Tag Archives: E3

Ubisoft 2014 E3 Wrap Up

Due to internet connectivity issues, I missed the first 15 minutes of the show. I will update the beginning of the article mometarily.

But hey, I got in just in time to watch them pimping the newest Just Dance! So, I have that going for me.

No big surprise that the wonderful Aisha Tyler is our Ubisoft E3 host once again. And she is once again wearing treacherous, ankle-threatening heels which are, frankly, terrifying and impressive.

Tom Clancy’s The Division

Tom Clancy's The Division

Tom Clancy’s The Division makes a repeat appearance, the first being Microsoft’s early morning conference.

From what we’ve seen so far, it looks like an interesting mix between The Last Of Us-style psychotic post-apoc factional warfare, and classic Clancy tactical shooter mechanics. The soldiers’ high tech gadgets paint an interesting juxtaposition against the devastation of the setting. During the Ubisoft briefing, we got our first good look at the story behind the Division — how our New York devolved into the shattered, apocalyptic mess of The Division’s New York.

As it turns out, the world has been ravaged by a horrible, highly fatal disease, causing our whole fragile system to go beyond falling apart to actively tear itself apart. It’s your classic, “scraping by for survival turns otherwise normal people into psychotic, aggressive monsters.” In earlier gameplay footage, it was common to hear people wonder aloud whether the voices we heard during the gameplay were in-character voices, or a crew of players organizing themselves via voice chat. It turns out that the latter was true, so The Division would seem to be placing a high premium on the multiplayer co-op aspect.

The Crew

Ubisoft The Crew

The Crew makes a lofty promise: A single world with an open road system spanning the entire USA from coast-to-coast.

They did show a gameplay trailer, but the whole thing was a car going 100+ MPH. So it’s not like we got very detailed looks at many of the settings, but they sure looked pretty as they blurred by!

The rendering and lighting technology does look top notch, which is important for the immersion of a racing game like this.

Creative Director Julian Gerrety (sp?) took to the stage to talk about the game, stating that there are multiple 2 hour+ long missions that take you across the entire country. According to Gerrety (?), the team has gone through an extensive testing process, and the feedback they received has driven a number of features that will ship with the final game.

Co-op missions and crew battles will likely dominate the competitive multiplayer scene. And we saw our second beta announcement of the show: It starts July 23rd. The Crew is set to release 11/11/2014.

Assassin’s Creed: Unity

Assassin's Creed: Unity

Assassin’s Creed: Unity took the stage next. And I gotta say, I was salivating at the image of the guillotine, er– I mean…

The French Revolution is a wonderful setting for the new game, Paris is a beautiful choice for the next historical-realization Assassin’s Creed treatment, and the French Revolution is a very exciting time perfectly suited to AC’s dominant narrative themes.

In classic Assassin’s Creed marketing fashion, there was an extensive, big-budget pre-rendered short film before any game play footage was shown. And of course it was beautiful, and of course it had badassery coming out the wazoo, and of course it told you next to nothing about the actual gameply.

Luckily they followed through with some gameplay.

The protagonist Assassin is named Arno. He boasts a wrist-mounted crossbow, a pistol, and a french cutlass by default.

The developers behind AC:Unity claim that the system has been rebuilt from the ground up to improve flexibility and diversity of play style. Now, the AC series is well-beloved, to be sure, but it certainly suffers from a bit of the stale, been-there done-that. Hardcore fans are going to pick up Unity no matter what, but if Ubisoft wants to maintain the vast sales numbers it has enjoyed so far, I think we’ll have to see some really new stuff from the newest of our pointy-hooded protagonists.

The combat doesn’t appear to be materially different from any other AC we’ve already played. So there’s some legitimate concern that combat may become more of a chore than a joy, as it has a tendency to do (if you don’t feel like being creative and making your own fun with the arsenal of tools at your disposal).

One thing did jump out: It looks like there will be a lot more traveling through the inside buildings without loading screen transitions (like Taverns, etc from previous games).

The most impressive thing about the gameplay footage, though, was the rendering of the crowds. These riotous crowds are absolutely massive, and AC:U’s ability to faithfully render so many entities while looking so damn pretty is pretty amazing in and of itself.

Of course there’s been a lot of clamor for a non-western Assassin’s Creed setting, but that aside, the French Revolution seems like an absolutely perfect choice of setting.

Check out the Assassin’s Creed: Unity gameplay trailer right here on BSR.

Shape Up

Next we see an Xbox One exclusive called called Shape Up.

“Fitness is boring.” says Charles Huteau, creative director for Shape Up. But he goes on to promise that your workout will finally become an “epic game.”

The game uses the Kinect camera to record your previous performances and makes you battle against your previous self.

I’ve never spent a lot of time with any of these fitness games, but I do applaud the attempt in general.

After getting a better score than his previously recorded workout, Huteau said, “In your face, Charlie from the past.”

