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Elvis Has Left the Building, But His Comics Legacy Lives On

Yes, Elvis left the building over 35 years ago, but that doesn’t mean we can’t still celebrate his life! What better day to do than this, his 78th birthday! You may be asking: “Shaz-Bot, why should we, the collective geeks of the world give a flying rat’s patoot about Elvis!?” Well, I’ll tell you. Comics had a profound effect of the King of Rock & Roll in general, but there is one character in particular that would shape his very outlook on life: Captain Marvel Jr.

If you want to full, fascinating story, I suggest you peruse the always awesome Dial B for Blog post about the subject, but suffice to say, Cap Jr. not only inspired Elvis to change his look, but also his own personal philosophy. For instance, here’s a side-by-side comparison of the two.

 When Elvis made his comeback in the late 60’s, his sense of style also owed a lot to Freddy Freeman, aka Captain Marvel Jr, not the least of which is the cape.

The Elvis of this era also held steadfast to his TCB or “Taking Care of Business” way of life, much of which can also be attributed to his boyhood hero, not the least of which is the lightning motif.

And even though Elvis is no longer with us, the Cap Jr. connection remains, coming full circle in the comics themselves, be it the Kingdom Come version of Jr. “King Marvel” (With Mary Marvel posing as Priscilla Presley):

Or Captain Marvel Jr. himself quoting Elvis:

Happy Birthday, King! We’ll miss you Elvis, but your legacy lives on.

httpv://www.youtube.com/watch?v=0YAcoDkj_dI

Pokemon X and Y announced for 3DS!

Today in a Nintendo Direct video we got our first look at the first full fledged Pokemon game for the 3DS. This is the first Pokemon game that will be in 3D. Pokemon X and Y will be the start of generation six, feature all new Pokemon. We see five of them in this video from Nintendo. There are the three starters (Grass – Chespin, Fire – Fennekin, and Water – Froakie). We also got a look, but no names, at the two version specific legendaries. That’s all the info there is for now, except for the release date. Pokemon X and Pokemon Y will release worldwide in October 2013!

And here is the official press release Nintendo put out:

BELLEVUE, WA—January 8, 2013—The Pokémon Company and Nintendo announced today that the next generation of Pokémon video games, Pokémon X and Pokémon Y, will launch worldwide in October exclusively for the Nintendo 3DS system. New Pokémon, a new storyline set in a spectacular 3D world, and dynamic battles instantly make Pokémon X and Pokémon Y two of the most highly anticipated video game titles of 2013.

“The worldwide launch of Pokémon X and Pokémon Y this October allows players to begin their adventures at the same time,” said Tsunekazu Ishihara, CEO of The Pokémon Company. “Now, Pokémon fans across the globe can discover the secrets of Pokémon games and can collect, battle, and trade with each other immediately.”

“We brought Pokémon into an entirely new dimension and we’re incredibly excited to bring Pokémon X and Pokémon Y to fans,” said Junichi Masuda, video game director at GAME FREAK inc. “The stunning visuals, a completely redesigned environment, game scenario, music, and communication features will bring smiles to the faces of video game players around the world.”

Want an early sneak peek at Pokémon X and Pokémon Y? Visit Pokemon.com to watch a video introducing this new Pokémon adventure, including an exciting first look at the new starter Pokémon in battle! Fans can also catch a glimpse of the newest Legendary Pokémon and gameplay footage from the upcoming titles.

Pokémon X and Pokémon Y will be the blueprint for an exciting array of new animation, Pokémon TCG, and toys debuting around the world.

Be sure to visit Pokemon.com, Like the official Pokémon Facebook page at Facebook.com/Pokemon, and follow Pokémon on Twitter @Pokemon to ensure you’re receiving the latest Pokémon X and Pokémon Y news!

LEGO Marvel Super Heroes Game Announced

Very exciting news. Anymore it seems like a sure thing. If LEGO acquires a license to develop toys, it eventually makes a video game. Having had a steady stream of Marvel related LEGO toys released last year, it seemed inevitable that they would join DC in the video game world.

