet but not the game), it’s basically the future of footracing. In The Future, obstacles, hoverboards, drafting, and many other upgrades have made running an entertaining past time once again. This will be the third game released under the Namco Bandai Generations label. The previous two were Pac-Man Championship Edition DX and Galaga Legions DX.

While Fallout: New Vegas isn’t a retro game, its titles and themes tend to have a retro feel. “Dead Money” was a post-apocalyptic Ocean’s Eleven in a haunted casino. “Honest Hearts” took you to the wastelands of Zion National Park. The next chapter, “Old World Blues,” will take you to the Big Empty where you become a lab rat and learn the origins of some of the mutated creatures in the Mojave Wastes. Bethesda has just announced the DLC will be released on July 19th for $9.99. Just before the release will be a much-needed stability patch. The final chapter, “Lonesome Road,” is still set for August.

If you love comic books and video games then you’ve got to love the new trend of comics that provide an intro lead up to the newest games. The comics for Arkham Asylum have already started and this week also saw the start of the three part Rage mini-series from Dark Horse. Rex Mundi creator Arvid Nelson is writing the book under the supervision of the game’s creative director, Tim Willits. You can see a sample of Andrea Mutti’s pencils below. Bethesda Softowrks is releasing the game in October.

In other Bethesda news, they have announced the pre-order incentive for The Elder Scrolls V: Skyrim. It’s a map. A map? Like a CoD downloadable map pack for multiplayer? But there’s no multiplayer in Skryrim. Exactly. If you’ve followed the series for the last couple of outings you know what I’m talking about. It’s not a DLC map for a game that has no use for one. It’s an actual physical map that shows the terrain of the game, complete with a compass rose. It’s a mighty fine looking piece as well. Honestly, this probably isn’t going to encourage anyone on the fence to buy the game. But if you already want it, this is a pretty badass collectible.

Worst vague-but-clearly-promising quote of the week goes to James Mielke, producer for Child of Eden. The game recently launched for 360 and he decided to hype the delay for a PS3 release by saying “There’s nothing I can really say about it, except that it will definitely be worth the couple months that people have to wait for the PS3 version to get finished. People with PS3s, people with nice TVs, people with all kinds of control options…it’s going to be really cool.” Translation: “It will take until September to get the game ready because we’re adding a bunch of shit no one wants. It’ll be in 3D and have Move support, even though no one will actually use it.” Dumbass.

In other dumbass news, the hackers are still being pesky and worthless. Bioware was the latest hit, but nothing valuable was taken. Someone hacked the Neverwinter Nights forum. Talk about your high value targets. A few birthdays and passwords were taken, but not credit cards, SSNs or anything actually useful to a thief. It seems the bar has really been lowered for hackers. The obnoxious mouth breathers will hack anything game related as long as they don’t have to leave their mother’s basement. Congratulations hackers, you’ve now made it to the level of “no one gives a shit” headlines. Get a life.

With E3 now in the bag, rumors are starting for what will be announced in August at Gamescom. This is sort of the European equivalent of E3 and takes place in Cologne, Germany. The latest rumor is Sony may be announcing a price cut on the PS3 to £179.99 (about $250USD). Most major retailers in the US have been offering $50 gift cards with PS3 purchases for the last several months, which usually indicates a forthcoming price drop. This also coincides with a recent drop in price for Wii and rumors of a newly-designed, (comparatively) energy-efficient PS3. As is normal for Sony, their only comment is that they have no comment on rumors.

What started out as a dead game revival article certainly turned out to be a shotgun blast of random information. That’s all for today’s VGQH. Check back on Tuesday for a round up of the weekend’s information. I’ll be spending most of my weekend drinking heavily (there’s a surprise) and testing out my pile of recent PSN purchases. And don’t forget, if you’re in the Salt Lake valley (and over 21), Geek Show Podcast is hosting free movie night at Brewvies on Sunday. This month they’re showing a Star Trek double header. BSR!’s very own Jerk-bot will be hosting and you’ll probably see a few other familiar ‘bots and geeks as well.