So in the name of… um, funsies, I guess? They pit a slightly out of shape American (in a… neckerchief? Ascot? It’s not the best look I’ve ever seen paired with a red t-shirt) against a pretty in-shape french guy. Frankly this whole thing was just kind of embarrassing to watch. They also accidentally highlighted one of the game’s weakness, the American guy —Gary from San Francisco — technically won. But if you watch the video, the French guy’s push-ups went lower, so the French guy probably did a lot more work than the other guy. This is the problem with Kinect- or Wii-type fitness, a camera and/or a balance board can only see so much, and it’s unlikely to tell you when you’re doing it wrong. (And doing it wrong can be really bad for you.)

Valiant Hearts

Valiant Hearts

Next we got a not-very-informative look at Valiant Hearts, set in WWI between 1914-1918. It was created with the engine powering Rayman, and boasts a unique illustrative aesthetic. There’s also a sad puppy in the teaser that was a bit too Jurassic Bark for me — it made me sad.

The trailer was sparsely punctuated with actual gameplay footage, leaning heavy on the narrative aspect instead. The story does look a lot more affecting and sincere than the animation style might suggest.

Rainbow Six: Siege

Rainbow Six: Siege

Yves Guillemot emerged to show us one last game at the tail end of the show. Spoiler alert: It was Rainbow Six: Siege.

What we watched was labeled as pre-alpha footage, but it looked absolutely gorgeous. We watched a classic, Counterstrike-style rescue-the-hostage multiplayer match.

The match is between “Team Raven” and “Team Rogue.” In an interesting AI moment, the hostage herself actually spots the counter-terrorist’s little snake-drone camera, which was sent in to check out the scene. She crawls towards it and begs for help. A nice touch of emotional impact.

The breaching team surveys the area and plans their assault while the terrorists run around the house reinforcing various entryways and windows, and laying booby traps. The rescue team decides to drop onto the roof via helicopter. They hook in and vertically rappel down the outside of the unassuming suburban house via rappel lines. An explosive breach-and-enter scene ensues.

Highly destructible environment means there are no permanently safe place to turtle. We also watched the hostage-takers reinforcing and booby-trapping various entrances. The walls of the house are blown apart by bullet fire and grenades alike. It looks like your classic Counterstrike style gameplay, but brought up to date with some of the latest in FPS multiplayer tech.

The gameplay footage is intense, fast paced, and strategically interesting. The use of tech like remote-controlled snake-cam drones add a lot of complexity to the battle — not to mention the tactical wall and floor breaching. It looks like there are about a thousand ways the match could have played out.

Ubisoft knows what it’s doing with this stuff. Yes, it has been six years since our last official Rainbow Six title, but frankly, this looks amazing.

Watch Nintendo Direct E3 2014 Here!

Nintendo’s presser is live right now! Check below to catch the stream!

UPDATE: THE ARCHIVE IS HERE!

‘Batman: Arkham Knight’ Batmobile Battle Mode Trailer

“Batman: Arkham Knight” is back in the hands of Rock Steady studios and is taunting a mass of new villains. Seeing the game running on next gen is something, altogether different. The distance at which the scenery is viewable and the incredible detail the characters have makes waiting all too easy. Then we get the honor of seeing the Batmobile move into its tank mode. This trailer has everything I could want. Check it out!

 

Rewatch the Ubisoft Event Here

Ubisoft had a slew of titles to show this year. Ranging from Far Cry 4 to Just Dance 2015 they were bringing software by the bucket load. If you happened to miss the live event yesterday, you can catch all the action here. Don’t forget to check out our other E3 coverage as it updates rapidly.

 

Entertainment Is Dead – Sony Press Conference Wrap

After two hours watching Sony unveil their game plan for 2014 and 2015. Jacob, Rich, Tom and Adam sat down to discuss their post event thoughts! Be sure to subscribe to their YouTube Channel and keep checking back as they’ll be wrapping up as news keeps dropping.

Rewatch The Sony Presser Here!

If you missed the Sony Press conference last night from 7-9, we have the YouTube embed for ya right here! You can catch all of the amazing reveals including the new “Arkham Knight” Batmobile battle mode trailer, “Uncharted 4”, “The Last of Us Remastered” and all the rest right here! We also have extensive E3 coverage available HERE! Keep checking back as we’ll be loading up the other conferences and the announcements as they come!

‘Grand Theft Auto V’ Hits PS4 This Fall

During their presser last night, Sony dropped another interesting bit of news for owners of the PS4. The best-selling title “Grand Theft Auto 5” is releasing this fall for PlayStation 4, and will allow Xbox 360 and PS3 owners to transfer their save data into the title. The game will have improved graphics and work with all of the additional PS4 features. You can check the announcement trailer below!

‘Grim Fandango’ Coming To PS4, PS Vita

The big Double Fine announcement we were waiting for tonight, is the remastering of “Grim Fandango” from Doublefine thanks to the Disney relationship. After reading a letter written by a twelve year old girl aka Tim Schaffer, they proudly announced the remaster. The game will release exclusively for PS4 and PS Vita in the future. I hope you folks are ready for some classic adventure/puzzling!

