The Wizeguy: Brain Drain

Earlier in 2026, it was reported that one-third of U.S. video game industry workers say that they lost their jobs over the past two years. The organizers behind the renovated Game Developers Conference surveyed over two thousand gaming industry professionals and per the report “over one in four (28%) survey respondents were laid off in the past two years, increasing to one-third (33%) for those in the United States, and half said their current (or most recent) employer has conducted layoffs in the past 12 months.”

How did we get here? Well, it started out as the private equity playbook, but it’s since been adopted more widely. Hire up a bunch of people to get your product off the ground, then once it’s established as successful, cut costs to drive the profit vs. cost ratio artificially high, which results in a higher stock price and satisfied shareholders. Never mind that the “costs” you’re cutting are almost always someone’s livelihood, and results in layoffs and a diminished final product. This is why layoffs are the norm across this and most other industries regardless of how successful a company’s products or services actually are.

The higher-ups do seem to see the developers as replaceable cogs. So they just wait on the next batch of new grads hungry for an entry-level job. Sure, those grads might be savvy enough to realize that the games industry is a dead end, but student (or even just regular) debt is a hell of a drug. However, the larger tech industry may be salting the earth in this case. Even without the constant headlines of layoffs/studio closures, the embrace of gen AI, especially “vibe-coding”, is really devaluing careers in the industry. AAA will probably survive, in some form. Mid-range, AA games may have a rougher time, since they often rely on funding and publishers. The indie scene will do fine, as long as passionate* devs exist. *(They have to be passionate, since they are statistically unlikely to make much more than break-even money. For every widely-acclaimed, high-selling success, there is a LOT of poor-exposure, bottom-ranking titles which clutter the Marianas trench of any games platform.)

Of course the video game industry is an industry like many entertainment industries- the movie making industry, the music industry- where there are far more people trying to get in than the industry can hold. As such it’s always going to be a tough industry to get in and stay in. And without some sort of mass unionization, pay and labor rights will continue to be weak. All of this is why every new game that comes out, including the very promising looking Pragmata and a fun reskin of the the best Assassin’s Creed game, will continue to go un-purchased and unplayed by me until 5 years down the line, when they are more than 60% off on sale. Why should I pay $70 for a game when I know it’s studios will fire the people who made it happen, whether I buy it or not?

Brain Drain” is going to damage many industries as they sacrifice people for AI. Especially since many are firing the people first and then telling the rest of them to figure it out with AI. A shit-ily AI generated Snake eating its own making everything worse in every way tail.

– Dagobot