Marvel Super Heroes are assembling for an action-packed, brick-smashing good time!  Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Marvel Entertainment announced today that LEGO® Marvel™ Super Heroes will be available beginning Fall 2013 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, the Wii U™ system and Windows PC, as well as the Nintendo DS™ handheld system, Nintendo 3DS™ handheld system and PlayStation®Vita handheld entertainment system. LEGO Marvel Super Heroes is the first instalment in the highly successful LEGO videogame franchise to feature famous Marvel characters.

LEGO Marvel Super Heroes complements the LEGO Marvel Super Heroes construction toy collection, which brings the characters, vehicles and action of Marvel’s renowned universe to the world of LEGO build-and-play adventure. There are currently eight iconic scenes from the X-Men, Iron Man and Spider-Man franchises available and more construction sets tied to the new Iron Man 3 feature film will launch later this spring.

LEGO Marvel Super Heroes offers an original storyline in which Nick Fury calls upon Iron Man, the Hulk, Thor, Spider-Man, Wolverine and other heroes spanning the Marvel Universe to save Earth from such threats as the vengeance of Loki and the hunger of Galactus, Devourer of the Worlds.  LEGO and Marvel fans will enjoy classic LEGO videogame adventure and humor, while playing as their favorite Marvel characters.

“We’re very excited to bring a myriad of classic Marvel characters to life in LEGO form for some fun, family-friendly gameplay in LEGO Marvel Super Heroes,” said Tom Stone, Managing Director, TT Games Publishing. “Players will brave the ultimate mission to save the world as they explore famous landmarks in LEGO New York and take the adventure beyond Earth to iconic locations in the Marvel Universe.”

“Fans of both LEGO and Marvel have wanted this game for years, and we’re addressing that demand with more Marvel Universe characters than ever in a console game,” said TQ Jefferson, Vice President, Games Production, Marvel Entertainment.  “If you’re a fan of Spider-Man, the Avengers, Fantastic Four, X-Men, Guardians of the Galaxy or scores of other Marvel characters, this is the game for you.”

In LEGO Marvel Super Heroes, players will unlock more than 100 characters from across the Marvel Universe, including fan favorites like Spider-Man, Iron Man, Wolverine, Captain America, the Hulk, Thor, Black Widow, Hawkeye, Deadpool, Loki and Galactus!  The game will pack in a plethora of super-cool character abilities, combat-like action sequences, epic battle scenes, puzzle-solving and a unique story told with playful LEGO humor.

LEGO Marvel Super Heroes is being developed by TT Games and will be published by Warner Bros. Interactive Entertainment.

This game is slated for Fall 2013. With announcement like this, it makes me wonder about some the other LEGO licenses that have yet to be turned into a video game. Teenage Mutant Ninja Turtles is the first that springs to mind for me. What LEGO toys would you like to see turned into a video game?

THE GAMEMASTER #2: The Backstory

Welcome to another installment of The Gamemaster. Last week we talked about getting back into the swing of things after an absence in play. This time, we’ll talk about setting up a backstory for your new game.

The more I read from others who run games, it seems like going into your first game having created your own world and scenario is a big no-no. I can see why: it’s easy to get carried away and the more rigidly you plan your world, the less likely you are to be flexible when the players encounter something you hadn’t planned on. The more you work on it, the more it becomes your baby, and the more your players alter its features, the less it resembles the thing you fell in love with.

I get it.

It makes perfect sense.

But I’m a writer. I couldn’t just play in another sandbox. I wanted to create my own world for a number of reasons. First is that I came up with all the ideas for these roleplaying scenarios as stories I wanted to tell in a serial format anyway. One of my weaknesses as a writer is thinking on that massive epic scale that is required for fantasy storytelling. The genre has been seducing me to dabble in it for a while, but I hadn’t cracked the code until I started thinking about the story in smaller chunks, like you’d experience in an RPG. So, the Pathfinder rules were a perfect start, but I needed something I could make my own, but not so detailed that I would either bore the players telling them about all this rich history. I needed to come up with just enough for the world to feel lived in, but not enough that things felt too strict.

I set out to create a single kingdom in turmoil. I mapped the Kingdom of St. Argon and described the political situation that is causing all the strife they’re reacting to. It instantly gave me something to hang the story on and add an instant layer of intrigue. But they need to be able to change it and I need to let it morph into something more detailed as they explore, and they are every bit a part of that exploration.