Video Game Quick Hits 6/21/11

Can you feel it? The warming of the air? The slightly less frequent rain storms? Have you got your air conditioners or evaporative coolers tuned up and ready? It may not feel like it everywhere, but summer is officially here today. Well, at least in the northern hemisphere. Happy solstice, friends.

But what does summer mean for gamers? For those that consider their gaming to be more of a lifestyle than a habit, E3 tends to be just the start of epic time wasting. Summer is when we refuse to get tanned, or even step outside longer than the 30 seconds required to grab the newest envelope from Gamefly. Saving princesses (even if they are in another castle), violating the laws of physics, firing millions of rounds, taking down mob bosses in fake or real versions of New York City, racking up 42 hit aerial combos. But before you can do that, you need to know everything you can learn about those games before they come out. That’s not why I’m here. I’m here to give you bite-sized pieces of that gaming news in something little more than overly editorial headlines. That means you can save time by reading these quick hits and learning quickly what games you need to research further – instead of poring over pages and pages of crap on other sites, trying to sort the generic FPS nonsense from the glorious hack and slashing news. Or vice-versa.

Let’s get started:

If you’ve been craving new content for Killzone 3, look no further than today’s PSN update. The third expansion for the game, titled “From the Ashes,” comes with four new maps (two guerilla, two warzone). The maps offer action for as little as 16 players, or as many as 32. The standalone pack is $4.99. But wait, there’s more! If you haven’t picked up the prior two packs, “Retro” and “Steel Rain,” you may be more interested in the new bundle coming today as well. This includes all three DLC packs for the incredible, money-saving cost of only $9.99!

I hate to give you reasons to look forward to winter when summer is just dawning, but Telltale Games has a good reason for you to bundle up later this year. Details are starting to surface about their plans for a video game version of The Walking Dead. If you were excited to play as Rick Grimes, sorry. You’ll actually be taking control of Everett, a convict who escaped when his transport bus turned over in the zombocalypse. Joined by Clementine, a seven-year old girl, Everett tries to leave zombie-infested Atlanta. Even without Rick, the game will still follow the theme of the comics and television series, that of people losing their humanity in the face of its own extinction. Familiar people and places, like Lilly and Herschel’s farm, will make an appearance. Just be careful who you trust. Double-crosses happen to convicts and cops alike.

I don’t tend to focus too much on the technical aspects behind gaming, but I know it’s important to some. Johan Andersson of DICE has answered a few questions, via Twitter,  about Battlefield 3‘s rendering on Frostbite 2.0. The game will be running in 720p at 30fps. In response to the immediate complaints he clarified, “name a single FPS game that runs at 1080p on any of the consoles? Would have to do huge gameplay cuts… 99.9% of PS3 and Xbox 360 games are 720p. And a lot of them, including MW2 is way lower than that.” He went on to say “we always do 30fps on consoles, not possible to fit in vehicles, fx, scale and all players otherwise. We think huge levels, lots of players, great fx, destruction, vehicles & varied gameplay is more important than 1080p.” While Modern Warfare 3 is planned for 60fps, it also doesn’t have the vehicles and destruction of this game. Ultimately, I think he has a great point. It’s probably not a popular idea with whoever signs his paycheck, but it’s okay for consumers to be split. If you want top end graphics at a high framerate, there’s a game for you. If you’d rather have 30fps and destructible environments, there’s a game for you too. For my money, I don’t care how many frames per second I get as long as it’s stable. Nothing irks me more than a glitchy framerate at a critical juncture. It’s so 8 bit.

In other shooter news, Ghost Recon Future Soldier has gotten a date for multiplayer beta. The game was originally scheduled for release this summer but has been delayed. The beta is planned for January 2012. Based on that date, my guess for full release is April 2012. That’s just my guess. Don’t hold me to it. Unless I’m right. Then you should give me money.

