Tag Archives: gaming

TRAILER: Beyond: Two Souls, “Guilt,” and Cinematic Gaming

There’s a brief new trailer out for Beyond: Two Souls, the new project from French developer Quantic Dream–most famous for the highly cinematic Heavy Rain. The game stars Ellen Paige and Willem Dafoe, appearing in their own likeness as well as voice thanks to motion capture and whatever you call scanning someone’s face and making it a 3D model. 

(I looked it up, I guess it’s just called “3D Scanning” which is a bit underwhelming as far as names go.)

First up is the new trailer, called “Guilt.”

If you haven’t been following the trailers so far, do yourself a favor and go check them out. I really think this game has the potential to be one of the top games of the year. And that’s really saying something when you’re in the company of games like The Last of Us and Bioshock: Infinite.

Heavy Rain was a masterpiece in its way, of course, but I think some people didn’t love the “playable movie” feeling that it sometimes gave off—in the sense of feeling on-rails and limited, or feeling like you’re being swept along by the game rather than playing it. I tend to be really forgiving of that kind of thing, but there were moments where it bugged even me.

From some of the gameplay videos for Beyond, it looks like an evolution, to be sure—Quantic Dream developed a brand new engine, nearly from scratch, for it—but it also looks like it could suffer from some of the same frustrations.

But these are growing pains.

Quantic Dream is trying to do something new with game narrative. Maybe not new in the sense of totally off-the-walls, no one’s ever done anything like this, but they’re certainly pushing an experience which is a unique product of their studio. They’re not the first studio to emphasize narrative, but they’re emphasizing it in a particular way, and they are still exploring (with some success) the intersection between player agency and the cinematic experience.

In a way, looking from Quantic Dream’s Heavy Rain to Beyond seems like a case study in the evolution of gaming narrative. It’s representative of the growing pains of the entire industry—or at least, that section of the industry which highly values narrative.

So I hope you’ll join me in forgiving these growing pains, and getting excited for Beyond. I think Quantic deserves the support of the gaming community for their efforts.

Don’t forget that you’re not just buying a game when you buy a game.

You’re also voting with your dollars; you’re telling the industry what you want more of, what you value. The more love (and money) we can give to developers who are doing great things, pushing the limits of gaming, and exploring new angles, the better off the medium as a whole is going to be.

Assassin’s Creed – Check Mate

Machinima has released another fan film for your consuming pleasure. “Assassin’s Creed – Check Mate” is a clever look into surviving a close encounter as an assassin. With little to no tools our protagonist has to figure out how he will clear the bar and save the girl. After multiple tries and a couple of deaths his 3 second plan finally pays off. This makes me think of the fight scenes from Sherlock Holmes. Check it out!

POKEMON: Starter Evolutions For X and Y

Nintendo released another announcement trailer for X and Y this morning. This one details the evolutions of your starter Pokemon. It also shows mega evolution variations for Mewtwo, with incredible naming creativity they are Mewto X and Mewtwo Y. The video also let’s us take a look at Mega Garchomp, which is as awesome as it sounds. You can see the photos below of the starters and their evolutions. The starter is on the left and its evo is on the right.

Top: Chespin, Bottom: Quilladin

Top: Fennekin Bottom: Braixen

Top: Froakie Bottom: Frogadier

 

Mega Mewtwo X

Mega Mewtwo Y

Mega Garchomp