The other thing that was very important for me was tying the players together before we started playing so we could jump right into the game. I was never a fan of the school of fantasy roleplaying where six guys show up in a bar and decide to go questing together. I always wanted to know what drew the characters together. And since I’m selfishly going to be writing these stories, I asked all the players if they minded if I wrote backstories for the characters.

I gave them some minor restrictions in classes and races they could choose, but not so restrictive that they felt they were being railroaded into a decision. In fact, when they asked about classes that had been “restricted” I came back to them, explained the world, told them they were more than welcome to make that choice, but that the game might be a little harder for them at the early stages. Some of them nibbled at the challenge, others went with the original restrictions.

Once I had the races and classes of every character playing, I set out to write a few hundred words about each character and how they got to be at the starting point of our game. As a writer, it’s something I’d need to know before I wrote anything in the world anyway, but it also gives me a fallback position if I run out of ideas for adventures (which doesn’t even seem likely at the moment.) Hidden inside each characters background are multiple story hooks that could be followed up on at a moments notice. Missing siblings. Duties from a past obligation. Running from reputations. Dead loved ones needing avenging. Character motivations that shape them. What their job was before being called to adventure, etc.

Before the first session began, I sent the character backgrounds to each player to make sure they would be able to capably roleplay the character, and it fit with their vision for the character and how they wanted to play. (See! Be flexible!) Sure, some tweaks needed to be made here and there, but, for the most part, this got them all really excited to play. They wanted to inhabit this world every bit as much as I wanted to create it.

I had an advantage in that most of the players I’ve been playing with don’t usually focus so much on the story aspect. Pathfinder (and most RPGs they play) had become more of a tabletop strategy combat game. I get the feeling that with many of the seasoned players in my campaign, they’d almost forgotten what the feeling of being invested in a story was like.

And I can’t emphasize how good it feels knowing that I have story hooks laying in wait in the backstories that I can fall back on if I ever need to. It adds a layer of confidence to my playing, and it allows me to buy time if they head off into an unexpected direction that I still need even 10 minutes of prep for.

Here’s one more bit of advice with the character backgrounds: give them a secret that the others don’t necessarily know. Give them things to keep to themselves. Let them dole out the information to the other characters as they see fit. If one of them wants everyone to know about all the wrongs they’ve done, or the detailed history of their family, or whatever, that information is theirs to do with it what they will. I believe it makes them feel in control of the character and universe and invests them better.

This is absolutely something that will need to be negotiated with your players. As I said last week, your biggest job is setting the scene. Coming up with an engaging backstory, for the world and your characters, is the single best tool you can give yourself. If your players are interested in the world and their characters before the first game even starts, imagine how much they’ll love it three sessions in.

My players told other players about the game, and they somehow convinced me to run a second game in the same world with a different set of players and characters. So I started all over again. Since I had a map and a world, I could create a game with a totally different flavor, but still working on the overarching story of the kingdom and its strife.

As I get the first part of the serial story written as prose, I’ll release it with all of the backstory used to start running the first sessions, with all the monsters, maps, and stat-blocks I came up with. Hopefully I won’t be the only one to fall in love with the plight of St. Argon and the growing rebellion against the usurper.

Be sure to check out other articles in The Gamemaster series.

Comic Book Writer Peter David Had a Stroke and Needs Help

One of the best comic book writers Peter David had a stroke on December 30th. Regular updates on his Blog have indicated that he is doing well and has started to be able to walk again. But as we all know from crazy medical moments such as this the doctor bill will start hurting. So there has been a call to help and the way to do that is to go to his blog:

http://www.peterdavid.net

And there you can find ways to buy some of his comic books. If you don’t have the money or you already own the comic books listed send this link around or tell a friend you know who likes comic books because in situations like this every cent helps.

For those who might not know off hand who Peter David is he’s had his hand in a lot of projects over the years. Probably of most note currently is his involvement writing for the cartoon “Young Justice” on Cartoon Network, which is one of my top ten favorite TV shows of this past year. He also wrote on “Babylon 5” and did a 12 year run of the comic book “The Incredible Hulk.” Oddly I was first introduced to Peter David at a very young age when I bought the Star Trek: The Next Generation book Imzadi. It’s the story which is often referred to on the show of William Riker and Deanna Troy’s love before their time on the Enterprise. It was the second TNG book I read as a teenager and I still have it on my bookshelf right now.