And now for your latest hacking news, SEGA is the newest victim. Wonderbot has a wonderfully sarcastic story on it. I think the best detail is the number of people affected, 1.3 million. I’m actually a little shocked it was that many. I had no idea SEGA could still generate a community that size. My guess is that about half of those are spammers who created accounts on their forum just to sell third world prescription drugs and mail order brides. Kind of like our forum.

Best news for last:

1. Grand Theft Auto V is “well underway” and “pretty likely” for release next year. This is according to an anonymous source from Rockstar, as told to Gamespot. I have varying levels of trust in this information so I’m technically putting into my rumor file. I have no doubt they’re developing it, I just don’t necessarily trust it’s as far along as this source claims.

2. I mentioned in a previous VGQH that Best Buy is including a playable Robin in Batman: Arkham City when you preorder from them. But what the hell is Robin going to look like in this visually powerful version of Bat-lore? Well, something like this apparently:

Okay, seriously. Why didnt’ someone make Robin cool years ago? I can’t top that so I’m ending this edition here. Check back on Friday and we’ll see if the gaming industry has come up with something even better than Robin as a badass.

Sega gets Hacked!

In “Holy crap, I didn’t know Sega was even still a company” news, the Sega Corp. announced on Sunday that information of 1.3 million of their users was stolen from their database.

Just like what happened to Sony last month (though on a MUCH smaller scale) the company wants to assure their users that although personal information (like names and birth dates) had been compromised, payment data (like credit card numbers) were safe. For the time being, Sega Pass has been shut down until the company can recover the lost data.

I think the real news here is that Sega is still around. My first reaction was “What? Really?”, but apparently instead of making super awesome consoles like the Sega Genesis, Sega Corp decided to “restructure” in early 2001 and deal exclusively with software development and arcade development. Also, according to the Sega Wikipedia page:

“Sega has also expanded into the previously largely unaddressed market for interactive urinals with the release of the Toylet, a system that allows players to control a series of games using their urine to control the on-screen action”

Freaking awesome. Keep up the good work, boys!


In Stores This Week: Video Games

Multiplatform:
Dungeon Siege III (PS3, 360, PC)
Cars 2: The Video Game (PS3, 360, Wii, DS, PC)
Shadows of the Damned (PS3, 360)
F.E.A.R. 3 (PS3, 360, PC)

Nintendo 3DS:
Petz Fantasy
Dual Pen Sports

Looks like an interesting week to me. Shadows of the Damned, F.E.A.R. 3, and Dungeon Siege III all strike me as games I might want to play, but none are day one buys. Personally, this works for me because I’ve been too busy to play much of anything despite a pretty deep stack of need to play titles. Of the three, Shadows of the Damned looks most interesting to me, but also has the weakest incentive for buying early, just a soundtrack download. F.E.A.R. 3 from Amazon, on the other hand, gets a comic book and a $20 credit.

REVIEW: Ocarina of Time 3DS

It’s hard to objectively write about a title that I played repeatedly in my childhood. Many of us have memories playing through Ocarina of time over and over again… Or maybe I was the only lonely kid that wasted his summer doing every side quest I could get my hands on.

My usual hate of ports made the play-through of Ocarina an interesting experience. Normally I find nothing more frustrating than buying a brand new game console, and finding the best title available is a port of an old game. You can then understand that it was with great trepidation that I unwrapped my review copy of Ocarina on Thursday. It’s even harder for me to write the rest of the review because I’ve had nothing but fun since I started playing it again. This game in no way is boring or overly familiar.

I can’t play the game in 3d it makes me sick, like all other 3DS games I get headaches and vertigo, so I left the 3d effect on as long as I could to get a good feel for it. It looked phenomenal… gorgeous… wonderful, then i was ready to puke so it got turned off. The 3D is done in this game in such a way that it doesn’t seem to simply be an after-thought. It’s also not put so in your face that it comes off as tacky. The game itself is definitely more than a simple port, it is a remastered conglomeration of Ocarina of Time and The Master Quest, rebuilt for someone who simply loves Zelda. The imagery on the game itself looks much better. The more crisp imagery, and increased polygon count take away the feeling that the game is a simple port, and truly a reimagining. This is going to sound flowery, and I’ll probably label myself as a fan boy by saying this, but I instantly fell in love with Ocarina all over again by playing the 3DS version.