 

‘Powers’ Coming Exclusively to PSN

Fans of Brian Michael Bendis’s groundbreaking superhero investigation cop comic “Powers” have reason to rejoice. The series, which had previously been in development hell at various networks, even going to pilot over at FX, is going to see the light of day exclusively to Playstation Network users, who will get 10 hour-long episodes starting in December. PS4 owners will all get the first episode for free, and subscribers to Sony’s Playstation Plus service will be able to stream all ten episodes as part of their subscription.

Here’s the announcement from E3:

I’m glad Sony has the balls to do this, as Fox obviously did not. And now, please allow me to blatantly plaigairize myself on what I’d previously written about Powers’ development over at FX:

So what is Powers and why is it so cool? Powers is a police procedural. . . . zzzzzzzzzzzzzzzzzzzzzzzzzz.  NO!!! Don’t doze off!! Yes, another cop show, but the cops investigate superpower-related crimes. 

The two partners, Christian Walker and Deena Pilgrim, have their own brushes with superpowers. (minor spoilers ahead) Walker was once a power himself, and still keeps contacts in the superhero community. Pilgrim accidentally contracts powers and… has problems controlling them, leading to her accidentally killing her abusive boyfriend in self defense, which she then covers up from Internal Affairs.

Powers was always among my favorite books to pick up outside of your basic Spiderman, Superman, X-men set. Bendis is well known for his creator-owned comics as much as his work on mainstream books like. . .2/3 of everything Marvel currently releases. I kid the prolific Bendis, but he seriously writes a lot of books. Other stuff of his to check out: Alias / The Pulse and Scarlett.

It’s great to see Sony marching into this market. With Microsoft bringing a Spielberg-helmed Halo series to XBox Live subscribers, Sony is bringing out their own big guns. And with original shows making a big splash over at Hulu and Netflix, and even a live action Marvel series planned for the big red N streaming service, this makes a lot of sense.

You know what else makes a lot of sense? Sony’s other intellectual property that Bendis has some hand in. I’m not saying we should expect a cameo from your friendly neighborhood wallcrawler in “Powers,” bu if they’re smart they’ll find a way to seed some of these things in as catnip for fanboys. (And yes, I know “Powers” isn’t set in the Marvel 616 universe, but I’m just saying this makes sense from a “corporate synergy” perspective. Ugh, and now I need to go shower to wash off how dirty I feel for uttering those words.)

If you’re a Playstation owner and PSN subscriber, congratulations. “Powers” should debut in December. Everyone else? You might want to consider subscribing or getting a used PS3 just to watch this. Or one of their newly announced Playstation TVs. I have confidence it’s going to be that good. 

Your move, Microsoft. Tell us you’re adapting Ed Brubaker’s and Sean Phillips’s “Incognito” or “Criminal” and we’ll talk.

Let’s go Back to ‘Little Big Planet’ … 3!

I’m really excited to go back to the world of Little Big Planet with the upcoming “Little Big Planet 3.” Sure, it’s cutesy, and I often hear fellow gamers criticizing it for the sometimes simplistic puzzle design and short story mode, but I ALWAYS have a great time playing. I adore the hand-sewn, buttoned-up art style, paper mache crafting and level builder, and the (sometimes literally) bust-through gameplay that have made the last two titles so brilliant. Say what you will about the “difficulty,” these games bring you a great experience and the cooperative play is a joy. 

At today’s E3 press conference we learned about new characters, mechanics and more fun stuff coming at us in the return to the whimsical world of “Little Big Planet 3.”

Three new characters, Oddsock, Toggle and Swoop, will now join Sackboy and Sackgirl as they try to make their way through the various puzzles in story mode. Oddsock, a frog-like fellow with a short stature, can wall-jump and is faster than the standard Sack characters. Toggle, a big, lumpy marshmallow, is the biggest and strongest of the new friends, but he also shrinks down to size when leaping from high speed platforms. The last new addition, Swoop, is a pebble-like bird (with an adorable, Muppet-like face!) that can fly about and carry his sack-patriots across gaps. 

lbp3characters

So what does this mean for the series? Likely we’ll be seeing much more complicated puzzles that may require up to 4 friends to complete and earn all the treasures in perfect form. It will be interesting to see if you can find friends online for your local completion or if AI will be available for local play. If nothing else, I’m sure the local cooperative play has returned, so you can ask three friends to suit up with you (I recommend Avenger’s attire) in pursuit of a Platinum Trophy (100% of all collectibles is usually a requirement).

One more great announcement: Sony stated that you will be able to play all of the user-generated levels from previous games as they’ll be porting them over to the online “LBP3” hub. They didn’t say much about the new tools that would be available in the level builder, but I’m sure we’ll see more details unfold as the game gets closer to release. Currently, “Little Big Planet 3” is slated for November, 2014, so be sure to stay tuned for more LBP news here on Big Shiny Robot!