So go to his blog and buy some comics to help this guy out. He’s a great writer and the comics he is featuring are probably going to be just as good as his other stuff so give it a chance. Thanks.

Joss Whedon Talks About S.H.I.E.L.D. Pilot

As reported on by Screen Crush Joss Whedon has clarified his involvement in the upcoming S.H.I.E.L.D. pilot for ABC and what he will do if it becomes an actual series. Joss has become a big name since doing The Avengers but many of his loyal fans know him from his days doing television and they long for the day that he comes back to a full series. But with The Avengers 2 and the Dr. Horrible’s Sing-Along Blog series on the horizon how involved can he be in a TV series?

Whedon spoke to Entertainment Weekly stating he would be a part of the pilot which is co-written with Maurissa Tanchareon and his brother Jed Whedon. Besides the pilot however he would leave it in the capable hands of his brother, Tanchareon and Jeffrey Bell (executive producer on Angel and Alias) and come into the series, “as my schedule allows.” But he also says he doesn’t want to be in and out:

I have to maintain a fine balance between not hurting The Avengers, which is my number one priority right now, and not be the guy who shows up once a month and undoes everything that’s been done by everyone else.

In case you don’t know Joss’ brother Jed Whedon and Maurissa Tanchareon co-wrote Dr. Horrible’s Sing-Along Blog with Joss and wrote most of the episodes of Dollhouse. So this show looks to be in very capable hands. S.H.I.E.L.D. will star Clark Gregg reprising his role as Agent Coulson, Ming-Na Wen (E.R., Eureka) will play the part of Melinda May, Elizabeth Henstridge will play Gemma Simmons, Iain De Caestecker (The Fades) will be Leo Fitz and Brett Dalton will play Grant Ward. Samuel L. Jackson has confirmed that he will also show up from time to time.

Joseph Gordon-Levitt Passes on Guardians of the Galaxy

As reported at Deadline, Joseph Gordon-Levitt has thrown in his lot with Sin City: A Dame to Kill For and will not be playing any role in the upcoming Guardians of the Galaxy which will serve to link the current group of movies to the upcoming films in Phase 2 of the Marvel universe, starting with Iron Man 3 and Thor 2 releasing later this year.

JGL will be playing the role of Johnny, a part turned down by Johnny Depp, which will be crossing over between the story arcs in Dame To Kill For and will be starring opposite Bruce Willis (with whom he worked together recently on Looper), Mickey Rourke, Clive Owen and Rosario Dawson.

Dame To Kill For is set to be released in October of this year, with Guardians due in fall of 2014.   While there has been much speculation as to who will be cast in the Guardians of the Galaxy movie, no actors are officially attached to the film yet.

STAR WARS VII: Del Toro Was Approached

Thanks to Club Jade for pointing this out for those of us a little slower on the uptake, but Guillermo Del Toro had been approached about taking on Star Wars, but ultimately opted against it.

In an interview with Playlist:

“We got one phone call to my agent saying, ‘Is Guillermo interested?’ And basically I have so much stuff already of my own, and I’m pursuing stuff that I’m generating already…” he said, explaining that he ultimately turned it down.

With numerous directing, producing and writing projects in the works, Del Toro made it clear that his own slate is full enough to keep him occupied, but he was still pleased to be approached. “It was very flattering,” he said, adding: “It was just a phone call, it didn’t go past that, it was very nice to be asked, but believe it or not, I’m busy enough.”

To me, Del Toro was one of my top dream choices for a Star Wars film. He’d have brought a sensibility to it that would have been welcome. I think his films if they’ve been influenced by Star Wars at all, they have a very Empire Strikes Back quality to them. His best movies all seem to end bitter-sweet (like Pan’s Labyrinth), and have that dark coldness to them you’d only find on Hoth and Bespin. There’s no saying he might not be interested in future installments, but he’s definitely not in the running now.

Which is a shame.

I think Guillermo Del Toro is one of the finest filmmakers working today and has a sensibility that would have brought something fresh to the Star Wars universe.

In the meantime, we all await anxiously an announcement that must be coming soon about who IS directing Episode VII, instead who’s been approached and turned down the assignment. I can imagine there’s some trepidation on the part of filmmakers, but I’m sure one of them has been selected and is already hard at work on it. With any luck, it could still be Matthew Vaughn. But we don’t know now, and might not know for a while.