The controls on the 3DS were edited slightly to utilize the touch screen for inventory management, and the accelerometer is put to use aiming your sling shot, bow and arrow and hook-shot. Contrary to my initial worries the accelerometer made it easier to hit targets with the projectile weapons, especially on the midway style shooting games.

The soundtrack to the game is nothing new, but still one that takes my breath away. The music fits the game play perfectly, and is beautifully mixed, orchestrated, and integrated into the game. If I had a gripe, it’d be the consistent yelling of adult Link while I hack at enemies, but even that is me splitting hairs.

From temple to temple I found myself becoming re-enthralled in the Ocarina story line, and obsessing over the next free moment I would have to play the game. The nerd-rage fueled gamer in me would like to be upset that Nintendo chose to port Ocarina instead of developing a brand new Zelda title for my enjoyment. However, the fun-loving side of me refuses to put down the 3DS. I’m a hypocrite, I’ll admit it, but I love this game. The only disappointment I really found was the lack of connectivity to the standard 3DS features, (tag-mode, etc.) I would have loved to maybe tag data to other systems, or even share my latest Poe catch with a friend, that aside.. It’s a killer title.

This game is worth every penny, and a necessity for anyone owning a 3DS. With the dry summer ahead this has the promise of giving plenty of replay, and hours of extra questing.

I’d love to know your thoughts on the matter, comment below:

Score:

  • Graphics : 9
  • Audio: 10
  • Controls: 10
  • Replay: 9
  • Overall:9.5

Video Game Quick Hits 6/17/11

I do my best to quickly cover small bits of gaming news twice a week here. Somtimes big news happens between issues and I’m always grateful for my fellow ‘bots getting major stories up for full stories. Two of them happened this week. If you missed it earlier, be sure to read up on Arse-bot and Zombietron’s respective stories about Bungie and EA’s big news.

So, on to the quick hits, wanna produce a music video? Do you love Portal 2? Make your own video to The National’s “Exile Vilify” from the game and upload to YouTube with “PORTAL2NATIONALEXILE” as the tag to enter. The contest is open now and runs through July 15th. The winner will be selected by the community and will receive an autographed guitar and a slew of game merch. 

Some minor details about the next potential map pack for Call of Duty: Black Ops have surfaced. Nothing official yet, but the rumor appears to be four more maps and one more zombie stage. the four main maps will likely be called Drive-In, Hangar, Hazard, and Silo. This is probably the long-awaited Retaliation pack.

If you want a map pack with more confirmation, check out the Crysis 2 Decimation DLC. You get five new maps (Apartments, Chasm, Fifth Avenue, Plaza, and Prism) and two new weapons (FY71 Assault Rifle, and M18 Smoke Grenade). The pack will be avilable for $10 on June 28.

Remember how everyone got upset about the Battlefield 3 preorder bonus was going to give someone an unfair advantage? I mentioned Tuesday that DICE announced they’d make it available to everyone via paid DLC soon after release. Now they’ve elucidated, deciding to give it out for free on a post launch date. So, if you’re not preordering, just wait a few weeks anyway. If you’re planning to pick it up the first week, just lay down the five bucks and preorder. It’s much easier than whining.

If you need DLC for not an FPS, how about Mortal Kombat? Starting next week with Skarlet, and following later with Rain, Kenshi, and a mystery the game will be getting additional player characters. A compatibility pack will also be available for those who want to play against the DLC characters, but won’t be downloading it themselves.