THE HISTORY GEEK #5: Disney’s America

Welcome to another edition of The History Geek. This one teams History Geeks and Disney Geeks up together into one mega-geek. Any fan of Disney theme parks knows that the Disney company has an affection for the history of the United States. From the original ““>Great Moments With Mr. Lincoln” at Disneyland to the entirety of Liberty Square at Disney World, including “The Hall of Presidents,” Disney loves American history.

Despite this love, it would come to a surprise to many that Disney was going to create an entire theme park based on the American experience in the early 1990s.

Deep in the heart of Civil War territory, just a few miles from the site of the Battle of Manassas, was to be the site of the 1200 acre park that would take visitors through the American experience. Concepts were drawn, rides and ideas were developed, and the park would lead visitors through many eras of American history. Imagineers felt it would be a perfect complement to the American History experience in Virginia and the Washington, D.C. area. And since it took place in the heart of all that history, I can’t blame them for thinking so.

Disney enthusiasts would have arrived in a Civil War era town, much the same way Main Street greets visitors at more traditional Disney parks. After that, you’d be able to move about through the different eras of American history. Rides based on the Lewis and Clark Expedition and the Native American experience would whisk guests around.

You’d be able to tour a Civil War Fort (much like the Fort on Tom Sawyer’s Island at Disneyland) and then move into the future through the park. There was an Ellis Island attraction planned, the age of industry was there, and even the life of soldiers through the World War would be represented.

There would also be a section devoted to old time state fairs and beyond.

You might even recognize some of the proposed layout and feel in the sketches like this:

As they were cannibalized eventually into Disney’s California Adventure.

Michael Eisner remarked about the park:

“Disney’s America won’t be a 25-minute experience like the American Adventure. The story we’re going to tell at the park will take eight hours to deliver. It’s going to be made up of fifteen or twenty different components. Each one will deal with a different aspect of the American experience. Disney’s America has the potential to redefine The Walt Disney Company more than anything we’ve done. Our goal, when you finish an eight-hour day there, is that you’ll have experienced an intelligent, entertaining, challenging view of America.”

Why did this park devoted to America’s history never happen? A lot of reasons, but principally: wealthy landowners (like the Mariotts and the Duponts, etc.) who lived near the site found the idea of a Disney park in their backyard abhorrent. It would cause too much traffic and sprawl in their area and it was unwelcome. They’d have rather left the land unspoiled than allow a company like Disney building such a monstrosity. Soon, preservation societies were getting involved, working hard to keep the project from happening.

Add to that the fact that the park would only be able to be open 8 months of the year due to weather, and Disney would have to foot the bill for major road and infrastructure improvements, the cost of the lobbying and political fight was too much.

On September 28, 1994, after more than a year of fighting to create Disney’s America, Michael Eisner pulled the plug on the entire project.

To the residents concerned about the blight and sprawl Disney would cause, this actually turned out to be a bad thing. Where Disney would have created a single park with respect to the area and managed traffic and development in a way that only they can, the resulting development became a mess. Dot-com millionaires bought up the land and built giant McMansions over the area in no discernible patterns. It’s probable that more people live there now than Disney would have attracted on a typical day.

For Disney, the project was revived briefly in the late 1990s when the Knott family was planning on selling the Knott’s Berry Farm amusement park, but they opted to not sell to Disney for fear they might alter the feeling of the park.

As stated before, Disney ended up taking quite a few of the ideas and implementing them in their California Adventure expansion of the Disneyland property in Anaheim.

It’s interesting to think on what could have been with the Disney’s America. It seems like a place I would have liked to visit, just once at least.

And be sure to check out more installments of The History Geek here!

[Picture Sources: Disneyland And More Blog]

 

PREVIEW: A 2nd Clip From The Clone Wars 5.12 – “Missing in Action”

Something tells me this episode is going to be the part of the droid arc that gets people back on board. It’s exactly what they want to see: A Clone Commando taking the fight to the clankers.

This, the 100th episode of The Clone Wars, airs on Saturday, January 5th on Cartoon Network.

As a bonus, here’s the 100 episode trailer for the show.