Maybe you need additional content for a game not even released yet. If so, the latest Assassin’s Creed: Revelations news is for you. It seems there are at least five different versions of the games coming in various special, limited, exclusive, etc. editions. Does this seem like overkill to anyone else? Here’s the breakdown:

Collector Edition:

  • Collector Box
  • Artbook
  • Animated DVD
  • Soundtrack CD
  • Bonus single player mission
  • Two multiplayer characters

 Next upgrade is the Animus Edition

  • All of the above
  • Encyclopedia
  • Armor of Brutus
  • Weapon Capacity upgrades
  • exclusive customization tool

The less lavish Special Edition:

  • Fancy Package
  • Soundtrack
  • 2 Multiplayer characters
  • Turkish Armor

And the GameStop Signature Edition (free preorder upgrade):

  • Fancy Package
  • Exclusive single player mission
  • Weapon Capacity bonuses
  • Multiplayer character
  • Animated DVD
  • Soundtrack CD

Occasionally I come across a gaming announcement and can only respond with, “Why?” Today has one of those. Coming in July to PS3 and 360 is Tour de France: The Official Game. Now I loved Downhill Domination, but that’s nothing like days of road biking. So really, why? Who’s going to buy this?

John Carmack of id Software is already talking about next gen consoles. His expectation is that they’ll be “ten times more powerful” than our current setups and “they’ll be here in a couple years.” This comes on top of Crytek recently announcing work on a Time Splitters 4 for next gen consoles. Meanwhile Sony is still standing by a 10 year life cycle on PS3. What does all this mean? Do they mean next-gen portable, a la Vita? Is Microsoft going to jump ahead of Sony on the next-gen again? Is there more than Sony is telling us?

LA Noire fans should be looking forward to the Nicholson Electroplating Arson Case coming to the masses next week. This was one of the preorder DLCs available at select retailers. In addition, Rockstar has extended their discount period for the Pass that gets you access to all current and future DLC for the game. If you’ve been hesitant, stop it. you know you want it.

Occasionally outright rumor will make it into VGQH. I apologize. But, if correct, the rumor that Mass Effect 3 will have four player co-op missions outside the main campaign, designed with replayability in mind is pretty big. The goal, obviously, would be to draw in new mainstream players with fears about late entry into a complex RPG. I don’t understand it and don’t care – as long as it doesn’t ruin my single player experience. And who wants to play as anyone but Shepard anyway?

While I’m at it I’ll go withone more rumor, an HD collection of Devil May Cry 1-3. The source is fairly unreliable in my eyes, some obscure Spanish e-tailer that used GamesRadar’s fake logo art, but the concept is solid in the modern market with a reboot of the franchise coming from Ninja Theory. The listing was for November 30, 2011. I’m not trusting the details here, but a sound concept means this is a good opportunity to feel out the potential response if the franchise owners decide to make it happen.

And another rare one for VGQH, a deal for gamers, but not related to gaming news. I hate to give free advertisement to Best Buy but I know you all love games and want to play as many as possible for the cheapest price you can swing. Outside of Gamefly, that means BB’s latest deal is big for you. If you’re planning on buying any five of the games in the list, might as well preorder them from Best Buy for a $100 credit. If you were planning on skipping these, the $100 isn’t worth the $300 you’ll spend on the games though. There are at least three on my “for sure” list, all of which have unnecessary colons in the title.

The games:

  • Assassin’s Creed: Revelations
  • Batman: Arkham City
  • Battlefield 3
  • Call of Duty: Modern Warfare 3
  • Elder Scrolls V: Skyrim
  • FIFA 2012
  • Just Dance 3
  • Madden 2012
  • NCAA Football 2012
  • Rage
  • Resistance 3
  • Uncharted 3: Drake’s Deception

I feel like I’m probably missing something vital here but this is one robot that is especially low on vital fluids due to last night’s events. I trust you’ll forgive me if I sign off now and add oil-thick irish coffee to my aching joints. Check back Tuesday. If I haven’t been decommissioned, you’ll find more short shots of gaming information right here on Big Shiny Robot!